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Peggle Blast – Shooting Pegs again

Posted on 18/05/2015 Written by gospvg

I've been looking for something to play on the iPhone since completing Motorsport Manager & Xevious suggested Peggle Blast.

It's a free download with in-app purchases but I've not hit any paywalls yet. Some of the levels are tough & you will need a few attempts to get pass let alone three stars.

The screenshot to the left shows an amazing score I got on level 51, currently I'm on level 58 after being stuck on level 57 for quite a few days.

There is a health timer which controls how many times you can try a level but that does not bother me much I usually only get enough time for one attempt on a level.

Best of all is 'Ode to Joy' when completing a level.
Also thanks to Nick for the new logo on the blog.

Filed Under: Gaming Diary Tagged With: iOS, Peggle Blast

Captain Toad: Treasure Tracker (Wii U): COMPLETED!

Posted on 17/05/2015 Written by deKay

PullbloxFirst up, here’s a massive spoiler I don’t mind giving away: Captain Toad is actually the prequel to Super Mario 3D World. I mean, everyone knows it’s a spinoff based on the Captain Toad levels from 3D World, but the end sequence of Captain Toad actually shows how it’s a prequel, what with Toad returning from his adventure then setting off to the Sprixie Kingdom after green stars. Who knew?

Donkey_KongCaptain Toad is pretty much just more levels like those Toad levels in 3D World. They’re more complex, there’s a hell of a lot more of them, they’re more varied and more clever, but you can see where they come from quite clearly. Toad sets out to collect a star on each level, solving puzzles to get there and optionally collecting three (sometimes hidden) gems in each. Well, I say optionally – you need some, but not all of them, to unlock some of the levels. You don’t appear to get anything for collecting all of them in the entire game though, which was a bit odd.

ROARToad is useless in a fight, and can’t jump, so most of the enemies need to be avoided or beaten in other ways. You can throw things at them, or drop onto them from a platform, or use other baddies to take them out for you, which totally changes how you play compared to Mario games. It looks like a Mario game, sounds like a Mario game, but really doesn’t play much like one. Even some of the levels look like those Mario plays through in 3D World (in fact, some even ARE from 3D World), but with a  different set of skills, the route to the end is not the same.

Woo_woo__All_aboard_Like 3D World (and Mario 64, Mario Galaxy, and so on), there are fresh game ideas galore, and many are used just once. If only other game designers had half the skill in coming up with ideas. Even those Mario clichés seen before are used differently here.

It’s pretty easy, although each level has an additional target (such as don’t get hit, find a hidden mushroom, collect a number of coins) most of which I’ve missed so far. Part of the reason for missing them is that you don’t know what they are until after you’ve completed the level, so unless you obtain them accidentally, you have to replay the level. Not that replaying levels is a chore – you don’t need to re-collect gems, so you can avoid some of the puzzles, and each level is pretty short.

Yay_In addition to all three “episodes”, I’ve also completed everything currently unlocked in the bonus section – levels from 3D World, the Toad Brigade levels (repeated levels where you have to find the rest of your troop and take them all to the star), and the Mummy Me chase levels – although the bonus level “book” is still far from full, so I expect there are more bonus levels if I complete all the level targets.

Captain Toad is quite short, quite easy, and very, very lovely.

Filed Under: Gaming Diary Tagged With: captain toad, completed, mario, Post, wii u

The Unfinished Swan (PS3): COMPLETED!

Posted on 13/05/2015 Written by deKay

That was both different to, and shorter than, I was expecting. I’ll admit, I’d not read much about The Unfinished Swan, so knew very little outside of “you throw paint on walls”. Turns out that’s just the first ten minutes of the game and the entirely white walls/floor/everything premise is mostly ditched afterwards.

Instead, you get water to spray around, vines to grow, dark areas to brighten, blocks to build, and so on. It’s surprisingly varied with each particular skill lasting only ten or fifteen minutes before you move onto the next one. Yeah, I was done in 90 minutes. I was expecting at least another hour.

Not that there was anything wrong with that length of game, of course. It’s full of more cleverness than most 20+ hour games, and the story, which is fairytale in nature, is good. The reveal at the end was quite unexpected too.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, ps3, Unfinished Swan

80 Days: 89 days

Posted on 13/05/2015 Written by Xexyz

It's been a while.  I've been playing a fair bit - progressing in 200cc grands prix in Mario Kart 8, getting the gold wristband in Forza Horizon, pootling around the world in Majora's Mask.  I've completed Peggle Blast and found that I am hopeless at Worms Reloaded.  Maybe at some point I'll write more, particularly since I have a draft post on the last of those half done.

But what I wish to talk about today is 80 Days.  It's an iPad game, although it can be played on a phone if you really must.  It's a text adventure with trading and route planning, based loosely around the Jules Verne novel but with a great deal of artistic licence thrown in.  Your primary objective is to get around the world in 80 days, but if you fail (as I have done) you simply restart but with knowledge over what may happen.  There are hundreds of routes to choose from and the world seems to be based on a random seed meaning that no two games will be the same.

I started well, travelling through France and Germany, then up to Scandinavia.  Unfortunately routes to Russia were limited and I ended up having to travel back down through Turkey and the Middle East to India, arriving in Japan at around day 45.  Not too bad, but my journey across the Pacific (a direct boat to San Francisco) was interrupted by a storm, and we lost a number of days heading down to Hawaii instead.  I led a mutiny to get the boat to depart for the US West coast immediately, but travelling across America took a long time and on day 80 I was aboard a paddle steamer, just after it had exploded.  No oceanic transportation from New Orleans meant a slow trek up the coast to New York.


It felt a huge anticlimax, and this made me realise just how exciting the game had become.  Every time plans went wrong, or I arrived at a city with no clear path forwards, I was feeling genuinely anxious.  I remember watching Michael Palin's second travelling series Pole to Pole, and feeling that without the time constraints of Around the World in Eighty Days it felt a little pedestrian.  Here again I could see the deadline creating the tension.




A game like this needs to have good writing and a clear visual style, and 80 Days has both.  It's a testament to its quality that as soon as I'd arrived in London I was ready to set sail again.  On my second journey I managed to make good time across Europe and Russia, until on day 23 I was thrown into a Russian military jail.


Let's hope I can continue at this pace.

Filed Under: Gaming Diary Tagged With: iPad

Hohokum (PS3): COMPLETED!

Posted on 08/05/2015 Written by deKay

tumblr_no2q32unk11svmpf2o1_1280I suppose, technically, this is a half Vita, half PS3 completion as I played it a bit on each platform (it’s cross save, you see), but since I reached the end of the game on the PS3, it gets the attention. Sorry Vita.

tumblr_no2q0ytz1v1svmpf2o1_1280How to describe Hohokum, then. You are a snake who has lost all his snake friends (all with incredible names) across various bizarre and surreal areas, each filled with things to trigger and puzzles to solve, and all with a strange fascination with eyes. Sometimes you have to bump past things in order, or carry creatures to something, or find all the… things… or make everything dance, sing, fly away, disappear, combine or burst. Do all these things, and you might (you often can’t tell) find a snake. Or open a new door. Or something funny, strange or baffling happens which doesn’t actually further the game.

There’s rarely any way of knowing what to do until you’ve experimented, driven your flying snake past, round or into everything. I’m certain several “levels” (they’re just locations really, rather than levels) were only completed or past entirely by accident and a few of them just triggered the “win” without me realising I’d actually done anything.

tumblr_no2q2qmyjs1svmpf2o1_1280The vagueness doesn’t matter, though. Every event is like some clever or cute little story, a comic strip of events. There’s no communication or exposition, past the odd cave drawing or carefully arranged pile of rocks, but some of the creatures you encounter are full of character, and their actions and noises tell a brief tale. For example, in an area full of white circles, you find that flying over them makes then burst into colour. On a sort of island in the middle of this is a sort of man stood next to what appear to be four slots. You can pick the man up, and the slots change colour, prompting you to ferry the man around so he can scoop up the smaller circles of the colours shown. Take him home with his collected ingredients, and he feeds each disc into a slot, which causes his machine to create a colourful and ridiculous hat for another man. All nonsense.

tumblr_no2q2adukd1svmpf2o1_1280It’s an odd game of whimsy and art, with situations that can only come from the head of a person with kangaroos in the top paddock. Mostly it works, but sometimes you are totally lost, not knowing if you’re actually making any difference or working towards a goal. Even the odd “Saving” icon that appears doesn’t necessarily mean you’ve done something – often you’ve merely accidentally triggered one of the 150-odd hidden eyes in the game that don’t appear to serve a purpose. On one screen there is a massive circle made up of hundreds of smaller circles. If you fly over them, they vanish. Was I supposed to get rid of all of them? Surely not. That would take ages! Twenty minutes, in fact. But yes – you had to get rid of them all.

Despite that, and the fact you often can’t tell if there’s even anything in a particular area you need to do, let alone must do because there’s a hidden snake, it’s a fun, relaxing and incredibly pretty game. It’s just very weird and abstract, but in a much better way than, say, Proteus, or the Mega CD game Panic! (which for some reason this reminds me of) is. You can’t die, you can’t run out of time, and even when you make a mistake you’re not penalised. It’s just a bit baffling that someone came up with it at all, really.

 

Filed Under: Gaming Diary Tagged With: completed, hohokum, Post, ps3

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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