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iRacing: More gear and more of an idea

Posted on 21/02/2015 Written by Lufferov

It's been a while since the last iRacing update, but that's not because I've given up. In fact it's the opposite, I tend to spend most of my spare time playing the game. When I think about writing a post I decide it would be more fun to turn a few laps instead! I'm also not really sure who I'm writing this for, or why. I'm not convinced anyone really reads these posts, it feels like blogs died out a few years ago.

In the last post I said I wasn't going to concentrate on getting a promotion. Well I didn't, but I got one anyway! I guess I've progressed fairly quickly, I've become a lot better at keeping the car on the track and therefore not picking up silly penalties for off-tracks and loss of control. It was rare for me to hit people before anyway, so with my driving improving, my Safety Rating (SR) started to rise quite quickly. Normally you need to get above a SR of 3.5 at which point you will get a promotion at the end of the season. That's not for another 2 weeks yet, but there is a way to get promoted instantly, and that's to get you SR above a 4.0. So, about a week ago, that's exactly what happened. After a run of very low incident points I got my Class C license in road racing!

This of course means I've now got even more cars and series available to race in. So that opens up the Radical Racing Challenge, Grand Prix Legends in a Lotus 49, the Corvette Challenge, the Advanced Mazda Cup, the Star Mazda Championship, the iRacing V8 Supercars Series and finally the Ruf Cup.

The thing is, I honestly haven't touched any of that stuff yet. I'm perfectly happy honing my skills in the little Mazda MX-5 Roadster. When the season ends in a couple of weeks I think I might include the Spec Racer Ford Challenge in the next season.

Just to show how much I have improved, my record on the track is starting to speak for itself. I've now clocked up a total of 6 wins and I've got 41 top 5 finishes. This translates to a win percentage of 6.9% and a top 5 finish percentage of 47.13%. I'm really happy with that, I think I can improve on my top 5 percentage, but having 6 wins so early makes me very happy.

Click to enlarge
On top of that, I've been working harder on my iRating. When you sign up, you start with an iRating of 1300, you gain or lose points based on your results. Generally speaking, if you finish in the top half you gain points and if you finish in the bottom half you lose points. How may points depends on the iRatings of those you are racing against. In simple terms you take points off drivers you beat and lose them to drivers who beat you... but I think that only happens if the drivers you are beaten by have a lower iRating than you do. As the points are always shared out, it means the average iRating will always be 1300. So, for the first time since I signed up for the iRacing service I have an iRating above my starting point of 1300! I'm now sitting on 1350.... I'm officially above average (just).... YAY!

Click to enlarge
As you can see from the graph above, I started on 1300 and lost a lot of points quite quickly when I started playing. Not really a surprise, most people go through this phase as they learn the ropes in the Rookie series. After that I just sort of bobbed along for a couple of months, I hit my low point around the middle of January. I had a run of bad luck and results. I decided to buck my ideas up and really concentrate on finishing the races, I started a steady rise and then had a slight setback for a week on a course that I just didn't do well on. But this week is a really strong course for me and I've managed to really shoot up. The question is, when we move to a new track next week, will I be able to hold on to those points?

The title of this blog is "more gear and more of an idea", well I've covered the latter part of it, but what about the more gear bit. Well, I've installed an upgrade to my pedals, the brake pedal to be exact. The Thrustmaster T500RS comes with a fairly nice set of pedals, they are well constructed. The problem is that the brake pedal is a potentiometer-based sensor, so the further you push the pedal, the harder you brake. This sounds okay, but it's not very realistic. What I've installed is a load-cell sensor, this means that the harder you push the pedal, the harder you brake. It's a subtle difference, but it makes everything so much more realistic. The brake pedal actually feels like a brake pedal now, you can really stand on it. Before it was just a spring and the force required was the same throughout its travel. With a load-cell sensor it's much easier to be consistent with the brake because it's easier to feel how much pressure you apply compared to how far your foot travels. As a result, lap times come down and my consistency has improved. I took a lot of photos when I installed it, so I might make a separate post on this at some point. But here's just one photo to show what it looks like.

Installing the load-cell sensor with pedals stripped down.
If you want to know more about this mod it's called the Ricmotech Load-Cell Upgragde Kit, click on the link to find out more.

Having installed the mod I found that driving full races was pretty hard on my feet. The metal pedals and the added pressure needed to brake left my feet feeling sore. I started to wear slippers when racing, and that helped a lot, but my slippers are quite big and are the slip-on style. This meant it was far from ideal for driving in! So I started to think about buying another pair of slippers, but then I saw a pair of racing boots, with a nice rubber sole. So they would protect my feet, but still give a good feel for the pedals, something normal shoes with thick soles don't allow.

As the price of the racing boots was more or less the same as a new pair of slippers, I went with that option.... and here they are:

My racing boots with the upgraded brake pedal (it looks the same)
So yes, I'm now one of those sad sim-racers who wears the gear. I've not gone so far as to buy gloves and a helmet... yet. The thing is though, I can actually see the advantage of wearing gloves in longer races. I'm not competing in those yet, but if I ever do I would have no problems getting some. As for the helmet, well I'll draw the line at that one!

Think that's all for this update, I'm sure I'll be back with more soon.

Filed Under: Gaming Diary Tagged With: Gaming, iRacing, Load-Cell, Mazda MX-5, Promotion, Ricmotech, Safety Rating, Thrustmaster T500RS

Teenage Mutant Ninja Turtles (360): COMPLETED!

Posted on 20/02/2015 Written by deKay

Wow. It’s been a while since I’ve completed an Xbox 360 game. In fact, bar the odd bit of Minecraft, I’ve barely touched it in ages. Today my daughter wanted to play a Turtles game, so I picked this.

It’s the original arcade game from 1989, although I did complete it almost eight years ago. Blimey. Was the 360 even around that long ago?

This time was in co-op, obviously, and I found it easier than I remember. Sure, a billion credits were used (for some reason the game only gives you one life each credit? Pretty sure I must have missed a setting somewhere), but the bosses didn’t seem as indestructible as I recall.

Anywho, done. There was some technical issue aftermath, though. After playing, the game reverted to the trial version, and so to fix it I deleted it and went to redownload it. Of course, it’s not on XBLA any more. Nor was it in my download history. In fact, NOTHING was in my download history aside from Minecraft. Twice. Not on my 360 nor on the Xbox website. All very odd. Sorted it a few hours later when the Xbox Support Twitter account provided me with a link to my download history, which appeared to be the same URL as the one I’d visited previously, but this time it listed everything. Phew.

Filed Under: Gaming Diary Tagged With: 360, completed, Post, tmnt, xbla

Words on Tour – Level 51 Three Stars

Posted on 20/02/2015 Written by gospvg

I have managed to three star all the levels I have played so far but level 51 must have a bug because even getting a high score of 11,000 on that level I only got a one star.

Videos on youtube show gamers getting three stars with just over 8,000.

Hopefully this will be fixed in a future update for now I have carried on past this level.

Filed Under: Gaming Diary Tagged With: iOS, Words on Tour

Mario Golf: World Tour (3DS): COMPLETED!

Posted on 19/02/2015 Written by deKay

tumblr_njzj24qcn11svmpf2o1_400That was quick! I am aware that most of the time you’d spend with a golf game like this would be in multiplayer, or the online tournaments, or (in this case) the extra courses that don’t play a part of the “story mode”, but I didn’t expect to have licked all three course contests in just a few days.

tumblr_njzj1tnbcf1svmpf2o1_400In fact, I won the first and second contests on my first attempts, although the Mountain Course proved trickier and I placed second on my first two tries. I didn’t play especially badly, but it was hard to get birdies and the winners seemed to get -8 very easily. On the attempt when I actually came first on the Mountain Course, I managed -7 with Mario in second place with -4. It all seemed somewhat random as to how well your opponents do.

Completing it has unlocked some more clothes and clubs and Peach’s Garden (whatever that is) so there’s more to do yet.

Filed Under: Gaming Diary Tagged With: 3ds, completed, mario, Post

New Game – Plants vs Zombies Garden Warfare

Posted on 19/02/2015 Written by gospvg

I'm bored of Borderlands so we decided to try Plants vs Zombies Garden Warfare on the PS4 instead.

The Garden Ops mode is a 4-player wave attack in which you choose one of four character types & shoot zombies.

I went with the peashooter class to try and do most damage. You start the stage by choosing a garden you want to defend from zombies. There are empty plant pots dotted around the level you can use these to plant a 'Plant' that will help you attack the zombies or heal your characters.

The first few waves are easy but at level 5 you will get a mini-boss wave and after this you get more difficult zombies on the later waves. The final wave 10 is very difficult and once you have defeated the bosses you have to reach a checkpoint to exit the stage whilst surviving a zombie onslaught.

Your character levels up by completing various challenges to unlock new skills & the coins you are awarded can be used to purchase sticker packs which give you plants you can use in the various modes or upgrades to your character class.

It makes a nice change from Borderlands.

Filed Under: Gaming Diary Tagged With: Plants vs Zombies Garden Warfare, Playstation 4

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