Tomb Raider: sighteeing
In some ways it's similar to a Metroid structure of game, where as you progress you're given new upgrades which allow you to access parts of the world which were previously hidden away. The main difference here is that there is very little back-tracking, and I can only think of a couple of places where I went past a room or entrance without getting the ability to enter it very soon afterwards.
Having said that, there may well have been a number of hidden areas that I didn't notice. A few hours into the game you're given the ability to upgrade your pick, which allows you to climb walls like the above. The indicators of where you can use upgrades are generally well hidden until you know what to look for - bundles of white cloth, ropes wound around timbers, chalky walls.
After escaping the burning monastery, Lara has to avoid several machine gun emplacements and make her way down the mountain. After the first descent, you find a stunning area with a ship suspended by ropes. This ship is huge - and you have to zipline down onto its surface. By the end of the sequence, the ship's hanging by a single rope and Lara's no longer on board ...
Then down to the sea, and meeting up with the survivors. They want to repair a boat to escape the island, but we know that's not going to happen - Lara wants to take the boat inland. Before that can happen, Lara's off to explore shipwrecks to pick up a pulley system and play around on the masts.
Stunning game, and fun with it. I hope it throws in some new ideas soon, though, or even finishes - it's starting to get a little samey in terms of gameplay, even if the location changes.
Tearaway: lots of idiocy
People can, however, hear you. I'm sure I'm not the only person to play Tearaway on the train - in fact, I'm sure some of the developers of the game must get a train from time to time and play their 3DS or Vita on board. Did nobody at any point in the development process think that it might not be such a great idea to include a bit in the game where you have to shout into your console?
There's no way to skip this and use a default noise, you have to record yourself (and it won't accept just background noise, either). Needless to say, I'm not going to do that on the train, and as I can hardly do it in the office either I'm not going to be able to play the game on my way home either.
Idiots.
Super Mario 3D World (Wii U)
The post-game mop-up continues apace. I’ve played through all of Star, Mushroom and Flower worlds (although not collected everything in each level), finishing at Boss Blitz.
It’s not that the level is especially hard, because it isn’t. In fact, most of the bosses in this – which technically classifies as a SuckySuck(TM) Bit – are the same as earlier in the game. The main issue is beating them in the time allowed. Actually, the main issues is beating the Hisstocrats in a short enough time to fit everything else in, as all the other bosses are really easy.
It took about 30 attempts, but not 30 lives as I quit if the Hisstrocrats (the bosses I attempted first) fight was taking too long, but finally:
Then nothing. That was it. Surely not! Of course not. I “simply” hadn’t collected all the stars, stamps and gold flags in the rest of the game. Ooops.
So off I set to correct that. I’ve now 100%ed all of worlds 1-5, and almost done all of world 6. This is where the challenge is, I suspect!
Super Mario 3D World (Wii U)
The post-game mop-up continues apace. I’ve played through all of Star, Mushroom and Flower worlds (although not collected everything in each level), finishing at Boss Blitz.
It’s not that the level is especially hard, because it isn’t. In fact, most of the bosses in this – which technically classifies as a SuckySuck(TM) Bit – are the same as earlier in the game. The main issue is beating them in the time allowed. Actually, the main issues is beating the Hisstocrats in a short enough time to fit everything else in, as all the other bosses are really easy.
It took about 30 attempts, but not 30 lives as I quit if the Hisstrocrats (the bosses I attempted first) fight was taking too long, but finally:
Then nothing. That was it. Surely not! Of course not. I “simply” hadn’t collected all the stars, stamps and gold flags in the rest of the game. Ooops.
So off I set to correct that. I’ve now 100%ed all of worlds 1-5, and almost done all of world 6. This is where the challenge is, I suspect!
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