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Disney Infinity: searching for the game

Posted on 18/07/2014 Written by Xexyz

I'm not sure what to make of this, really.  There was a very long and convoluted start, where I was introduced to the idea of sparks and had to guide a glowing orb through a world which took ages and ages, with a fixed camera and many places to get stuck.  The controls felt awful, and I hoped that it was just the vagueness of the character that led to this disconnect from the ground.

Sadly not; soon after my character took shape, and I was given control of the camera - which actually made it worse, as the game makes no attempt at all to move the camera to a useful viewpoint.  If you turn your character and shoot your gun, you would hope that the camera would swing around so you could see what you're shooting at ... no such luck.

Finally, after an absurdly long introduction, I reached Mickey dressed as the Sorcerer's Apprentice, who led me through an undulating landscape and had me grab onto a pole - which turned out to be the flagpole of the classic opening castle.


What's more, it turns out that this castle is the centrepiece for the free roam playground which is just generally empty.  Empty, that is, apart from the voice that crops up every five seconds telling you that you've unlocked things and there's another tutorial and people are stuck and and and and oh just shut up.

I went through a couple of the tutorials and then tried some of the adventures, which seemed to be just minigames with little depth.  I've not actually tried the play set modes yet, so may need to give that a go.  At the moment it all seems just a bit empty.

Filed Under: Gaming Diary Tagged With: wii u

Destiny Beta

Posted on 18/07/2014 Written by gospvg

Took a while to get the Beta started due to Bungie's silly idea of making the codes active at 6pm. So promptly their website went down whilst gamers tried to get their beta code. Once I got this PSN was on the blip trying to activate the code.

Eventually when the downloaded started all 10.9GB it did not take too long & I got a chance to play the first mission albeit on Abbas's account.

It looks lovely & now has some more story elements, looking forward to spending my available gaming time this weekend playing nothing else but Destiny.

Filed Under: Gaming Diary Tagged With: Destiny, Playstation 4

Zelda Wind Waker – Tower of Gods

Posted on 16/07/2014 Written by gospvg

I got bored of exploring the map & dropped off the pearls at three locations to raise the Tower of Gods. Zelda Wind Waker is basically lots of dungeon areas laid out over a world map. These dungeons depending on locations will have different enemies & some puzzles. The frustrating aspect of the game comes in the save mechanism that let's you save anywhere in the game but when you load a game you will be at the beginning of the dungeon.

So you need to allow yourself some time so you can complete a dungeon before exiting the game. Tower of Gods is a HUGE dungeon !! which took me quite a few hours to complete. For my efforts I was awarded the Hero's Bow.

Next was a trip underwater to Hyrule to retrieve the Master Sword & then back to the Forsaken Fortress to save my sister & get a Skull Hammer. With so many items & equipment to use I can't help wishing that there was a better inventory change mechanism letting you quick choose whatever you needed.

After upgrading the arrows ability to use ice & fire I visited Fire Mountain to get the Power Bracelets & Ice Ring Isle for some Iron Boots. The Master Sword seems to have lost it's power so I need to visit two temples to restore it's power, this section has you controlling another character on occasions to use their ability. I've completed the earth temple and got the Mirror Shield next is a visit to the wind temple.

Managed to play quite a bit to progress along the main storyline, I have lots of sidequests which I have not yet done but will focus on the wind temple first next time & then take a look at the sidequests before I go searching for the Triforce shards.

With the Destiny Beta due this week & the next episode of Walking Dead Season 2 it may be a while before I am back playing Zelda Wind Waker.

Filed Under: Gaming Diary Tagged With: wii u, zelda

Goat Simulator: er, what?

Posted on 16/07/2014 Written by Xexyz

What indeed.  You're a goat, you can do tricks like in a skateboarding game, you can lick things and headbutt things and destroy things.



You can wear a crown.  It's daft.


Filed Under: Gaming Diary Tagged With: PC

Gaming moments: C

Posted on 15/07/2014 Written by Xexyz

Civilisation Revolution (Xbox 360)

I had expanded across the map, and suddenly I was attacked on three
sides by the Aztecs and two other nations. In one turn they halved my
forces, and during my turn I could do little to bring it back - I rushed
production of units on all my cities but my forces were still depleted.
Defeat seemed likely. But then the Aztecs spent their next turn
attacking one of my tank units with everything they had, all weakened
from the previous battles, and my tank held on to defeat them all. The
other two nations started to attack each other. In my next turn I was
able to push through and capture the Aztec capital and further defend,
leading to an eventual victory. Magic tank.

Crackdown (Xbox 360) 

I had almost completed the game before I realised you could get cars
delivered to the garage. I managed to drive the SUV up the side of the
boss tower and then jump it off - rather amazing.

Chu Chu Rocket (Dreamcast)
My first ever online game, and I won the first match. It was tricky to
adapt to the one-second delay on inputs, but it was that which led to victory in the end - I had placed a tile to my rocket which my opponent simultaneously directed the mice to.

Castle of Illusion (Mega Drive)

I remember Colin bringing his new MD to my house, and being in awe at
this game.  We played it for hours and got pretty far - and then he had
to go home.  He called me the next day to tell me he'd completed the game.

Conker's Bad Fur Day (Nintendo 64)

I am the great mighty poo and I'm going to throw my shit at you!

Crazy Taxi (Dreamcast)

That huge hill at the start of the game, after you'd picked up a woman
at the tram stop.  Crazy boosting all the way down, ready to drift to a
stop at the bottom, slightly to the left, where you were dropping your
passenger off.  That's not my memory though - my memory is of the time
when my drift was too little, and my taxi ended up stuck in the wall
within the drop-off area, racking up huge bonuses as the game continued
my drift for a good two minutes.  The ungrateful woman told me I was
late - but she could have got out at any time.

Conflict: Desert Storm (Gamecube)

I played through this and its sequel with John and Kieron during
multiple gaming days.  The followup, Conflict Vietnam, suddenly removed
the southpaw options from the game, which meant two of us couldn't
control it.  Idiots. 

Filed Under: Gaming Diary Tagged With: Dreamcast, Game memories, GameCube, Mega Drive, N64, Xbox 360

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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