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Gaming moments: A

Posted on 01/07/2014 Written by Xexyz

This isn't the same as gaming memories - this is about discrete moments in games.  Moments like these:

Aladdin (Mega Drive)

After playing through a number of platform levels, each of which accompanied by music from the film, you get placed on a flying carpet for a section entitled "rug ride".  It's an automatic scrolling level, which speeds up over time to the point where you are almost required to memorise the level - but not quite.  The music that plays is an original composition for the game, and fits perfectly with the acceleration. You get to the end, and realise that for the last ten seconds of the level you've been holding your breath ... but you survived, and you are five lives up.

Advance Wars: Dual Strike (DS)

Not the big oozium level, which is the part of the campaign I can remember, but Twin Isle, one of the war room maps.  Twin Isle was in Advance Wars 2, but it never seemed a stumbling block there.  In AWDS, however, something about the balance had changed and I played that one map for weeks just trying to get an A grade.  I managed it, after working out a wonderfully elegant solution, which this margin is too narrow to contain.

Assassin's Creed II (Xbox 360)

You get towards the end of the game and suddenly you're in Venice.  And it really is Venice - I've been a couple of times and I recognised it immediately.  There have been few occasions when I've felt such a sense of location. 

Filed Under: Gaming Diary Tagged With: ds, Game memories, Mega Drive, Xbox 360

Titanfall: I killed one – no, two!

Posted on 29/06/2014 Written by Xexyz

Two titans, that is.  Big stumpy robots.  I was waiting for this to come down in price given its online-only and multiplayer nature, and I'm glad I did; the game feels a bit light on content from what I've played so far, with matches lasting a relatively short period of time, and everything being a little repetitive.


But it's repetitive fun, and that's the important bit - it takes a while to work out what's happening, but once you do the game's tense and exciting.  The feeling of reward you get for each kill is immense, particularly when the kill is a titan.

Filed Under: Gaming Diary Tagged With: Xbox 360

Angry Birds Epic – Turn Based RPG

Posted on 27/06/2014 Written by gospvg

The Angry Birds brand has been applied to the turn based RPG formula & produced not a bad result.

You have your usual level up stats, weapon & armour upgrades, crafting & various characters.

So far I have not come across any paywall, there are in-app purchases for the materials & gold you need but you can get these from just playing the game.
I've not played an iOS game for a long while (apart from Carcassonne & Lost Cities) but have been playing ten odd minutes per day on this for the past week.

Link it up to facebook to get your friends to help you on your adventure & complete the daily challenge for rewards. There is also a large world map to explore with various boss fights & wave battles.

Rovio are ticking off all the franchise boxes, whats next FPS? Call of Angry Birds

Filed Under: Gaming Diary Tagged With: Angry Birds, iOS

Lost Cities – 100 Games

Posted on 27/06/2014 Written by gospvg

Not much gaming at all the past couple of weeks with the World Cup to enjoy. I think I have managed about an hour of Zelda Wind Waker but I do still get time for iOS gaming.

Playing the 100th game of Lost Cities against Luffers, I've got a 12 game lead.




Filed Under: Gaming Diary Tagged With: iOS, Lost Cities

Endless Ocean: tickling fish

Posted on 25/06/2014 Written by Xexyz

As part of my Nintendo Wi-Fi Connection goodbye tour, I went back to the seas in the Endless Ocean.  I couldn't work out what was going on at all; I wandered the boat looking for how I could play multiplayer, found that I had a dolphin companion, and went diving.

My dolphin seems to be able to bury his tail in the sand.


I swam around for ages, looking at random fish and managing to uncover their names by touching them.  Except sometimes that didn't reveal their names, and some fish I had already seen.




The area I could swim in was pretty limited, and I kept finding caves that I wanted to explore but they were too far outside the "target area".  Pretty fish kept swimming away.


Eventually I decided to try to find the multiplayer again, so returned to the boat. I have no idea why my character has a ponytail.  I eventually found the ladder leading to the Wi-Fi enabled sea, only to find that it would only let me join an existing friend who was online at the same time.  I don't know anyone else with the game.

I wandered back to the back of the ship, only to find the most stilted conversation ever.  No idea who she's talking about here.






Filed Under: Gaming Diary Tagged With: Wii

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