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Populous: the Beginning: juggling armies

Posted on 22/08/2014 Written by Xexyz

Level 10 was another timed one, with an established village being sunk at the start by the enemy.  I was able to get two boats built quickly, and ferried nine followers and my shaman over to a stone head, which raised a partially-built village from the depths.  Converting all the wild men on that island to my cause, I rebuilt the houses and trained up some firewarriors, then took my meagre army over to the other island to quickly worship at the stone head there before the timer ran out.  I only succeeded because I made the worshipping party invisible, and they were therefore able to pray while my other warriors and preachers acted as bait for the attacking hoard.


The next level was more time consuming than difficult; there were two enemies, and the game hinted that the yellows were the weaker of the two.  I spent a while building my village and placing towers with firewarriors around the edge closest to the green base, while amassing an army of preachers, warriors and firewarriors around a campfire on a causeway I had built towards a stone head.  I was attacked several times by both greens and yellows, but managed to fend these off with relatively little loss - although once the green shaman did manage to place a swamp right in the middle of my settlement, leading to a few dead followers.

Once my army was a hundred-strong, I went off to the yellows, hoping the greens would not attack my relatively undefended village.  As it turns out, they were in the middle of attacking the yellows as well.  I was able to kill both enemy shamans, giving myself a load of mana for more destruction, and unlock the swamp spell before destroying the yellow village.  My army had been halved in size, but so had my enemy.

I went back to the village and started expanding.  The greens came by a few times on boats, but I was able to hit them with lightning quickly each time.  I rebuilt my army, this time to 120, and then went walking along the side of the land which the greens hadn't touched.  Halfway to the green settlement I was alerted that there was an invasion of my village - looking back I could see some invisible warriors had been infiltrating buildings, but they were, along with a couple of preachers, being killed by firewarrior towers.

Standing across from the greens, separated by a channel, I could see a vault of knowledge, containing hypnotise.  This was going to be key.  I raised a bridge and quickly crossed, then crowded my army around the vault while I worshipped it.  The enemy shaman came near and I killed her with lightning, then I gained the power meaning that I could just get the greens to fight themselves.  It didn't last long after that.

I'm getting closer to Bloodlust.

Filed Under: Gaming Diary Tagged With: PC

Gaming moments: H

Posted on 19/08/2014 Written by Xexyz

Half-Life (PC)

The very first time I played this, I remember sitting watching the opening sequence and being amazed by the detail in the surroundings.  I accidentally nudged my desk and the view changed - and suddenly I realised that I could control my character already.

Headhunter (Dreamcast)

Travelling by motorbike, I somehow managed to get myself lodged in some scenery, and span on the spot.  Funny until I realised that I'd lose progress since the last save. The accelerator controls on the game were really sensitive, and it was tricky to steer.

Hexic HD (Xbox 360)

I shouted with joy when I finally got a black pearl. It's so tense working up to it, as one mistaken move can lead to everything collapsing. 

Filed Under: Gaming Diary Tagged With: Dreamcast, Game memories, PC, Xbox 360

Lost Cities – 100 Games

Posted on 19/08/2014 Written by gospvg

Lost Cities is quickly becoming my most played iOS game, a very quick & easy game to learn but difficult to master.

I've enjoyed 100 games against Carl "The Board Game Geek" winning 66 games. I broke the 100 game barrier against Luffers a couple of months ago. I've now racked up nearly 500 online game wins.

Filed Under: Gaming Diary Tagged With: iOS, Lost Cities

Lost Cities – 100 Games

Posted on 19/08/2014 Written by gospvg

Lost Cities is quickly becoming my most played iOS game, a very quick & easy game to learn but difficult to master.

I've enjoyed 100 games against Carl "The Board Game Geek" winning 66 games. I broke the 100 game barrier against Luffers a couple of months ago. I've now racked up nearly 500 online game wins.

Filed Under: Gaming Diary Tagged With: iOS, Lost Cities

Assassin’s Creed IV: Black Flag (Wii U)

Posted on 18/08/2014 Written by deKay

PieratsAssassin’s Creed III was a disappointment. After the great previous three games (especially Brotherhood), Ubisoft seemed to throw all the fun out of the game and fill it with useless and tedious sidequests. You can see it started a little in Revelations with the ill-advised Tower Defence bits, but aside from one single mission it was entirely optional and avoidable, but III was filled to the brim with nothing I wanted to play. Naval battles. Ship upgrades. Homestead improvements. Yes, I know ACII had the Monteriggioni stuff where you improved the region, but you did that with money – not hunting and trading and zzzzzz.

The actual previous-game style Assassin’ing in III was great. Stalking your mark, taking out guards from cover, all that sort of thing. It’s just a shame that wasn’t what most of the game involved. I also wasn’t a fan of the tree climbing – I much prefer cities and rooftops. If it wasn’t for the story (as in, the “modern day” story), I don’t think I’d have bothered with Black Flag.

I_can_see_my_house_from_here_You see, the problem with Black Flag, before you’ve played it and if you didn’t like the bits of ACIII that I didn’t like, is that looks like it’s more of the same. More boats. More trees. Less actually being an Assassin and doing actual assassin tasks. It’s not Assassin’s Creed: It’s Pirates of the Caribbean With A Hood On.

Thankfully, I was wrong.

So_it_s_raiding_tombs_you_ll_be_doing_now__is_itNot on everything. Oh no. Firstly, there is a lot of boating. Boat here. Boat there. Cannon that boat. Boat over to that fort and cannon that fort. Drive your boat between some rocks. Board other boats. Salvage cargo in your boat. Steal a boat. Upgrade your boat. BOAT. BOAT. BOAT.

Climb a tree. Hide in a tree. Use a tree as cover. Run along tree branches. Hunt animals. Stab crocodiles. AIR ASSASSINATE AN OCELOT. Gah.

Mancomb_Seepgood__I_bet_he_fights_like_a_goat.Even worse, is how most of these tasks aren’t even optional. At least in III you had very few boat bits unless you’re an idiot and wanted more. Once you’d done the hunting animals tutorial, you could ignore it forever more. In Black Flag, you need to hunt to improve your stats. You have to boat everywhere in order to get around the world. You can’t avoid it.

So why is it that I’m enjoying the game so much compared to ACIII? Because the actual Assassin’ing sections are excellent. For the most part, they’re in towns with rooftops and alleys and although there are tree and forest sections, they’re infrequent or part of the towns themselves. Havana even feels a lot like Constantinople, just with more palm trees and a larger Jamaican population.

Toilets_everywhere.The plot has been good so far too. Both the Kenway time period stuff, with him wanting to make his fortune but then being a bad boy pirate and now is slowly coming round to being a good boy Assassin, and also the modern era with John the IT guy in Abstergo Entertainment’s offices. And the toilets. Very impressive toilets. I spent a long time looking at the toilets, for some reason.

Welcome_to_the_jungleIn fact, even the boat bits aren’t really all that bad. As boat bits go, they’re probably just about the best boat bits in any video game. My issue is more to do with I don’t want them cluttering up my Assassin’s Creed game, interspersing all the fun bits with boat bits. They’ve made an effort to integrate them a bit with proper AC gameplay, in that when you disable a boat or a fort you then get off your boat and take it down on foot, but still. Boats.

All these thoughts are, however, subject to change. I’ve played for about 12 hours or so, and reached the bit in the main story where James Kidd’s second revelation occurs (that is to say, I’m in Kingston and am looking for the Sage).

Filed Under: Gaming Diary Tagged With: assassin's creed, Post, wii u

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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