The only issue was drying out the mobile, which didn't seem to respond properly when I clicked on the correct item. I spent ages wondering around the rest of the house before it actually let me use the item properly.
7/10.
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Posted on Written by Xexyz
Posted on Written by Xexyz
Posted on Written by deKay
When I downloaded Mega Man X the other week, I didn’t really anticipate playing any of the older Mega Man games. I sort of intended to play X, and, if I liked it, to pick up X2 and play that.
Capcom clearly anticipated this and in their recent sale (all the NES Mega Man games on the Wii U Virtual Console are half price) failed to drop the price of X2. This forced me to pick up the original Mega Man, and, just in case I liked it, Mega Man 2 as well. I nearly got all six, but that would have been silly.
I’m now probably going to get the rest of the six before they put the price back up.
As previously mentioned, the NES Mega Man games mostly passed me by, and it was only Mega Man 9 and 10 that I actually put any time into (and completed). Until now.
First impressions were as I expected. It’s the same as Mega Man X only without the ability to dash, no charged shots, no passwords, six rather than eight bosses, very little story exposition, and (obviously) poorer graphics. It’s the same damn game, in other words. Which is fine, actually. If it ain’t broke clearly worked for the series.
In advance of playing, given the difficulties I had in X, I looked up the “correct” order for doing the bosses. This meant every (main robot) boss was easy, aside from the guy I was supposed to use Gutsman’s power for (Cutman, I think), and at that point Gutsman’s power appeared to do nothing at all. It was only later in the game I found he could pick up and throw blocks, so I had to beat Cutman “normally”. Thankfully he was easy.
Also like X, the final stage was split into a few sections, with a SuckySuck(TM) bit near the end (Boss Rush, if you didn’t know) before a two part final boss.
The game was pretty short, taking maybe 90 minutes in total, but very difficult. In particular, some of the horrid appearing-and-disappearing block platforming sections (also in Mega Man 9) and a moving platform on a rail which “flips down” to drop you off, were especially swear-worthy. Those jumping robots on a single leg which appeared before most of the boss fights were a pain too.
Now onto Mega Man 2, I suppose!
Posted on Written by Xexyz
Posted on Written by deKay
It’s another lazy post saving roundup! Yay.
There was a sale on recently where Abyss was a stupidly low price of just 44p, but you needed to own UnEpic in order to get it for that price. So I bought UnEpic, and got Abyss. I had no idea what Abyss was, but it was 44p. Plus the £8 or whatever UnEpic was. Erm.
Turns out, it’s a gravity physics cave navigating arcade game. Sort of like the old Spectrum game Thrust, but without having to drag collected cargo around – you just pick it up. It’s pretty good too, but I’ve not played it a great deal yet. The level select screen suggests it has 12 levels but I’m half way through that already, so I hope something else is unlocked afterwards otherwise it’s going to be very short. But then, it was only 44p.
Although I’ve completed Garden now, I’m still playing it and have grown almost half of the 80 known breeds in the game.
I’m still working through StreetPass Battle, which is very, very slow going. My army is up to almost 300,000 people, but each full set of 10 streetpasses still only gets me about 12,000 at the most, and usually it’s far less than that. I’ve beaten 9 other nations, and the next one was about 350,000 people in its army, so I’m a way off attempting that yet.
In Mansion, I’ve stopped trying to progress as quickly as possible, and am instead attempting to completely fill every floor. I’m on 16 at the moment (of 20, I think?) and apart from the already laid rooms of different colours, I’ve almost filled the floor entirely blue. I’m getting a lot of nice treasure as a result. Only thing is, my weapon kills even bosses in one or two hits and I’m virtually indestructible, so even other weapon types are pointless and substantially less powerful than my Windbag of Woe +2.
Just a few games of the Wolverine table, which I’ve barely played before for some reason. I always seem to gravitate towards World War Hulk and Iron Man. I’m second on my friends leaderboard now, although I’m pretty sure the scores must have been reset at some point as the leaderboards seem a bit empty.
Oh my is this terrible. It doesn’t help that it’s completely uncontrollable with a keyboard and mouse, not least because it seems to need every single key on the keyboard when just a single “use” or “action” button for most actions would suffice.
Add that to the fact that Agent 47 keeps vanishing – literally becoming invisible to me, but crucially not anyone else. See the screenshot for my Guard vs Hollow Man fight.
It’s no Assassin’s Creed, that’s for sure.
I started this right after finishing the Wii U Batman Arkham Origins game, mainly because it was a continuation of the story. It looks fantastic, and plays pretty good too even though it’s all in Shadow Complex style 2D rather than 3D like the other games. This does limit your takedown options a bit, but that’s not really a problem.
What I am finding an issue is the controls. For reasons I don’t understand some things that ZR was used for on the Wii U has been mapped to L on the 3DS, which is proving tricky to get used to. Bataranging works differently too, and the map is a from-above floorplan, but the action is from the side with fixed points where it rotates 90 degrees to move into and out of corridors and doors – which makes navigation via the map almost impossible. I’m not far in yet (my SD card died and I couldn’t use my 3DS for a week while I got a new one), so I don’t know if the expected Metroidvania-type backtracking and exploration will be hindered by this or not.