Dead Island Riptide – It’s all about the mods
Dead Island Riptide fun factor comes from the various mods you can collect throughout the game.
These are found scattered around the island & you need a base weapon with some materials to create the mod from any workbench.
I created a High Voltage (upgraded version of the shock mod) in the recent PMG with a Sugar Cane Knife some duct tape, wire, battery & electronic scrap. It does a very nice 1000+ damage.
I also collected a Medieval mod yesterday but I don't have a base weapon to create this yet.
The story is progressing along we are on chapter 7 having gone through some tunnels to face a boss fight against The Wrestler. Lots of fire damage & grenades helped us bring him down.
Arriving at the ferry station we were met by thugs who wanted to take all our gear, that ended in them meeting a 'group fury' & getting pummeled to death.
New Game – Tiny Dice Dungeon
Tiny Dice Dungeon ticks all the many RPG boxes with monsters, quests, experience points, boss fights & inventory management.Your weapon of choice though is the DICE !!
Depending on what you roll will decide how much damage, healing or other special attack damage you can deal to your enemies.
If you roll a 1 however you will miss your turn. You can catch monsters to train & fight alongside you through the various quests. After a few stages of dungeons you will encounter a boss fight & once you have defeated your MIGHTY (& I mean MIGHTY) foe. You will have saved another villager which unlocks another shop or feature in the game.
The world map seems quite small but the dungeons soon become challenging thus requiring you to revisit the earlier stages to do some grinding to level up your character & monsters. This grinding does not feel like a chore because it gives you the opportunity to capture new monsters, collect & equip new items & find shards from defeated monsters.
To add the game does have wait mechanics (countdown timers) for your players stamina to reset. This does not bother me because I don't get more than five or ten minutes to play during a day.
Pikmin 2: a veritable army by day 18
The blue pikmin are extremely useful in gaining access to new areas. Annoyingly, I've rolled out a few bridges over water which other pikmin don't seem to be too keen on keeping to - I've lost a fair few yellows and reds (and a couple of purples) when they've decided that walking on the bridge was far too sensible and they wanted to skirt around the outside into the river instead. Survival of the fittest.
Nintendo Pocket Football Club (3DS)
Those of you who know me are well aware of my level of love for football. The world’s most popular sport. The beautiful game. It’s all rubbish, innit. 22 overhairdressed pansies kicking a bit of pig around for 90 long minutes. Have you seen Robbie Savage? Good lord.
My forays into football games have been short and infrequent. I’ve booted a ball about variously over the years in PES and FIFA and so on, but nothing has ever held my attention since Sensible Soccer. And not even the XBLA remake – the original, on the Amiga, in the early 90s.
I did once get slightly addicted to a football manager game, which may or may not have been Football Manager (not the Kevin Toms seminal classic for the Spectrum), but that’s it. Until now.
Some months ago, perhaps years, Nintendo released shots of Calciobit. A 3DS update to a GBA game of the same name that I’d never heard of. It looked a lot like Sensible Soccer, but it appeared to be a management simulation. Interest pique++, but the chances of it ever appearing outside of Japan were slim to none, and so I was disappointed. Disappointed about a football game that might not come out in the UK. I’ve changed, man.
Then some astounding news – Nintendo were translating it and punting it onto the eShop as Nintendo Pocket Football Club. And I was there, virtually queuing up for a Day One purchase. That was about 10 days ago. I’ve sunk over 30 hours in already. Hooked.
Things started out badly. My squad simply couldn’t play. I lost almost every game in the bottom league for the first half of the season and although I’d then figured out how best to obtain and use training cards (protip: play online lots) it was by then too late and I finished in 3rd place. My first, and only, Cup match ended with my pink boys (home strip is rainbow, away is pink, because reasons) suffering 7-0 loss which I couldn’t bear to watch after five minutes. Shambles.
Thankfully, my second season following an intensive summer of training couldn’t have been more different. Just five matches in and I’m top of the table with a 5 point buffer. The problem I have now, though, is I’m overworking my best players. I’ve had Jaimie – my star striker – injured twice already due to playing him hard, and I’ve been needing to introduce fallow weeks in the schedule to stave off player-death. Frustrating when all I want to do is train them and train them and train them.
Pansies.
Oh, and if you want to see my stats, click here.
- « Previous Page
- 1
- …
- 350
- 351
- 352
- 353
- 354
- …
- 456
- Next Page »


