DROP THE BASS ALREADY
Josh from *where*??
Josh from *where*??
Assassin’s Creed II: I have a motive!
Ubisoft release an Assassin's Creed game each year now that they've seen it's a popular series. It seems as if I'll play through one a year as well, just a few years behind.
Assassin's Creed II continues the story from the first, which meant that the first half hour or so was confusing and empty, given that I couldn't remember the story and didn't pay too much attention to it in the first place. I could remember that Desmond lies down on a bed and has memories of the past in his DNA, and explores these. In the first game he was a professional assassin, who had no real motive for killing other than for money. Travelling through the story of the second game, it's been revealed that the next assassin does have a rather strong motive; after an hour or so of playing, I saw all the male members of my family executed in the town square. I've already killed the man who let it happen, and am now running around trying to trace who ordered it in the first place.
The controls are better than the first game - the camera's not so wild, though it does still get lost occasionally - and so far missions seem to be more varied. It's not as comfortable, in that there's no strict rule about which order things should be done in to get the game as complete as possible, but it's therefore less likely to get boring before I get to the end.
I've now completed the first two sequences and have run out of Florence. My family owns a big house, woo. I was met by my uncle (who made me laugh with his greeting: "It's-a me, Mario"), who seems to have left things to ruin. Now to become a proper assassin.
Assassin's Creed II continues the story from the first, which meant that the first half hour or so was confusing and empty, given that I couldn't remember the story and didn't pay too much attention to it in the first place. I could remember that Desmond lies down on a bed and has memories of the past in his DNA, and explores these. In the first game he was a professional assassin, who had no real motive for killing other than for money. Travelling through the story of the second game, it's been revealed that the next assassin does have a rather strong motive; after an hour or so of playing, I saw all the male members of my family executed in the town square. I've already killed the man who let it happen, and am now running around trying to trace who ordered it in the first place.
The controls are better than the first game - the camera's not so wild, though it does still get lost occasionally - and so far missions seem to be more varied. It's not as comfortable, in that there's no strict rule about which order things should be done in to get the game as complete as possible, but it's therefore less likely to get boring before I get to the end.
I've now completed the first two sequences and have run out of Florence. My family owns a big house, woo. I was met by my uncle (who made me laugh with his greeting: "It's-a me, Mario"), who seems to have left things to ruin. Now to become a proper assassin.
Lego City Undercover: The Chase Begins: slow crawling fog
I am once again getting myself very confused by playing two similar games on two systems. The last time this happened, at least the two games were graphically dissimilar and in different worlds. This time, I am running around the same city on the 3DS as exists in the Wii U game, and the structure of the game is near identical, to the extent that I cam being frustrated when I find pigs on the 3DS that I can't ride them as I've only gained the farmer costume on the Wii U, and so on.
It takes little away from the game, which is not as amazing as its big brother but is still a notable achievement, but the city does feel a lot emptier and the draw distance - particularly when crossing the bridge - can be awful, disguised by a creeping fog.
I've spent the last half hour running errands on a construction site, in order to facilitate the building of the bridge to the next area. Moving between areas requires a lengthy loading pause, so it's lucky that the missions are seemingly quite compact and straight-forward.
It takes little away from the game, which is not as amazing as its big brother but is still a notable achievement, but the city does feel a lot emptier and the draw distance - particularly when crossing the bridge - can be awful, disguised by a creeping fog.
I've spent the last half hour running errands on a construction site, in order to facilitate the building of the bridge to the next area. Moving between areas requires a lengthy loading pause, so it's lucky that the missions are seemingly quite compact and straight-forward.
Dead Space – Scream !!
Yes I'm finally playing it & yes I'm playing it on Easy difficulty. Playing on Easy offers me two advantages, firstly an almost unlimited supply of ammo & med kits. More importantly than that is it lessens the fear factor by 1% & in this game that is very very vital.
Toby suggested I turn the volume off & listen to the Benny Hill tune on repeat, this was my fallback plan in case I needed it.
I love that there is no onscreen HUD, your health is displayed on your body armour in the form of a vertical spine along with a half moon meter for your statis meter.
Statis is a skill you get early in the game & it let's you slow down time for a brief moment. You can use this to control fast closing doors or slow down running aliens. Kinesis is your other ability & let's you control objects. I've only used this so far to move bookcases revealing hidden loot or moving batteries to operate electrical equipment like elevators.
You start off the game with a simple plasma cutter which lets you slice the aliens limb by limb. The game is gruesome in its display of the violence you can for example take out the legs of an alien & then preform a foot stamp to finish them off.
Later on in the game you will be able to purchase more weapons from a store by collecting the credits you find lying around the USG Ishimura. You can also sell your loot & purchase more ammo if needed. There is a nice animation sequence at the store when you purchase an upgrade to your body armour.
You will also find Power Nodes among the loot & these can either be used to unlock locked doors or via the workbench you can upgrade an attribute of your chosen weapon or body armour.
You are Isaac Clarke a mining engineer part of a group sent to investigate a distress signal. Upon arrival you are attacked by a group of aliens who take out all the soldiers leaving you with Commander Zach & Computer Scientist Kendra. They give you various objectives to complete from activating the tram system to retrieving the mining ship captains RIG code.
Each quest is split out into chapters and you return to the tram system upon completion to advance to the next, currently I have competed two chapters. I have however jumped in my seat about five times & taken a deep breath before advancing on many occasions. It's a scary game but I love a good sci-fi story & so far Dead Space has not disappointed.
Remember in space no-one can hear you ......
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