“How are you?” “I’m… well” *drops mic* *leaves stage*
DROP THE BASS ALREADY
DROP THE BASS ALREADY
Josh from *where*??
Josh from *where*??
Assassin’s Creed II: I have a motive!
Ubisoft release an Assassin's Creed game each year now that they've seen it's a popular series. It seems as if I'll play through one a year as well, just a few years behind.
Assassin's Creed II continues the story from the first, which meant that the first half hour or so was confusing and empty, given that I couldn't remember the story and didn't pay too much attention to it in the first place. I could remember that Desmond lies down on a bed and has memories of the past in his DNA, and explores these. In the first game he was a professional assassin, who had no real motive for killing other than for money. Travelling through the story of the second game, it's been revealed that the next assassin does have a rather strong motive; after an hour or so of playing, I saw all the male members of my family executed in the town square. I've already killed the man who let it happen, and am now running around trying to trace who ordered it in the first place.
The controls are better than the first game - the camera's not so wild, though it does still get lost occasionally - and so far missions seem to be more varied. It's not as comfortable, in that there's no strict rule about which order things should be done in to get the game as complete as possible, but it's therefore less likely to get boring before I get to the end.
I've now completed the first two sequences and have run out of Florence. My family owns a big house, woo. I was met by my uncle (who made me laugh with his greeting: "It's-a me, Mario"), who seems to have left things to ruin. Now to become a proper assassin.
Assassin's Creed II continues the story from the first, which meant that the first half hour or so was confusing and empty, given that I couldn't remember the story and didn't pay too much attention to it in the first place. I could remember that Desmond lies down on a bed and has memories of the past in his DNA, and explores these. In the first game he was a professional assassin, who had no real motive for killing other than for money. Travelling through the story of the second game, it's been revealed that the next assassin does have a rather strong motive; after an hour or so of playing, I saw all the male members of my family executed in the town square. I've already killed the man who let it happen, and am now running around trying to trace who ordered it in the first place.
The controls are better than the first game - the camera's not so wild, though it does still get lost occasionally - and so far missions seem to be more varied. It's not as comfortable, in that there's no strict rule about which order things should be done in to get the game as complete as possible, but it's therefore less likely to get boring before I get to the end.
I've now completed the first two sequences and have run out of Florence. My family owns a big house, woo. I was met by my uncle (who made me laugh with his greeting: "It's-a me, Mario"), who seems to have left things to ruin. Now to become a proper assassin.
Lego City Undercover: The Chase Begins: slow crawling fog
I am once again getting myself very confused by playing two similar games on two systems. The last time this happened, at least the two games were graphically dissimilar and in different worlds. This time, I am running around the same city on the 3DS as exists in the Wii U game, and the structure of the game is near identical, to the extent that I cam being frustrated when I find pigs on the 3DS that I can't ride them as I've only gained the farmer costume on the Wii U, and so on.
It takes little away from the game, which is not as amazing as its big brother but is still a notable achievement, but the city does feel a lot emptier and the draw distance - particularly when crossing the bridge - can be awful, disguised by a creeping fog.
I've spent the last half hour running errands on a construction site, in order to facilitate the building of the bridge to the next area. Moving between areas requires a lengthy loading pause, so it's lucky that the missions are seemingly quite compact and straight-forward.
It takes little away from the game, which is not as amazing as its big brother but is still a notable achievement, but the city does feel a lot emptier and the draw distance - particularly when crossing the bridge - can be awful, disguised by a creeping fog.
I've spent the last half hour running errands on a construction site, in order to facilitate the building of the bridge to the next area. Moving between areas requires a lengthy loading pause, so it's lucky that the missions are seemingly quite compact and straight-forward.
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