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Tearaway: lots of style

Posted on 05/01/2014 Written by Xexyz

Tearaway is the game that most made me want a PS Vita, and it's not disappointed.  I loved the idea of LittleBigPlanet but found the execution a bit iffy - and the controls were awfully floaty. I was never going to get into level designing or clever mechanics, either, due to a lack of time.

Tearaway is from the people who made LBP but without the faff, an added dimension, and an even more stylish identity.  Everything's made out of paper - indeed, you can download papercraft templates to make everything in real life - and the many odd control methods on the Vita are used in an intelligent way, only occasionally feeling like they're stuck in for effect.  Poking the back panel pushes up diaphragms or even allows your finger to poke into the world.  The front camera projects your face onto the sun.  The touch screen allows you to directly manipulate parts of the world.  I'm just waiting for the game to require me to shout something.


It's a but of a collectathon in the bad tradition of Rare games, but as soon as you decide that you're not required to find all the presents and photo opportunities and confetti, the journey through the levels is much more fun.  Depending on the length of the game, I may even be back to find more bits.



The levels are nicely varied and there are some clever bits of platforming required.  I've now regained the powers to jump and roll into a ball, and the way in which the levels were constructed before these powers were available was ingenious at times.


I am the "you", and my ugly mug shines down upon the people. Guilt of that alone means I want to carry on and complete this as soon as possible!

Filed Under: Gaming Diary Tagged With: PS Vita

Tearaway: lots of style

Posted on 05/01/2014 Written by Xexyz

Tearaway is the game that most made me want a PS Vita, and it's not disappointed.  I loved the idea of LittleBigPlanet but found the execution a bit iffy - and the controls were awfully floaty. I was never going to get into level designing or clever mechanics, either, due to a lack of time.

Tearaway is from the people who made LBP but without the faff, an added dimension, and an even more stylish identity.  Everything's made out of paper - indeed, you can download papercraft templates to make everything in real life - and the many odd control methods on the Vita are used in an intelligent way, only occasionally feeling like they're stuck in for effect.  Poking the back panel pushes up diaphragms or even allows your finger to poke into the world.  The front camera projects your face onto the sun.  The touch screen allows you to directly manipulate parts of the world.  I'm just waiting for the game to require me to shout something.


It's a but of a collectathon in the bad tradition of Rare games, but as soon as you decide that you're not required to find all the presents and photo opportunities and confetti, the journey through the levels is much more fun.  Depending on the length of the game, I may even be back to find more bits.



The levels are nicely varied and there are some clever bits of platforming required.  I've now regained the powers to jump and roll into a ball, and the way in which the levels were constructed before these powers were available was ingenious at times.


I am the "you", and my ugly mug shines down upon the people. Guilt of that alone means I want to carry on and complete this as soon as possible!

Filed Under: Gaming Diary Tagged With: PS Vita

3D Streets of Rage (3DS): COMPLETED!

Posted on 04/01/2014 Written by deKay

3dsorThis is not what I expected one of my first completed games of 2014 to be, what with having got A Link Between Worlds and Duck Tales recently. Something made me want to buy and start playing this yesterday (perhaps because I’d just finished Steamworld Dig), and I finished it today.

It’s the same game as it ever was, although you’ll notice I opted for the Japanese version (mainly because I’ve never played it). It made little difference bar the title screen and the small amount of text though.

The 3D effect, however, is impressive. Like 3D Sonic the Hedgehog, it’s entirely superfluous, but the sprites just look gorgeous in the 3D playfield.

There were no surprises – I’ve completed Streets of Rage $hlmun times before after all – but I enjoyed it a great deal. I also found a tactic to deal with the “Blaze Twins” that I don’t think I’d ever realised before: Blaze’s reverse kick. Excellent.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streets of rage

Hungry Giraffe: ouch, my head

Posted on 03/01/2014 Written by Xexyz

A fun little diversion, definitely, but maybe not worth being billed as a full 'game' in the PS Vita 10-game package.  Well worth £2.50 though.

Hungry Giraffe is a tilt-controlled steering game.  You have to get the giraffe to eat food that's hovering in the air, which will then give him energy to reach higher.  If you don't eat enough food, the giraffe's neck will wilt and it's game over.  If you hit the giraffe's head on an anvil, you have to act quickly to recover from a death spiral.


I'm a little sceptical that the difficulty's been fiddled with to encourage further spending.  There are some golden feathers that allow you to rescue a wilting giraffe, but I used all these in my first game expecting them to be replenished in the second game.  They weren't.  I've not investigated to see if you can buy these for real money, but if you can then I suspect this'll be deleted off my memory card to free up space for something else.

Filed Under: Gaming Diary

Hungry Giraffe: ouch, my head

Posted on 03/01/2014 Written by Xexyz

A fun little diversion, definitely, but maybe not worth being billed as a full 'game' in the PS Vita 10-game package.  Well worth £2.50 though.

Hungry Giraffe is a tilt-controlled steering game.  You have to get the giraffe to eat food that's hovering in the air, which will then give him energy to reach higher.  If you don't eat enough food, the giraffe's neck will wilt and it's game over.  If you hit the giraffe's head on an anvil, you have to act quickly to recover from a death spiral.


I'm a little sceptical that the difficulty's been fiddled with to encourage further spending.  There are some golden feathers that allow you to rescue a wilting giraffe, but I used all these in my first game expecting them to be replenished in the second game.  They weren't.  I've not investigated to see if you can buy these for real money, but if you can then I suspect this'll be deleted off my memory card to free up space for something else.

Filed Under: Gaming Diary Tagged With: PS Vita

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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