Trine 2: so pretty
But my, it's pretty.
It made me feel a little disappointed to start with, because the backstory references the first game a lot - which I've not played. I don't even know which platforms it's for, but I shall investigate. You're initially given control of a wizard, who controls with a bit too much momentum until you get used to anticipating needing to stop in advance. He meets up with a knight and a thief, and from that point on you have to choose which character to control in order to get past obstacles.
The enemies are a bit generic, but provide a suitable challenge, and there have been many a time when I've had to run back to a checkpoint to revive a fallen team member. Given this, the temple entrance was just a bit ominous.
A great boss fight inside, though. I couldn't damage the snake directly, so had to jump onto the roof supports and then dodge his attacks, so that he brought the building crashing down on top of himself.
Simply progressing is easy enough, but there's an additional game hidden within, where you can try to get as many green orb things as possible. Getting to some of them is very tricky, requiring good timing with the right character. In the middle of the swamp, I found some pieces of pipe which could be put together to direct hot air into the water, which then formed bubbles I could stand on. Doing so was tricky in itself, but the timing needed to jump from these to platforms was just overly fiddly.
I believe this is a pretty short game, so hopefully I'll get around to completing it at some point ...
Phoenix Wright Ace Attorney: Dual Destinies: spacemen and robots
Anyway, well into case 4 now, and I've managed to avoid any penalties for showing the wrong evidence. I'm impressed with the way that game's taken the previous games' gimmicks - Apollo's bracelet, Phoenix's magatama - and added these to Athena's widget. It makes it feel like a Mario game in some ways - new gameplay elements being used for very short periods then thrown away. It does, however, mean that the game is much more linear - meaning that I'm likely to finish this much quicker than previous games in the series. That's not necessarily a bad thing.
Things I’ve been playing recently
Phoenix Wright: Ace Attorney: Dual Destinies (3DS)
I completed it, sure. But then Capcom went and released a DLC case for it this week. So I had no choice but to buy it and play it. I’m not far in yet, as I’m still on the first day of investigation, but it’s awesome. And it has my new favourite character – Marlon Rimes. Who is a sort of pirate marine zookeeper rapper. Oh yes.
Animal Crossing: New Leaf (3DS)
I have to stop playing this soon. I don’t want to, but there are too many games. I’m mainly just chatting to animals and buying all the things in the shop each day now. Thing is, it’s Christmas in Animal Crossingland soon, and that’s going to be special, right?
Wii Sports Club (Wii U)
I managed a high score of 201, but I got much higher than that the other week and it isn’t listed any more for some reason. Rubbish!
Luigi’s Mansion 2 (3DS)
I’m finally past the Clock Factory Mansion levels, and even past the snowy mine levels after that (which for some reason was two missions shorter). I’m now onto what I suspect, according to the map and the fact I’ve only one piece of Dark Moon left, is the final mansion. Wooo!
PixelJunk Monsters (PS3): COMPLETED!
Last time I completed a PS3 game, I asked “Now, what do I spend my remaining £3.80-ish on?”. Well, here’s the answer – PixelJunk Monsters. And, since it was really cheap, I got Hungry Giraffe too. And still have 22p left for Sony to steal.
Over the last few weeks I’ve been playing Monsters off and on. Usually one level at a time, and usually this takes about 20-30 minutes. And you know what? It’s the best Tower Defence game I’ve ever played. I don’t know what makes it the best, but it’s really simple, I like the slightly wonky graphical style, and it’s nice to have a Tower Defence game with a definite end.
There’s one level I simply can’t do (you only have four trees – with each tree a starting point for a tower) so constantly have to sell and buy towers to fit the incoming swarms. No matter how hard I try, I can’t do it. Not that it matters, as there’s more than one route to the end on the game map, and I opened up all the big stone gate things without it.
Not much else to say, really. It’s just very nice. And yes, I am 5 or 6 years late to the party as that’s how old it is. Tch.
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