Phoenix Wright: Ace Attorney: Dual Destinies (3DS)
It was touch and go for a while as to whether this game would even see light of day in the West. After all, the series is not as popular as it once was, and the two “interim spin-offs” starring Edgeworth were not well received. In fact, the second of these remained Japan-only.
Thankfully, a Capcom saw sense, and even though it’s an eShop exclusive, here it is.
Capcom have done a fantastic job of updating the visuals for the 3DS. Characters are now polygonal, but drawn as if they’re flat like before. Unlike in many 2D to 3D transfers, the sprites remain true up the originals, and all the redone animation manages to feel the same as before but smooth and slick too. The same goes for backgrounds – they’re the same, only better.
The game itself plays just like the older games. Point and click “investigation” (made easier now by making it more obvious where to go, which is a good decision) followed by a courtroom showdown. I’m on case 3 at the moment, and so far have played “as” Phoenix, Apollo, and new girl Athena. Some old characters have returned, but the cast so far is mostly new. They’re all great and well written too, with ridiculous quirks and dress sense.
In all, it’s another Phoenix Wright game. And is awesome.
8 Ball Pool – Clear the table
There is no asynchronous mode so if you fancy a game send me a tweet so we can agree a time to be online together.
Anyhow I managed to clear the table from the break without the other player getting a single shot.
SKILLZ !!
Tomb Raider 3: awkward
@suekitchen But which game? Looks like TR2 or TR3. Not angular enough though!I never completed Tomb Raider 3, despite loving the first two, so this was an obvious thing to try. It took quite a while to get it working on my work laptop, and then configuring it to use the Xbox 360 pad took even longer. I eventually settled an a scheme which meant I only needed to use the keyboard for crouching and walking slowly, and set off the the jungle.
— Tim Miller (@Xexyzx) October 31, 2013
The game looks a little rough nowadays, but that's not necessarily a bad thing given the paltry processing power of my laptop. Rendering at 1280 x 800 meant that the game ran really smoothly; the cumbersome controls were a much bigger hindrance. This was only part due to my inability to configure the 360 pad properly; the absence of a second stick to look around really hurts a game based around exploration.
It took a while to come across the first enemies. I shot a monkey because I was convinced that he was looking at me funny; later on i realised that the monkeys only attack if attacked first.
That's not true of the tigers. These took quite a few bullets to finish off, and bounded towards me very quickly. Lara's not really a conservationist.
I got stuck on this bit for ages, mainly because the controls just weren't responsive enough for me to be able to pull the switch, turn around, and jump into the wall cavity before the big spiky wall killed me.
Despite the issues, it was fun to revisit the game. As there doesn't seem to be a plan to remake TR2 and TR3 in the same way as Tomb Raider Anniversary, I may need to dig out my original PlayStation TR3 disc and play it on the PS3, which will overcome at least some of the control issues - plus, of course, in a month's time I'll be handing back this work laptop and have no idea if Steam will run on the next one.
Champ Man – FA Cup Winners
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