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Lego City Undercover (Wii U)

Posted on 13/05/2013 Written by deKay

legocity87pc

This is progress. All red bricks got, 400/450 gold bricks got, and 8 of the 15 main “levels” 100%ed. Almost 52 hours on the clock.

The important question is, even though there’s no story left and I’m basically just wandering round looking for things, is it still fun? Hell yes. It doesn’t get dull or repetitive. There are still loads of funny things, like conversations I stumbled across and places I hadn’t been. There’s just so much to see and do – every corner of the game has something to discover.

Filed Under: Gaming Diary Tagged With: lego, Post, wii u

Rhythm Thief and the Emperor’s Treasure: Completed!

Posted on 11/05/2013 Written by Xexyz

Napoleon wasn't Napoleon, he was a random bloke who announced his name with great flair but I had no idea who he was or what that meant.

Navigating the gardens, there was a particularly difficult battle where control shifted between Phantom R, Charlie and Inspector Vergier and I couldn't work out the timing for Charlie's sections at all.  I managed to get past it in the end - with a B rank - by just making no mistakes on the Vergier and Phantom R parts.

And then to Napoleon, with a particularly cringeworthy line.


I wish there was a better way of taking photos or screenshots on the 3DS.  You have to tilt it to avoid glare and reflection, but then you have to try and correct the skew ...

After a final battle, Napoleon jumped off the side of the Hanging Gardens of Babylon (which were in the air over Paris, do keep up) and I had to flee with Marie.  Lots of questions remain unanswered - where is Raphael's dad?  How did the Duchess survive being shot at point-blank range? Will Phantom R ever be arrested?

He really ought to be, even if it's just for chat-up lines like this.


I enjoyed this game.  It didn't feel as padded as a Layton game, which is good as I'm not sure the rhythm games would have carried it that much further.  Some of the side games were pretty tough, including the Rub Rabbits theme performed Samba de Amigo style.  I may go back one day to pick up any last bits I've missed (a few of the music scraps, for example), but for now, I'm done.

Filed Under: Gaming Diary Tagged With: 3ds, completed

Conceptis Puzzles: freemium done right

Posted on 10/05/2013 Written by Xexyz

According to Mr Kavanagh, I have somehow missed the launch of the follow-up to my third most-played 3DS game.  I'm somewhat loathe to download this, as I know I'll end up playing it exclusively for the next few weeks.  I'm frequently tempted to do so anyway, but only at work and I can't connect my 3DS to the Internet there.

But yesterday I fancied a bit of a puzzle.  As I'm unable to buy Picross E 2 using work's WiFi network, I investigated what was available on the iPhone for my journey home instead.  There are, as you'd expect, a lot of picross puzzles, at various prices. There are also slitherlink puzzles, and other such grid games.  Some of the best I've found are by Conceptis, who provide a decent number of free puzzles in their (free) apps, with lots of additional puzzles available at a cost.  The controls of the puzzles have been well thought out given the limitations of the touch screen - a lack of accuracy in particular.

Investigating their catalogue has introduced me to some new puzzle types as well - link-a-pix and hashi in particular.  Hashi is a bit tricky to work out the logic at times, but I'm getting there.

Filed Under: Gaming Diary Tagged With: iPhone

New Super Mario Bros Wii: infinite lives

Posted on 08/05/2013 Written by Xexyz

A while ago, I promised a video.  Here it is!

Filed Under: Gaming Diary Tagged With: Wii

Portal 2: Completed!

Posted on 08/05/2013 Written by Xexyz

A stunning game, overall.  It was a little too long, in that a few of the test chambers seemed a little too repetitive and the between-chapter sections were a bit sparse.  The story was a bit extended, and the dialogue over the last few chapters was bitty, but finding out where GLaDOS came from and how Aperture Science developed was well presented.  When I got back to meet Wheatley, his dialogue - while not on the same level as GLaDOS's congratulations for piling on the pounds - was very amusing, and I couldn't help but kill myself in each of the ways he suggested just to see what he said.

Wheatley's corruption of the centre was well handled as well.  From the physical decay to the blue screen error messages (something else that made me laugh), it felt very solid.


The last few chambers were very cleverly designed, combining all of the tools and environmental furniture.  It took me a while to work out how to get past the section below, for example, where a number of turrets were  sat behind the screen on the right.  To get rid of them, I had to drop a load of the blue gel onto the platform they were standing on; this involved catching the gel in light tunnels and manipulating it back and forth until it was overhead.



The final fight took me a few minutes to work out what to do.  Wheatley's surprise about me not being dead made me smile.  I'm not sure how my character was breathing when I went through the last portal, but the last lift journey was a fitting end.

I just need to find a cooperative partner now ...

Filed Under: Gaming Diary Tagged With: completed, Xbox 360

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95: Bother Me Anatomically
byugvm

Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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