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Lego City Undercover: The Chase Begins (3DS)

Posted on 27/05/2013 Written by deKay

With the Wii U version all done and dusted (well, done at least – even with 100% it’s still fun to play), it was time to start the 3DS prequel. Although I knew it wasn’t going to be as good, I hoped it would still be well worth playing.

And it is! Hurrah!

Sure, it’s cut down. There’s a much shorter draw distance, sections of the main map load in rather than stream fluidly, the controls aren’t quite as good (swapping character, in particular), and it is mostly played out in the same areas as the Wii U game – only much of the city is still under construction so there’s bits missing and no train, but it still stands out as a great game.

Unlike the Wii U game, there aren’t any “separate” missions (“Special Assignments”, as the Wii U game calls them) set in areas not accessible in the main map. Almost all of the game (so far, at least), bar a handful of small interior sections, are played out on the open world map. In terms of both area and things to do the game is much smaller than its big brother. I’ve spent about 10 hours on it so far and am around 30% complete, so it’s still pretty big with plenty to find. That 30% sets me just after rescuing Natalia’s dad, for what it’s worth.

In fact, the only real disappointments are that all the disguises you find are the same as those in the Wii U version (although some work slightly differently), and the lack of voice acting for the majority of the game – it’s only there in cutscenes, and even then absent from most of them. A real shame, as they made for much of the humour of the Wii U title. Oh! And no Frank Honey :(

With retrospect, I’d say you’d get more from the 3DS game if you played it before playing the Wii U one. There’s nothing intrinsically wrong with The Chase Begins, but compared to the “original” it’s obviously pared down. Play the 3DS version first, however, and you’d see it that the Wii U version was a built-up improvement. You’d get the story in chronological order then too, not that it really matters.

Whatever though – it is definitely worth playing.

Filed Under: Gaming Diary Tagged With: 3ds, lego, Post

Monster Hunter 3 Ultimate (Wii U)

Posted on 27/05/2013 Written by deKay

I’ve had this for a little while now, but for some reason I’ve not made any posts about it. I’d decided to buy the game, expensive as it was (£50!) directly from the Nintendo eShop. I thought it would benefit from always being installed rather than having to find the disc when I wanted to play, and given how much time I ploughed into the Wii version (Monster Hunter Tri) I thought £50 was still going to be value for money.

Either that or I had a funny five minutes.

Sure, I’m generally against the prices of eShop “retail” games, but the cheapest boxed copy I could find at the time was £44, so it wasn’t a massive saving. Then I found, just 24 hours after buying it, that Game did download vouchers for £42.99. Ah well, you live and learn.

How is the game, then? Well, excellent. I had two major issues with the Wii original – the controls (specifically the item selection during battle), and the inability to get certain items unless you played online. MH3U fixes both those problems, with item quick-select on the gamepad, and optional online. As much as I enjoyed it before, it’s far, far more accessible now. Which is A Good Thing.

That’s not all that’s new, though. Capcom have added some new monsters, areas and weapons too. I still went with a Great Sword though, same as before. I did consider trying something else, but only the Great Sword seemed “right” to me. I’m playing as a woman this time though, not that it really makes a difference.

Something I didn’t realise would matter so much is the improvement in the game’s graphics. They’re so much clearer that they make the game substantially easier. Enemies in the distance are more distinct – so you can see their “tells” better, and “gathering” areas (for mushrooms, mining, etc.) are far easier to spot. I even found two “secret” routes in the Deserted Island that I hadn’t seen before simply due to blur.

At the moment, I’m nearing how far in I got with the Wii game. I’ve not reached Tundra yet, but I’m way ahead in the sword improvement and armourcraft stakes – having full sets of both Rhenoplos and Jaggi armour. I never managed a full set of anything in MHT. I’ve not had a go at Barroth yet either, but I have defeated a Great Wroggi and several Arzuros – neither of which were in MHT.

I’m currently trying for full Ludroth armour, and mopping up a few remaining 2* quests and the rest of the 3* quests. Around 20 hours on the clock!

Filed Under: Gaming Diary Tagged With: monster hunter, Post, wii u

Super Mario 3D Land: gerrorf me cart!

Posted on 26/05/2013 Written by Xexyz

With Rhythm Thief finished, it's time to move on to a game that I've waited a while for. SM3DL had some great reviews but it came out at the same time as Mario Kart 7, and the latter won out.  I've been waiting to see this reduced somewhere; I finally found it in good condition second-hand for £20.

It being second-hand, it had some save games on there already. Two of the slots had been used by one person and one slot by another. They'd got as far as world 2 before deciding the game wasn't for them.

It was sad, deleting their profiles. Did they give up because it was too hard, they just didn't like the game? Maybe they were short of money. I was going to get rid of all their hard work with two button presses.


Bye, random girl.

As for the game? It's OK. The viewpoint can be confusing in places, the controls feel a little imprecise, and the level design doesn't feel hugely imaginative. It's fun, but it's not amazing.  I'm on world 3 now, and it feels a little light on content so far - there are few levels per world in particular.  It may get better.

Filed Under: Gaming Diary Tagged With: 3ds

Super Metroid: nearly dead

Posted on 25/05/2013 Written by Xexyz

I've been waiting for this to be on special offer since I got my Wii U.  The first Metroid game I played was Fusion on the GBA, which pre-dated this blog.  Metroid Zero Mission was completed in 2005, after an intensive playing time.  I've since wanted more of the 2D games, but there wasn't an easy way to get either the second game or Super Metroid - I have a feeling that the latter may have been on the Wii Virtual Console but I never thought to look there.

Anyway, I've started this now.


Oh no!  And that's where the last Metroid is!  I'd better go back!


But nobody's home.

Eventually I got through to the end of the space station, where a big bird thing stole the Metroid and fought me.  I was massively underpowered and nearly died - but luckily the enemy scarpered before I died.

Arriving on the planet, I descended down a shaft until I found a blue door.  Going through ... and I could go no further.  Huh.


After a bit of exploration, I finally found the morph ball, meaning I could go through the tunnel.  A little way.  There was a block just a way down a tunnel.


A bit more exploration ...


This meant I could go through the tunnel at last.


There wasn't much at the end (a bunch of missiles), but at least on the way back I could take a shortcut.


At least I have a few upgrades now, but I still feel pretty underpowered - so walking into this room I was rather apprehensive.  Luckily it appears to be a statue, or at least it is at the moment.


I found another lift down, but I didn't want to go down until I'd coloured in the blue.


There's quite a way to go ...

Filed Under: Gaming Diary Tagged With: SNES, wii u

Heavy Rain: pedestrian

Posted on 24/05/2013 Written by Xexyz

I played Heavy Rain back in late 2011, getting to a thoroughly miserable part where my character's life changed completely. It says something about the quality of the story that I still remember that and as I continued the game last night I could identify everyone.

I'd forgotten, though, how incredibly slow everything moves, and how awkward it is to move around the world. Placed in the run-down house with my son, I found it rather jarring when he didn't comment on my character constantly walking into walls and turning light switches on and off.  The son (Shaun) was pretty poorly animated at times as well. Maybe this is something I glossed over before, or maybe it just wasn't evident in the first two chapters.

The game is trying so hard to be a film, but it suffers from pacing issues. Nothing really happens for long periods, partially because of the character's slow walking speed and partially because of the fact so much time is spent on minute details like getting Shaun a snack or watching him eat dinner. Maybe that's partially because of the way I'm playing the game - sitting with my son while he eats is something I'd do (although I'd probably at least try total to him). In some ways it's reminiscent of Shenmue, but with more awkward controls (particularly given the idiotic shape of the controller's triggers).

And then I'm given control of a different character and there's a fight scene which is almost too fast paced, particularly given the fact that after 16 years of owning PlayStation systems I still don't know which way around square and circle are.

And then I'm given control of an FBI detective who looks a bit similar to the first character. I have to investigate a murder scene.

Again, I'm not sure whether such character switching works well in games. I was building an affinity with one person and then I'm switched to another. One character seems to have an odd moment of being transported elsewhere, but even though I'm playing as him I'm not told if he's dreaming or not - it seems from the game not, but it's not clear.  Before I can find out, I'm playing as someone else.

The story remains intriguing but elusive. I've worked out that there's a serial killer who leaves origami models behind. The murder investigation was for such a killing. The model in the dead man's hand was the same as the model in Ethan's hand during his dream sequence but Ethan's not dead. Piecing things together like this works well for a two-hour film, but it remains to be seen if it works in a much longer game that I'm going to be playing over a matter of weeks. Or years!

Filed Under: Gaming Diary Tagged With: Playstation 3

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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