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Superliminal (PS5): COMPLETED!

Posted on 29/02/2024 Written by deKay

Imagine a cross between that weird hypercube animation optical illusion thing and The Stanley Parable, and you’re some of the way to understanding Superliminal.

Like The Stanley Parable, it’s a narrative discovery game in a series of corridors, offices, warehouses and… other places. Whereas Stanley is trapped in a Groundhog Day style scenario, your nameless hero here is inside a dream which has been engineered to help them deal with something in their life. So, almost the same thing.

So many doors.

However, Superliminal is much more of a puzzle game, in a similar sort of way that Portal or Q.U.B.E. is, but the puzzles in this game are based around perspective. Objects can be resized, or sometimes reshaped, by how you pick up and drop them. For example, if you pick up a box, it’s quite small, but if you place it down in front of you it will actually be dropped in the distance at the size it appears to you, meaning that you then walk up to it and it has become larger. It’s tricky to describe, and to make use of at first, but it’s Very Clever. You can then use this larger box as a step up or something.

The other main puzzle thing is to line up seemingly random markings, like paint or shapes, so that at a certain angle they become an actual object. In one room, for instance, there are various parts of a cube painted on walls and pillars. If you stand in the right place, the cube becomes whole and grabbable, for use in another bit of the puzzle. I’ve seen this sort of thing in other games (most of the environmental puzzles in The Witness are a similar mechanic), but it is still Also Very Clever.

In this bit, you’re in a house which you can put inside itself.

Things get mixed up as you progress through your dream therapy (which itself goes a bit off the rails – I think the current gamer terminology is “the backrooms”), with items not being able to move in certain ways, or they duplicate when interacted with, or fall apart. Later still there’s some playing with walls and doors, with doors becoming walls and vice versa as perspective or proximity changes, or simply because you’re “reading” their colour “wrong”.

Disappointingly, there aren’t any toilets in the game when it really looks like there will be some, but other than that it’s a pleasant, stress-free brain scratcher that makes your eyes go a bit weird. It’s also pretty funny, in the doctor’s tapes you find to listen to, the GlaDOSy “guide”, and various whiteboards, posters and items you find along the way. Superliminal is only a few hours long, but, like all the other games I’ve mentioned, well worth playing.

MY. EYES.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

80: That’s Called Cabbaging Them

Posted on 28/02/2024 Written by deKay Leave a Comment

Fire up the ROFLCopter (that’s still what the cool kids say, right?) because it’s time for Episode 80 of the best podcast hosted by these specific people! Probably!

In this episode, deKay, Kendrick and Toby stroke their variously hirsute chins and ponder Games, The Multiplatformverse and Everything, including such topics as Microsoft releasing games for the PS5 and Switch (or not), Microsoft abandoning hardware (or not), and Why Are So Many Games Set In Shibuya? If that isn’t enough for you, what about this impressive array of viddy yoh games?

  • Paw Patrol On A Roll
  • Vampire Survivors
  • Golden Sun/Golden Sun The Lost Age
  • Tinykin
  • Yakuza Kiwami 2 (drink!)
  • Dungeon IV
  • Way of the Samurai 4
  • House of the Dead Remake
  • Fallout 4 VR (sort of)
  • Thumper
  • PlateUp!

Plus extra bonus shenanigans and asides that you won’t want to miss! Perhaps.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode80.mp3

(Direct link here)

Intro music credits: Paw Patrol Theme Tune, Copyright Nick Jr, with Apologies.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

Tinykin (PS5): COMPLETED!

Posted on 27/02/2024 Written by deKay

Well, what a lovely surprise this turned out to be! It had been on the periphery of my want list for a while, but I was sceptical that it was just going to be a Pikmin clone like the reviews suggested it was, and Pikmin is fantastic so that’s a hard wall to break through and every likelihood it’d be a bit pants. And, while there’s definitely a Pikminny taste to Tinykin, it’s certainly its own thing.

You’re a little man from a spaceship who lands on what seems to be earth and you befriend little creatures who follow you round and you can make them do stuff like carry items and break down barriers and there are different colours that have different abilities and it sounds very much like Pikmin, doesn’t it? But it isn’t quite.

For a start, there are no time limits. You also can’t die. Your Tinykin can’t die either which is just as well as you can’t grow more Tinykin. There’s also a lot of platforming to the game, with upgrades that let you jump – or rather, glide – further.

Your Tinykin don’t work quite the same as Pikmin either. In Pikmin, you usually build a bridge using resources, but here you chain a load of yellow Tinykin together. Or you stack green ones to use as ladders. Or blue ones to act as electricity cables to take power from sockets to devices.

There is much more interaction with other characters in the game too, and no baddies to worry about. Whereas Pikmin is filled with all sorts of creatures that want to eat your carrot people, Tinykin is set in a seemingly abandoned house where the insects have taken over and built towns and shops and even a religion worshipping the missing resident of the house. There are hundreds of insects to talk to, many with names that are film or game references. Two I liked in particular were a whole collection of hornets who race toy cars, and all their names are slight variations on famous Formula 1 drivers, and there’s an ant doctor called Haus who exclaims that it’s never lupus. Some of these insects give you simple missions or challenges, usually of the form of fetching an item or reaching a certain place, but the overall aim of the game is to build a device from parts, with each part held in a different room in the house and there being some sort of issue you have to resolve in that room before you can have it.

For example, in the kitchen you need to get a tea strainer. But you can’t have it until you’ve resolved the peasants’ revolt, which revolves around the ruling class of dragonflies demanding the proles bake a cake for their god even though they’re all starving and they can’t have their cake and eat it. So you have to bake the cake – which involves a lot of platforming and some slight puzzles to collect all the ingredients – and let the workers eat it to resolve the conflict.

So although the “be tiny and collect creatures to get to places and carry things” backbone of Pikmin is here, it’s the world and platforming that, if not elevates it above Pikmin certainly provides a welcome detour around it. Don’t dismiss it as a clone, it’s so much better than that.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Golden Sun: The Lost Age (Switch): COMPLETED!

Posted on 25/02/2024 Written by deKay

With the original Golden Sun ending on a cliff-hanger, and The Lost Age carrying on directly from it (or rather, from slightly before the end of the first game), I didn’t really have a choice but to start it immediately afterwards. Well, not quite immediately, as you can transfer your saved game from the first game to the follow-up but this required half an hour of password input and correction.

Not that you see the benefit of the password for some 30+ hours of gameplay, because you don’t start as the same characters. Instead, you take on the role of one of the antagonists of the first game, Felix. He’s not really bad, and was assisting the real bad guys under extreme duress, but his goal is still the same if for a different reason: to light the lighthouses. Of which there are two remaining after the original title, if you recall.

The basic gameplay remains the same as the original, and in terms of art, music, and even most of the baddies encountered, there’s not much different here. It’s very clear that both games were planned to be a single game but then for Reasons (cartridge size, development deadlines, MONEY, whatever) it was split in two, Sonic 3 & Knuckles style. What is new includes a couple of new characters for your party, some additional “magic” moves (like being able to make ropes span gaps), and – much later in the game – boating.

Yes, at some point in the story you gain access to a ship, which lets you travel most of the world by sea, docking at beaches and (I didn’t realise for a long time until I did it by accident) sailing up rivers. Later still, your ship gets the ability to fly allowing access to even more areas although you can’t fly over cliffs, trees or mountains so you still have to initiate “flying over land” from a river or beach.

Dungeons and towers are similar to the first game, although I found them generally more puzzle-focussed than before. I also found it less obvious where, on the overworld, I was supposed to go next. It is, especially once the boat gets involved, a less linear game, but it’s harder to discern exactly where the next sensible location to visit would be. That is part of the reason why I took about 40 hours to complete The Lost Age, compared to about 20 for the original, but the game is obviously far bigger anyway. The map is larger, there’s more to do, and you seem to spend much more time back-tracking and revisiting towns than you did before.

The final boss was an imposing three headed dragon, who could attach sometimes four times in one round. That sounds tricky, but actually, a combination of “heal everyone” Alchemy and the odd djinn heal/buff/defend every turn and actually, it was easy. I made much more use of djinn this time around (spoiler: the saved game transfer pulls in those you found previously once your party is bolstered somewhat in the later part of the game, so you end up with loads), mainly in the form of Massive Summons for bosses.

With the full game, as both parts are, complete, I can say it is still fantastic. I don’t think I ever got round to The Lost Age when it first came out (I bought it, but Other Things were played), so I’ve come to this after playing more modern JRPGs and can say it still holds up well. There’s no point playing The Lost Age without the first game though, so you really need to treat it as a single massive adventure.

Filed Under: Gaming Diary Tagged With: completed, Diary, game boy advance, golden sun, retro, switch

Mega-lo-Mania (MD): COMPLETED!

Posted on 22/02/2024 Written by deKay

Yes, this again. Seems I didn’t play it at all in 2023! How did that happen?

Anyhoo, this time through I played as Caesar (the green one), and for the first time I can remember, I wasn’t asked to form an alliance at all for the whole game. Normally at least someone panics and tries to get me to join with them, although I almost always decline.

As usual, I reached the Mother of All Battles as the end of the game as the only god who remembered to stash away some humans, so naturally I won that by default.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, mega-lo-mania, retro

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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