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Interaction Isn’t Explicit (PS5): COMPLETED!

Posted on 29/01/2024 Written by deKay

This game is both a game, and not a game. And also, but mainly, an exploration of games and game mechanics. In some ways, it’s a bit like a serious version of something like The Beginner’s Guide, presented in the form of a third person action game through the lens of a university project about video game interactivity.

The goal is just to get to the end, but the purpose is to explain to the player how there are different types of interaction (like, explicit and not-explicit) in games and how these affect both the style of game and the gameplay mechanics therein. It directly references how these are used in other games, like Elden Ring or Assassin’s Creed, and presents the same functions only via different methods. For example, a platformer where you can jump wherever you want, or an action game (like The Last of Us) where you can only do so where the game dictates you can. Similarly, it shows how button prompts can work on-screen, or other techniques of telling you what to do without actually telling you with a big “PRESS THIS” arrow.

There’s obviously some game here, shooting things in the head and scrambling over stuff, but they’re there to explain, by use of example, what the writer’s point is rather than as a direct game. I’d never played a lecture before, but that’s what it felt like.

An interesting curio, especially if you’re into the reasons behind game development choices rather than the hows or technical stuff. There’s also some nice use of the feedback and rumble effects of the PS5 controller. It’s free too, and very short, so you’ve no excuse not to “play” it.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5, psn

Interaction Isn’t Explicit (PS5): COMPLETED!

Posted on 29/01/2024 Written by deKay

This game is both a game, and not a game. And also, but mainly, an exploration of games and game mechanics. In some ways, it’s a bit like a serious version of something like The Beginner’s Guide, presented in the form of a third person action game through the lens of a university project about video game interactivity.

The goal is just to get to the end, but the purpose is to explain to the player how there are different types of interaction (like, explicit and not-explicit) in games and how these affect both the style of game and the gameplay mechanics therein. It directly references how these are used in other games, like Elden Ring or Assassin’s Creed, and presents the same functions only via different methods. For example, a platformer where you can jump wherever you want, or an action game (like The Last of Us) where you can only do so where the game dictates you can. Similarly, it shows how button prompts can work on-screen, or other techniques of telling you what to do without actually telling you with a big “PRESS THIS” arrow.

There’s obviously some game here, shooting things in the head and scrambling over stuff, but they’re there to explain, by use of example, what the writer’s point is rather than as a direct game. I’d never played a lecture before, but that’s what it felt like.

An interesting curio, especially if you’re into the reasons behind game development choices rather than the hows or technical stuff. There’s also some nice use of the feedback and rumble effects of the PS5 controller. It’s free too, and very short, so you’ve no excuse not to “play” it.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5, psn

79: How Many Polygons Do You Need For A Cloaca?

Posted on 24/01/2024 Written by deKay Leave a Comment

With Christmas a distant memory, the “gang” reconvene to talk about very important things from the world of Video Gaming and, well, other things too. Welcome, to Episode 79.

In this episode, deKay, Kendrick, Choobs and Toby complain about money-grabbing Sega, talk about yet more game development studios letting staff go, YAJTTWG (Yet Another Journey To The West Game – Black Myth Wukong), the mysterious “ake 6”, and many, many games. Including but not limited to these:

  • Mass Effect
  • Cocoon (no, not the film)
  • Diablo IV
  • Torchlight II
  • Skyrim
  • Baldur’s Gate 3
  • Divinity: Original Sin 2
  • FAR: Lone Sails
  • SteamWorld Build
  • PowerWash Simulator
  • Ace Combat 7
  • Deadly Tower of Monsters
  • Bomb Rush Cyberfunk
  • Yakuza (drink!) Kiwami
  • Like a Dragon Gaiden: The Man Who Erased His Name (drink!)

And I hope you like big ol’ waffles because we have a great selection of them right here, right in this episode. Engorge yourselves.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode79.mp3

(Direct link here)

Intro music credits: “Tail Man” from Ace Combat 7, by Hiroshi Okubo.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

Detective Pikachu Returns (Switch): COMPLETED!

Posted on 21/01/2024 Written by deKay

It’s been a long time coming, what with the original game coming in at the end of the Nintendo 3DS’ viable life, and it now being the twilight hours of the Nintendo Switch, but finally it was released and, having given it to my daughter to play first, the time eventually came for me to finish the story that cliffhangered on the previous game.

Now, I may be misremembering the first game, but I’m pretty sure this one is somewhat simplified in comparison. It’s shorter, easier, and your hand is held constantly through the entire story. You don’t really have much say in how the investigations progress, and the puzzles are not only straightforward but you’re constantly told how to actually complete them. It all feels like the interaction is somewhat superficial, and really it’s not much more than a visual novel. It’s certainly less than a “point and click” adventure.

It’s also pretty bland graphically. There aren’t many locations, and they’re pretty plain in appearance. Voice acting is variable, with most characters being text-only but the odd one that isn’t comes across as amateur. Aside from the good detective himself, of course.

Thankfully, the story is more than enough to draw you in and keep you connected. The first game ended without a resolution to the big questions – where is Tim’s dad, and why can Pikachu talk? In the intervening years, there’s been a film which loosely followed the plot of the game but did end on an answer – with Tim’s dad actually being Pikachu, of a sort, thanks to Mewtwo’s actions. The game actually addresses this outcome directly, as it is mentioned that “they made a film about Tim and Pikachu’s adventures”, but “they made up the ending”, or words to that effect. Is the ending the same here? Well, that’s a spoiler.

The events that lead to the end mainly involve a load of Pokémon going rogue, which seems a bit like the “R incident” from the 3DS original but is actually more targeted and related to where Tim’s dad is. You’ve the theft of a gem to solve, the rescue of an archaeologist from some ruins, and even deal with Pikachu getting “arrested” for a crime he didn’t commit. Towards the end, Pikachu starts remembering things that aren’t things he could possibly remember. Unless… well, spoiler again.

In summary, it’s a low tech game which exists to wrap up the cliffhanger from the first game, but really shouldn’t have taken nearly six years to make nor is it worth playing on its own. There’s nothing terrible here, it’s just a bit disappointing that after all this time, all we’re getting is what feels like a cheap C-team product.

Filed Under: Gaming Diary Tagged With: completed, Diary, pokemon, switch

Detective Pikachu Returns (Switch): COMPLETED!

Posted on 21/01/2024 Written by deKay

It’s been a long time coming, what with the original game coming in at the end of the Nintendo 3DS’ viable life, and it now being the twilight hours of the Nintendo Switch, but finally it was released and, having given it to my daughter to play first, the time eventually came for me to finish the story that cliffhangered on the previous game.

Now, I may be misremembering the first game, but I’m pretty sure this one is somewhat simplified in comparison. It’s shorter, easier, and your hand is held constantly through the entire story. You don’t really have much say in how the investigations progress, and the puzzles are not only straightforward but you’re constantly told how to actually complete them. It all feels like the interaction is somewhat superficial, and really it’s not much more than a visual novel. It’s certainly less than a “point and click” adventure.

It’s also pretty bland graphically. There aren’t many locations, and they’re pretty plain in appearance. Voice acting is variable, with most characters being text-only but the odd one that isn’t comes across as amateur. Aside from the good detective himself, of course.

Thankfully, the story is more than enough to draw you in and keep you connected. The first game ended without a resolution to the big questions – where is Tim’s dad, and why can Pikachu talk? In the intervening years, there’s been a film which loosely followed the plot of the game but did end on an answer – with Tim’s dad actually being Pikachu, of a sort, thanks to Mewtwo’s actions. The game actually addresses this outcome directly, as it is mentioned that “they made a film about Tim and Pikachu’s adventures”, but “they made up the ending”, or words to that effect. Is the ending the same here? Well, that’s a spoiler.

The events that lead to the end mainly involve a load of Pokémon going rogue, which seems a bit like the “R incident” from the 3DS original but is actually more targeted and related to where Tim’s dad is. You’ve the theft of a gem to solve, the rescue of an archaeologist from some ruins, and even deal with Pikachu getting “arrested” for a crime he didn’t commit. Towards the end, Pikachu starts remembering things that aren’t things he could possibly remember. Unless… well, spoiler again.

In summary, it’s a low tech game which exists to wrap up the cliffhanger from the first game, but really shouldn’t have taken nearly six years to make nor is it worth playing on its own. There’s nothing terrible here, it’s just a bit disappointing that after all this time, all we’re getting is what feels like a cheap C-team product.

Filed Under: Gaming Diary Tagged With: completed, Diary, pokemon, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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