Portal 2 Co-op (Switch): COMPLETED!
Why yes, I did decide to play Portal 2 after Portal. And yes, I have played Portal 2 before. But! I haven’t played this Portal 2 before. I shall explain.
What I’d never realised before, is that co-op mode in Portal 2 is not Portal 2 with two players. No, it’s a completely separate game. Different levels, different plot, different player character(s), just all set in the same world as Lonely Boi Portal 2. With two players at the same time.
With two players, you get two pairs of portals. Although they’re not linked (so player 1’s two portals operate independently to player 2’s), they can be entered by either player. What this means, is that the level puzzles aren’t just twice as complicated, they’re exponentially more complicated to solve. That, and you absolutely must work more closely as a team than any other game I’ve ever played before. Yes, even more so than something like Overcooked, where one player can pick up the slack for the other – you can’t so that here.
To illustrate this, I present A Video.
And that was a pretty simple example.
I played through the game with my daughter, and coming up with solutions together was great. There’s a fantastic “point at somewhere and the other player will see the marker” feature, which is invaluable for “put a portal right there” moments. It certainly meant less marker pen on the TV, anyway. There are also a number of useless but fun emotes the two robots (Atlas and P-Body) you play as can perform, like dances and high-fives, and you can’t not play something like this without accidentally on purpose pushing, or portalling, your co-op partner into the acid or ineffectually shooting them over and over with your portal gun for no reason whatsoever.

An added complication with two players was that because you have two players, often the solution to get one player to the goal doesn’t match the solution for the second player, meaning that we needed two solutions much of the time. Things were made somewhat harder for us because, somehow, we started the game by playing through Area 6 without realising, and that’s the final set of levels in the game and certainly the most difficult. A bit of a baptism by fire, really, but it did mean we were absolute pros when it came to playing Area 1 immediately afterwards.
Such a great game, and also a massive shame there’s no follow up. More co-op games like this please.
March 2024 Update – Dondoko Crossing
Final Fantasy 7 Rebirth has been delivered but I won't be starting it for a while, I expect I'll still be playing LADIW for most of March.
Playing BACKLOG
I've reduce this list a fair bit to just focus on games that I want to play, time is limited so I need to be more selective.
Portal (Switch): COMPLETED!
It has been a while. I’ve often thought about playing through Portal again, especially since I have it on Steam and so could play it on my Steam Deck. So, naturally, I bought it for the Switch. To be fair, it was a bundle of Portal and Portal 2, and it was on sale for under £3. And you can’t own the same game on too many platforms.
Although it looks a little dated now, perhaps not as much as it would otherwise thanks to the graphic style and mostly “plain” areas, Portal still holds up really well as both clever and a game that makes you feel clever for solving the puzzles. I still remembered the overall plot, but had almost completely forgotten each level’s puzzles so in some ways it felt like playing a new Portal game. Which is nice.

It’s still funny, the cake is still a lie (or not), and I very much enjoyed it. Again.
Mario vs. Donkey Kong (Switch): COMPLETED!
Donkey Kong ’94 on the Game Boy is one of my favourite platformers. After the first four levels, which are the same as the original Donkey Kong arcade game, it becomes this massive puzzle platformer with a very agile Mario up against Donkey Kong. Mario vs. Donkey Kong, the Game Boy Advance sequel, was also great, but it introduced levels with mini Mario toys in it that you have to help to the exit in a very Troddlers/Krusty’s Super Fun House sort of way. I didn’t enjoy those as much, but the majority of the levels are in the “original” style so it was fine.

Later follow-ups focus almost entirely on these mini Mario type levels and I lost interest in the series. While I’d love a new one just like Donkey Kong ’94, that isn’t happening so I took a punt on this – a remake of the GBA game. And, as it turns out, it’s bloody good.
Of course, it’s pretty much the same game as it was before, only with extra polish on the graphics. It was too long ago that I played the GBA version to remember how the puzzles were solved, so it’s nearly new to me anyway.
If you’ve never played any in this Mario spin-off series, then the purpose of each small level is to firstly get to the key and drop it into a keyhole, followed by another short level where you have to rescue a mini Mario toy. Puzzles come in the form of coloured switches that make platforms, barrier and ladders appear (or disappear), conveyor belts, lasers, and various enemies you have to avoid or make use of as steps. Mario has various jumps and backflips and can handstand so feels really athletic. Not quite Mario 64, but fun to throw around the screen. The gameplay remains intact from the GBA game, but added cut scenes and improved music help make it feel like a new game.

Now Nintendo, make another one only without the mini Marios. Thanks xx.
- « Previous Page
- 1
- …
- 72
- 73
- 74
- 75
- 76
- …
- 476
- Next Page »




