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Milk inside a bag of milk inside a bag of milk (Steam Deck): COMPLETED!

Posted on 04/01/2023 Written by deKay

I’ve played some baffling games in my time but this may be one of the oddest in years. It’s sort of a visual novel, where you play as seemingly the subconscious of a very anxious girl who is sent out to buy some milk. Except, you also play as you, the player. And the girl knows it’s not real. Or is it? Or is it not real but her medication makes it seems like it is?

Or is the subconscious the real thing here and the girl just a puppet?

“Gameplay” takes the form of you, or something, responding to the girl when she talks to herself. Or to you. Or to both of you. Ultimately, if you’re supportive and encouraging, you get the good ending, and if you tell her she’s weird and stuff you get the bad ending. Along the (short) way, you find out a bit about her family and why she’s on medication for whatever mental illness she seemingly has. Or hasn’t.

Yes, it’s very strange.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

67: Take You Out

Posted on 04/01/2023 Written by deKay Leave a Comment

Thanks to some wonderful audio issues from our resident audio engineer, last episode left us with a lot of “material” which got cut as it was mainly chat while we waited for stuff to get fixed temporarily. It seemed a shame to lose this Classic ugvm Bants to the dark recesses of deKay’s hard drive, so we’ve collected together all these not-for-air outtakes for a cheaply made, very short, Episode 67. Think of it as audio bubble and squeak.

Which is ironic because we suffered from plenty of bubbling and squeaking.

Happy New Year! We’ll be back soon with a Full Price Release.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode67.mp3

(Direct link here)

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors, or toot at us on Mastodon: https://mas.to/@ugvmpodcast

Vampire Survivors (Steam Deck): COMPLETED!

Posted on 02/01/2023 Written by deKay

Let it be known: I actually spent actual money (rather than money gained from selling farmed trading cards) on this Steam game. I don’t think I’ve ever done that before. The things a Steam Deck make you do.

I’ve wanted it for some time. Yes, it looks a bit pants and yes it’s cheap and yes, yes it rips off the Castlevania aesthetic to the point of why-hasn’t-Konami-stepped-in, but there was something interesting about how you just get ridiculously overpowered and swamped by a billion baddies that meant I couldn’t not get it.

What I didn’t know, was that there a number of levels. I thought it just played out on a single one until you unavoidably get done in by the undead horde. Well, that still happens, just you’ve a number of areas to do it in. And, do them all and grab the right items and power them up in the right way, and you unlock the final boss, which I was definitely not expecting to be a thing.

As you inevitably die, play sessions end at 30 minutes whether you want them to or not (unless you’ve unlocked and enabled endless mode). Death swoops in and scythes you, and there’s no escape. Well, there probably is some escape with the right powers and upgrades, but I never managed to get it to work. With increasingly difficult waves of baddies coming in every minute you can’t relax – you have to zoom round collecting XP gems dropped by baddies to power up and keep a few steps ahead of them. With a number of different autofiring powers, from whips and fireballs to shields and spikes, several of which you can have running together, there are unending combinations of ways to kit out your character. There are loads of characters, each with additional skills or alternative starting weapons, to choose from too.

Vampire Survivors is very addictive, “suffering” from a severe case of Just One More go, and it was only because I completed it I managed to wrest myself from its grasp. Although I am very much open for more goes. There’s something about the random drops, the weapon combinations, and the Numbers That Go up which remind me a lot of Luck Be A Landlord. They’re totally different games, but they both give you the same feeling when you play them.

Oh, apparently there’s DLC. Oh no.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck, vampire survivors

Vampire Survivors (Steam Deck): COMPLETED!

Posted on 02/01/2023 Written by deKay

Let it be known: I actually spent actual money (rather than money gained from selling farmed trading cards) on this Steam game. I don’t think I’ve ever done that before. The things a Steam Deck make you do.

I’ve wanted it for some time. Yes, it looks a bit pants and yes it’s cheap and yes, yes it rips off the Castlevania aesthetic to the point of why-hasn’t-Konami-stepped-in, but there was something interesting about how you just get ridiculously overpowered and swamped by a billion baddies that meant I couldn’t not get it.

What I didn’t know, was that there a number of levels. I thought it just played out on a single one until you unavoidably get done in by the undead horde. Well, that still happens, just you’ve a number of areas to do it in. And, do them all and grab the right items and power them up in the right way, and you unlock the final boss, which I was definitely not expecting to be a thing.

As you inevitably die, play sessions end at 30 minutes whether you want them to or not (unless you’ve unlocked and enabled endless mode). Death swoops in and scythes you, and there’s no escape. Well, there probably is some escape with the right powers and upgrades, but I never managed to get it to work. With increasingly difficult waves of baddies coming in every minute you can’t relax – you have to zoom round collecting XP gems dropped by baddies to power up and keep a few steps ahead of them. With a number of different autofiring powers, from whips and fireballs to shields and spikes, several of which you can have running together, there are unending combinations of ways to kit out your character. There are loads of characters, each with additional skills or alternative starting weapons, to choose from too.

Vampire Survivors is very addictive, “suffering” from a severe case of Just One More go, and it was only because I completed it I managed to wrest myself from its grasp. Although I am very much open for more goes. There’s something about the random drops, the weapon combinations, and the Numbers That Go up which remind me a lot of Luck Be A Landlord. They’re totally different games, but they both give you the same feeling when you play them.

Oh, apparently there’s DLC. Oh no.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck, vampire survivors

Adventure (Switch): COMPLETED!

Posted on 31/12/2022 Written by deKay

Yes, the best Atari 2600 game. Well, one of the top three, anyway. I got “Atari 50: The Anniversary Celebration” for Christmas and although I’ve played a fair few of the games, most aren’t actually “completable”, what with being mostly score-attack arcade titles. Adventure, though, has an end goal – take the Chalice to the Yellow Castle.

The game has three modes. The first is a shorter game with just one dragon, fewer objects and fewer rooms. The second is the “main” version, with the full quest, three dragons, mazes, etc. The third is the second game with objects in random locations.

The random mode is sometimes a bit stupid, because it can mean that (for example) the key to get into the Black Castle is actually… inside the Black Castle. There is a bat which wanders the map randomly picking up items, sometimes swapping them with other items (and hilariously it sometimes swaps whatever you’re holding for a dragon, who then eats you), which can allow you to get hold of these “trapped” items, but it’s hit and miss and may take aaaaages.

I ran through both of the first two modes, completing them (which only takes a few minutes) then completed the third mode six times. It’s a good game, brent.

Filed Under: Gaming Diary Tagged With: atari, completed, Diary, retro, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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