ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Pokémon Scarlet (Switch)

Posted on 01/12/2022 Written by deKay

A rare (these days!) post about a game I’m playing but have not yet completed!

So I’ve very much enjoyed recent, as in, 3DS onwards, Pokémon games. Partly because I’ve played them all while my daughter plays the other game (Violet, this time) and we sort of race to the end. Naturally, I win.

This time around there has been more than usual in the way of complaints about the game. Mainly to do with bugs and performance issues, and because of these I’m posting. Mainly to say, they’ve not been a problem for me! I’ve completed all eight gyms, have taken down three Titans, and beaten three Team Star camps, so it’s fair to say I’ve seen a good proportion of the game so far. And yes, I’ve seen bugs and glitches. But literally none of it has affected the game itself.

The main issues I’ve come across have been visual. Frequently, in battle, the trainers are spaced so far apart the camera can’t include them both in a wide shot so it often ends up inside a cliff, a pokémon (especially if mine is huge), or facing completely the wrong way. It means you don’t see much of the action, but it doesn’t make any difference to how it plays. Also visual, sometimes pokémon in the wild will spawn right in front of you. Not usually a problem, but can be annoying if you’re riding your Koraidon fast and run into them.

I’ve mentioned before that framerates mean nothing to me. I can’t tell the difference between 30 and 60fps, and sometimes 15fps and 30fps look identical too. I do, however, notice fluctuating framerates and dropped frames, and that has happened a few times. In particular, the forest area around Atticus’ Team Star base slowed to a crawl. But, it didn’t affect the gameplay – it just felt like wading through water. I’ve seen complaint about moving objects and characters in the distance animating at a low framerate. Yeah, that happens. I don’t care, because it doesn’t affect anything. It’s also a pretty common thing these days and not just on the Switch.

Much has been said about how ugly the game is too. It isn’t. No, it isn’t as good as Horizon Forbidden West or the new God of War (gee, I wonder why). It’s also not as good as Breath of the Wild, or, some of the time, even as good as Arceus, which is a bit more baffling. But it’s not a bad looking game – just not as good as it could, or perhaps should, be. And some areas still look amazing, not least in how you can see for miles.

Well, there you go. Some issues, for sure, but I believe many people have been over-complaining about them, and almost none of them actually affect the core gameplay which is one of the best pokémon experiences there is. I would have liked the “catch without having to fight” mechanic from Arceus to have come through, but the autobattles sort of make up for it. Everything else? Excellent. Especially Lechonk.

Filed Under: Gaming Diary Tagged With: Diary, pokemon, switch

A Building Full of Cats (Switch): COMPLETED!

Posted on 25/11/2022 Written by deKay

This is a little “find the hidden cats” game. You literally just have to click on all of the cats, of which there are about 300, and then you “win”.

Some are hidden in drawers or behind curtains. A few move and have to be found several times. Some blend in with the wallpaper, some don’t actually look much like cats, and some are tiny.

But it’s a nice, quiet little game and passes the time, and sometimes, that’s fine.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Mega-lo-Mania (MD): COMPLETED!

Posted on 21/11/2022 Written by deKay

It was time to play this again. I mean, sure, it’s almost always time to play this, but it was especially time to play this just now.

Choosing Madcap this time, for no real reason, I made it through to the final level where I was once more unopposed. So an instant win, again. Ah well. The real fun was the fun we had along the way, or something.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, mega-lo-mania, retro

Casual Birder (Playdate): COMPLETED!

Posted on 21/11/2022 Written by deKay

Yes, I have a Playdate! Finally! And yes, this is the first game I’ve completed on it!

Casual Birder is a little like that Bit Orchard or Toem in a way. It’s a sort of adventure game set in a town obsessed with taking photos of birds. The aim is to take part in a bird photography competition, but of course things are made difficult in a number of ways. For starters, some of the birds are a bit shy, or fast, or hide in the dark, so you must perform various tasks to make them photographable. Worse, is that the local yoofs have elected themselves as the gatekeepers of bird photography so you have to placate them before you’re allowed to enter the contest.

Tiny birb is tiny.

Taking photos is done by moving your camera’s viewfinder around the screen, but you usually need to focus the shot with the Playdate’s crank to get a perfect picture for your album. It’s not always obvious which way you’re supposed to wind, what with the photo subjects being tiny and a black and white screen not being the most useful way of showing depth so “blurring” is more “stippling”, but it’s not really a problem.

Creepy pervs gonna creep and perv.

The game is filled with silly characters and events, and although short (90 minutes, tops, I’d say), it’s a nice little thing and certainly more in-depth and “proper game”-like than the other Playdate titles I’ve played so far.

Filed Under: Gaming Diary Tagged With: completed, Diary, playdate

Fallout 3 (Steam Deck): COMPLETED!

Posted on 21/11/2022 Written by deKay

I did so love Fallout 3 when it came out. I completed it, did all the DLC, got pretty much all the achievements and milked it for everything it had to offer. So why has it taken me so long to replay it? Well, it was so big that doing that again was a bit off-putting. But then, Epic gave it away for free and I now have a Steam Deck to play it on, so I thought, why not? Handheld Fallout 3? Which I can play without worrying about how I’m affecting the story because I’ve already done the story? Sold. Well, not sold because it was free, like I said.

So in I went. Considering how old the game is (14 years old? What?!) it still looks pretty incredible. Part of this is probably due to being able to whack up the detail to max on the Deck, and part of it is probably just how impressive it is that Fallout 3 is now on a handheld. Thing of dreams, that is.

I do want to make one note about it on the Deck, however. Because it is an Epic game (and possibly because it had Games for Windows Live surgically extracted from it), it’s a bit crashy. Or rather, very, very crashy. Almost all of the crashes I attributed to Epic signing me out about once an hour, causing it to quit every time that happened. There were also a few “things are really busy” (read: giblets everywhere) freezes, which could be that I’m running a Windows game under Proton. Thankfully, though, I saved frequently and the loading times – even running from an SD card – are almost zero. That in itself is a game-changer, as Fallout 3 on the 360 was really, really slow to load (especially when “checking DLC”) but here you can’t even read the text on the loading screens before they vanish. Incredible.

As for how my play went, well, it didn’t go as planned. You see, I intended to just be a right bastard, murder everyone, steal everything, blow up Megaton – the lot. But I just couldn’t bring myself to do it. Aside from the stealing. I did that a lot. I’m not sure it was the morality of killing everyone that made me stop, much as I’d like to claim that, it was more my concern that taking that route would close off quests, make the game harder, and require more ammo than I really wanted to waste. I’m practical, if not moral.

Unlike on the 360, I didn’t complete every single mission, and the only DLC I completed was the post-main-story Brotherhood of Steel one (Broken Steel?), mainly because I have other games to play and I’d already applied about 50 of my precious hours to this as it was, and I’d done it all before. However, I did find some stuff I’d not found previously! For example (spoilers, sorry), at the end of the main game you have to choose to either send the Brotherhood woman into the reactor to flip switches and die from radiation, or bravely sacrifice yourself in the same way. What I didn’t realise, was that if you have Fawkes, the intelligent Super Mutant you saved earlier, as you companion, you can send him in instead, and – being a mutant – he’s immune to the radiation so nobody has to die. Hurrah!

I know many people say that New Vegas is far superior to Fallout 3, and I’d agree to a point, but Fallout 3 is still amazing. The world, the humour and the combat are all amazing even after all this time. But, I can check for myself because Amazon just gave Fallout New Vegas away for free so guess what I’ve just installed on my Deck?

Oh, and I forget to mention! Toilets! So! Many! Toilets!

Filed Under: Gaming Diary Tagged With: completed, Diary, epic games, fallout, steam deck

  • « Previous Page
  • 1
  • …
  • 92
  • 93
  • 94
  • 95
  • 96
  • …
  • 467
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in