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Retro City Rampage DX (3DS): COMPLETED!

Posted on 21/11/2016 Written by deKay

Do you remember a while back, when they did that Nintendo Humble Bundle? That was great, wasn’t it? One of the games in that pack was Retro City Rampage DX for the 3DS. I’d already completed the game on the Xbox 360 a couple of years back, but was ready to do it again – this time with a decent d-pad.

retro city rampage
Snigger

The DX version is supposedly improved. In what ways I’m not completely sure, although it seems that some missions have additional midway restart points. I might be wrong, but I’m sure I found some of them (like the Smash TV section, and the Buttnick fight in the castle) must easier this time.

Aside from imperceptible after all this time changes, it’s the same game as before. It’s still funny, it’s still varied, and it’s still bonkers. The lovely retro pixelness of it all seems to fit a lot better on the 3DS screen though, and being able to touch the bottom screen to select weapons, or use the map, is a nice addition too.

retro city rampage

I haven’t done many side missions, as I was mainly focusing on the main story, but Retro City Rampage is definitely going to get brought out again whenever I need to mow down some pedestrians. Which happens rather a lot. Some of the mini-games need some more play too, so it’s nice to have it installed on my 3DS for whenever.

Click to view slideshow.

The post Retro City Rampage DX (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, retro city rampage

3D Sonic the Hedgehog (3DS): COMPLETED!

Posted on 19/11/2016 Written by deKay

You may be aware that I have completed the very first Sonic the Hedgehog game a number of times in the past, but the 3D version, on the Sega 3D Classics Collection? Nope.

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OK, I lie. I have. Sort of. You see, I already own 3D Sonic the Hedgehog – buying it when it appeared on the 3DS eShop as a single title. That was about three years ago though, despite me thinking it was actually earlier this year. I completed it back then, and today I completed it again via the 3D collection.

There’s little more to say. It is still an excellent game. It’s still very easy, and I obtained all the Chaos Emeralds. I did choose the “bulbous CRT” 3D effect to play through with which was pretty cool, if pretty pointless. Um, that’s it.

Click to view slideshow.

The post 3D Sonic the Hedgehog (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, retro, sonic the hedgehog

3D Fantasy Zone II: The Tears of Opa-Opa (3DS): COMPLETED!

Posted on 17/11/2016 Written by deKay

To the untrained eye, it would appear that I’ve already completed this game already, just a week or so ago. But you would be wrong, as this 3D Fantasy Zone II is actually the Master System version, whereas the other one was the (later) arcade version. They are both on the Sega 3D Classics Collection though.

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I actually tried to completed this before the other one, but I made a terrible mistake buying a load of smart bombs with all my money going into the final boss fight, and when I died lost all my power-ups and didn’t have any money to buy anything else. Not even Big Wings, which made one of the end bosses (there’s a SuckySuck Bit(TM)) impossible. Rather than start all over again at that point, I went on to the other version of the game, returning to this now.

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Although the game is effectively the same, there are some differences. Each level is seemingly larger, with up to 5 areas joined by warps (rather than two versions of each level, swapped between via warps). The bosses are mostly similar with a few variations, and you have an energy bar (which can be refilled and extended with power-ups) rather than a single hit kill.

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It’s obviously on less powerful hardware, but some slowdown and less impressive (but still excellent) graphics aside, it’s at least as much fun. It’s odd, that back in the day the Fantasy Zone series never appealed much, whereas now I love them. I feel I’m going to have to dig out the Mega Drive version soon now…

The post 3D Fantasy Zone II: The Tears of Opa-Opa (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, fantasy zone, Master System, Post

3D Maze Walker (3DS): COMPLETED!

Posted on 17/11/2016 Written by deKay

I’m still ticking off the games on the Sega 3D Classics Collection. Only three to go now, I think. With 3D Maze Walker, I’ve been plugging away a couple of levels at a time, and finally completed it today.

Why did it take so long? It wasn’t exactly hard, nor were there many levels. No, the main reason for taking so long was that it’s utter crap and I simply could not bear to play more than two or three tedious, boring levels in one go.

3d maze walker

You know how I wasn’t exactly complementary about 3D Altered Beast? This is worse. Far worse. The idea is to find a key in a maze, then reach the exit. You can smack roaming baddies with a stick. You move like you’re wading through treacle. Going the wrong way is a trial because you have to play the game for longer by backtracking. It has just one redeeming feature: Excellent 3D. That’s it.

I hated every minute of Maze Walker and I’m glad it’s finished. I will never, ever, ever, play this fetid pile of dung ever again. And neither should you.

Click to view slideshow.

The post 3D Maze Walker (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, maze walker, Post

3D Galaxy Force II (3DS): COMPLETED!

Posted on 13/11/2016 Written by deKay

Now you see, you look at Thunder Blade and see how it’s technically quite clever, but gameplay-wise it’s awful, and then look at Galaxy Force II and see the correct way to use the technology. It’s fast, looks incredible, has very varied levels, and there actually seems to be a point to shooting down the enemy rather than just flying past them.

galaxy force ii

You’ve an energy reading which constantly counts down, dropping in big chunks if you get hit or fly into a wall or something. You can refill it by destroying enemies, with the total “collected” added to your counter after every section of a level.

Galaxy Force II is a tricky game, too. You have to accelerate through it as much as possible so your counter doesn’t drop before the end of the game, but have to weigh up the danger that causes – especially in enclosed areas. Pelt to the end, or slow down and try to wipe out as many spaceships as you can in order to “refuel”?

The 3D adds a huge amount to the game too. With it off, the game actually looks wrong, as if it was supposed to be 3D all along. Fantastic.

Click to view slideshow.

Only a handful of games left to complete on this 3D Classics collection now!

The post 3D Galaxy Force II (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, galaxy force, Post, retro

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