Alola Pokédex 25% complete.
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Alola Pokédex 25% complete.
The post Pokémon Sun (3DS) appeared first on deKay's Gaming Diary.
Posted on Written by deKay
That’s the fire captain in the volcano beaten. Pretty bizarre that was, all the dancing and stuff. And the hiker photobombing.
And I’ve discovered Poké Pelego, which is weird and addictive. Combined with also being addicted now to the Festival Plaza which I previously rubbished, I’m concerned I may never complete the main game.
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16 hours in already! I’m on the second island, and have just taken part in the four-way battle with Hau, Gladion and absolutely not the Professor in luchador gear.
I’ve also spent a lot of time in the Festival Plaza, which is a bit weird but oddly addictive.
Off to Route 7 now, to meet the captain who lives in a volcano. Uh huh.
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It’s Box Boy! again! Only this time, you have two lots of boxes you can play with at once!
It looks the same, it plays almost the same, and the hazards and gimmicks will be immediately familiar if you’ve played the original game, but because you can now spawn two box chains, the solutions are more abstract and many tricks are now open to you. Such as being able to create a tall block with one chain, then “hook” onto it with your other chain and pull yourself up. Same goes for spanning wider gaps, or generating a chain whilst riding another across a conveyor.
The simple aesthetic is just as great as it was before, and it was hard not to just continue playing the next level each time one was completed. The only down point is that I found it very, very easy. Of course, I’ve not done all of the harder levels that unlock after completing the game, nor have I even attempted Challenge Mode, so there’s bound to be more difficult puzzles there.
I can definitely recommend Box Box Boy! to fans of the original, or just those who like puzzley platformers. And it’s super cheap too!
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You know something? That Sonic Triple Trouble wasn’t so bad after all. You know what was bad? Sonic Blast on the Game Gear.
No, not Sonic 3D Blast – that’s a wholly different game, being in isometric and with Flickys to save and stuff. This is a standard Sonic platformer, or should I say, sub-standard. On paper it sounds great – platforming, Sonic, no Tails, 3D rendered graphics. However, the platforming is dire and the 3D rendered graphics are so low resolution they look terrible. Sonic has a giant head, appears to be permanently tilted out of the screen, and only two frames of animation.
He doesn’t seem right in the context of the levels. I’ve never been a big fan of the graphical style (and I’ve lamented before about how awful Super Mario Ball and Donkey Kong Country look too) but never before has it looked so ugly and jarring.
It isn’t just the graphics that I hate about the game though. The physics seem off too, and the levels are tiny. You get just one chance at each chaos emerald, and you have to hunt for the entrance to the emerald special stage in Act 2 of each level – it’s very easy to miss them completely. Luckily, the specially stages are incredibly easy despite the dreadful collision detection, due to how slowly Sonic runs. They are much like a cross between the Mega Drive Sonic 2 (into the screen, collect rings) and Sonic 3 (seems to be on a ball) special stages, but not as much fun.
The main levels are dull, and several seem to be watered down levels from Sonic & Knuckles – there’s a Sandopolis level (Yellow Desert Zone) and a Lava Reef Zone (Red Volcano Zone), but they’re sparsely populated and boring. If they were doing that I’d have hoped for a Super Sonic Space Chase like in Sonic 3 & Knuckles if I completed it with all the emeralds, but no – just a weak additional final boss.
In all, it feels like a Sonic game driven by having a new graphic style and written by some people who saw a Sonic game in a shop window once but have been given access to some of the assets. I’m glad I’ve played Sonic Blast, but only so I know not to ever again.
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