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3D Fantasy Zone (3DS): COMPLETED!

Posted on 05/11/2016 Written by deKay

No, not 3D Fantasy Zone for the 3DS, 3D Fantasy Zone. For the 3DS. This one is one of the ten games on the Sega 3D Classics Compilation, just like the other one is, but this one is a 3D port of the Master System version of Fantasy Zone, whereas the other was the arcade version.

Still with me?

fantasy zone

Thankfully, the Master System version was much, much easier and instead of taking eight hours to complete, it took just one. It’s almost the same as the arcade version, only with a couple of boss changes and seemingly a lot more money to collect – which made stocking up on lives and heavy bombs simple to do.

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All of the bosses seemed easier as well, especially the final one which took me $hlmun tries before, but just two here. It’s much slower, I think, so easier to avoid and attack.

Now to finish the other nine games! Even though I have half of them already.

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The post 3D Fantasy Zone (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, fantasy zone, Master System, Post, retro

Gargoyle’s Quest (3DS): COMPLETED!

Posted on 30/10/2016 Written by deKay

Along with some other games (like Year Walk), Gargoyle’s Quest was cheap on the eShop. I don’t know what prompted me to buy it, but this Game Boy classic has always interested me, at least a little due to the plot.

gargoyle's quest

Well, what I knew of the plot – Firebrand, the bad guy gargoyle from Ghosts ‘n’ Goblins, is the protagonist in this part RPG, part platformer set in the demon realm Firebrand comes from. You quest is to defeat the even-more-evil-than-every-other-demon, the King Breager who is going to destroy Firebrand’s world.

How this plays out is surprisingly reminiscent of Zelda II on the NES, with overland travel – where random battles take the form of very short platforming sections – villages to visit, and “dungeons” which are side-scrolling platforming bits of substantial length. Firebrand upgrades his abilities to enable him to hover for longer, jump higher, or allow him to temporarily cling to spiked walls.

Unlike Zelda II, though, it’s actually possible to complete Gargoyle’s Quest, as I proved today when I did so. It is a bit janky (with lots of slowdown in sections), a couple of areas are incredibly frustrating (timing drops past spikes, in particular) and bosses that don’t get harder (the end boss is the easiest in the entire game). It also suffers from terrible dialogue, complete with spelling mistakes.

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All that said, it’s a fun little title that was probably excellent when it was released, but hasn’t really aged well. I’m glad I played it though.

The post Gargoyle’s Quest (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, retro

Pokémon Y (3DS): COMPLETED!

Posted on 25/10/2016 Written by deKay

A brief history of my time playing “main” Pokémon games:

1997: Pocket Monsters Green, a badly translated ROM on a Game Boy emulator. I had returned to university early from a holiday in order to spend a few days revising. Instead, I spent a few days playing Pocket Monsters Green, non-stop, reaching the Elite Four and realising my chosen team were no match for them. I never beat them.

1999: Pokémon Blue, on a Game Boy. I obtained the first 4 gym badges, then stopped playing. I don’t know why.

2001: Pokémon Gold, on a Game Boy Advance. As with Blue, I obtained the first 4 gym badges. Then I stopped playing.

2003: Pokémon Sapphire, on a Game Boy Advance. Once more, after obtaining the first 4 gym badges, I stopped playing.

2016: Pokémon Y, on a New 3DS. Completed!

After the earlier false starts, I’d given up on playing any more in the series because I assumed they’d all go the same way. After 13 years, however, and my 7 year old daughter wanting to play Pokémon X, the time was right to get back into the main series Pokémon games.

pokémon

It was fun playing alongside her, mostly progressing through at a similar rate, with me occasionally helping out by sending her Pokémon or using O-Powers to augment her abilities temporarily.

Since the last game I played, things have improved greatly. The graphics, of course, but also there has been a lot of streamlining. Early on in Y, you obtain an item that allows you to share XP with all your party, meaning you no longer have to start with a Pokémon you want to level up and then swap them out immediately. Item management is easier, and trading your Pokémon is so much easier – and can be done over the internet. There’s even an online “swap shop” for them, where you can browse “wants” or offer your own Pokémon up. Or, you can do random trade matchups where you don’t know what you’ll get. I’ve used this a lot with duplicate creatures, and obtained some great stuff, like a high level Pikachu, a Shiny Oddish, and plenty of others I’d not seen myself at all.

pokémon

All that is great, but the core game is the same as it ever was. Travel the region, fight the gym leaders, Be The Best. No bad thing, especially to someone who hasn’t played Pokémon in such a long time, and there are so many ways to make it easier (the trading, the online “Pokémiles” shop, the XP sharing, O-Powers, Mega Evolutions) that the frustration of grinding – perhaps a reason I gave up on the earlier games – doesn’t happen. Indeed, I beat the Elite Four, the Champion, AND the *spoiler* with my team of mainly Legendary level 100 monsters (and level 90+ Greninja and Charizard) taking down every opponent Pokémon (bar one, who was Sturdy) in a single hit each without taking any damage in return.

Too easy? Possibly. Did that matter? Not at all. Did I complete it before my daughter finished X? Hell yes. And isn’t that all that is really important?

pokemon_y

The post Pokémon Y (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, pokemon, Post

Chase: Cold Case Investigations ~Distant Memories~ (3DS): COMPLETED!

Posted on 16/10/2016 Written by deKay

After finding out this was by the same ex-Cing folk who did Hotel Dusk and Last Window, I was really looking forward to Chase: Cold Case Investigations. It appeared on the eShop this week and of course I pounced on it immediately.

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Unfortunately, it wasn’t quite what I was expecting. I thought I’d be getting some sort of point-and-click adventure game with a mystery attached, but what I actually got was a very short (90 minutes or so) interactive novel with some slight Phoenix Wright crime scene leanings. Not only that, but it ended on a cliff-hanger, implying there are more episodes to come.

tumblr_of5fdkpsik1svmpf2o1_400None of these are bad things, as it turned out, but I was a little disappointed to begin with. Thankfully, the plot took a turn at the half-way point and what seemed to (purposefully – it mirrors the main character’s feelings) be slow and boring became interesting and I want to find out more (also mirroring the character).

I can’t in all honesty recommend it yet, sadly. On its own, there’s not enough there and it’s frustrating that we don’t even know if there are later chapters to come (let alone when), so holding fire until they materialise might be wise. It’s just a shame that buy not purchasing Chase’s first episode that they may not get enough sales to warrant releasing the others – assuming others are planned. Catch 22, innit.

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The post Chase: Cold Case Investigations ~Distant Memories~ (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, chase cold case, completed, Post

Chase: Cold Case Investigations ~Distant Memories~ (3DS): COMPLETED!

Posted on 16/10/2016 Written by deKay

After finding out this was by the same ex-Cing folk who did Hotel Dusk and Last Window, I was really looking forward to Chase: Cold Case Investigations. It appeared on the eShop this week and of course I pounced on it immediately.

tumblr_of5fdflhx11svmpf2o1_400

Unfortunately, it wasn’t quite what I was expecting. I thought I’d be getting some sort of point-and-click adventure game with a mystery attached, but what I actually got was a very short (90 minutes or so) interactive novel with some slight Phoenix Wright crime scene leanings. Not only that, but it ended on a cliff-hanger, implying there are more episodes to come.

tumblr_of5fdkpsik1svmpf2o1_400None of these are bad things, as it turned out, but I was a little disappointed to begin with. Thankfully, the plot took a turn at the half-way point and what seemed to (purposefully – it mirrors the main character’s feelings) be slow and boring became interesting and I want to find out more (also mirroring the character).

I can’t in all honesty recommend it yet, sadly. On its own, there’s not enough there and it’s frustrating that we don’t even know if there are later chapters to come (let alone when), so holding fire until they materialise might be wise. It’s just a shame that buy not purchasing Chase’s first episode that they may not get enough sales to warrant releasing the others – assuming others are planned. Catch 22, innit.

tumblr_of5fdo8cqe1svmpf2o1_400

The post Chase: Cold Case Investigations ~Distant Memories~ (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, chase cold case, completed, Post

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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