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Pokémon Shuffle (3DS): COMPLETED!

Posted on 28/02/2015 Written by deKay

tumblr_nkdva7wmvn1svmpf2o1_400A few years ago, I stopped (with rare exceptions) playing games on my iPhone. The App Store had become swamped with F2P games with IAPs and other abbreviations, and even “traditional” games had been drugged with mechanisms designed to only allow play if you keep buying gold, or gems, or whatever for ridiculous prices. “Sonic had run out of jumps! Buy 10 jumps for £2.99?”. No.

And yet here is Nintendo, perhaps the last bastion of proper games, releasing a free to play match-three puzzle game, complete with all the evil in-app purchases you could ever wish for. All filled with Pokémon. Rubbish.

But, because it’s Pokémon, and Nintendo, I thought I’d give it a go. And what do you know? You can complete the game without spending a penny, without being restricted in any way (bar being unable to play for hours at a time), and it’s actually pretty good.

tumblr_nki1v9yv711svmpf2o1_400You know how these games work. You match three (or more) of each Pokémon, and they disappear. The Pokémon twist adds a little more depth. Each level is a fight with another Pokémon, and you get to choose which of your previously captured monsters to put up against it. Each has an affinity, so some are better at dealing damage to different types than others, and this damage is applied when you match them up. Some have Mega transformations which allow special moves that wipe out large areas of the board. You’ve a fixed number of turns for each stage, but if you defeat the monster before the counter hits zero, you get a chance at capturing it.

Sometimes the chance, measured as a percentage, is laughably low, but you can improve your chances by buying a Great Ball with coins. It’s here where the IAPs come in. To buy more moves, or Great Balls, require coins or jewels (the in game currencies). To obtain coins, you spend jewels (or win matches), and to get jewels, you spend Real Actual Money. You’re also limited to playing five stages (or attempts at stages) – you spend a third currency, hearts, each time you want to play. How do you get more hearts? IAPs. Yay.

tumblr_nkdvabcrni1svmpf2o1_400Here’s the thing though. Hearts replenish, up to 5 at a time, by just not playing the game. You get another heart every half an hour, so if you play the game in spurts here and there, you’ll never feel the need to buy more. Every so often, and more frequently if you get lots of streetpasses, the game bungs you a heart or two anyway. Coins can be won in the game, so you never need to buy those either, and jewels? I was given about 20 for free across the course of the game, and I finished the game with 4 left. Basically, the IAPs are totally unnecessary.

The game is pretty addictive, which is clearly required if you’re Nintendo and want to make some money out of this, but if you’re like me and can be patient, you can play the game as a fun diversion a few times a day, completely for free without ever feeling restricted.

The irony is, if Nintendo had ditched IAPs and charged maybe a fiver for Pokémon Shuffle, I’d have happily given them the money and they’d have made some cash out of me. Instead, they’ve tried (and failed) to extract IAP cash from my pocket and ended up with nothing. Here endeth the lesson.

Filed Under: Gaming Diary Tagged With: 3ds, completed, pokemon, Post

Legend of Zelda: Majora’s Mask 3D

Posted on 27/02/2015 Written by Xexyz

I've started this, and got through the first three-day cycle.  I will write more when I have worked out how the game works better, but for now let's just say it's excellent.


Filed Under: Gaming Diary Tagged With: 3ds

Mario Golf: World Tour (3DS): COMPLETED!

Posted on 19/02/2015 Written by deKay

tumblr_njzj24qcn11svmpf2o1_400That was quick! I am aware that most of the time you’d spend with a golf game like this would be in multiplayer, or the online tournaments, or (in this case) the extra courses that don’t play a part of the “story mode”, but I didn’t expect to have licked all three course contests in just a few days.

tumblr_njzj1tnbcf1svmpf2o1_400In fact, I won the first and second contests on my first attempts, although the Mountain Course proved trickier and I placed second on my first two tries. I didn’t play especially badly, but it was hard to get birdies and the winners seemed to get -8 very easily. On the attempt when I actually came first on the Mountain Course, I managed -7 with Mario in second place with -4. It all seemed somewhat random as to how well your opponents do.

Completing it has unlocked some more clothes and clubs and Peach’s Garden (whatever that is) so there’s more to do yet.

Filed Under: Gaming Diary Tagged With: 3ds, completed, mario, Post

3D Fantasy Zone (3DS): COMPLETED!

Posted on 15/02/2015 Written by deKay

tumblr_njof3v0tw31svmpf2o1_400You may think that this is a somewhat short game. Eight short levels and it’s over. Right? How long can it possibly take to complete?

Almost EIGHT HOURS. That’s how long.

Oh yes, it was hard. Especially Level 3, for some reason, but even with the difficulty I still managed to reach the final boss at the end of the game in around an hour and a half. In fact, aside from losing a couple of lives, I beat 5/6ths of the final boss in that time too. It just took several hundred more attempts to beat that final part of the final boss.

tumblr_njs2rjktrz1svmpf2o1_400He starts with six blue… things, all lined up and ready to attack one after another. The first five are easy, and with the Wide Beam are all dead in seconds. The problem is, that the sixth moves too fast to shoot. He’s all over you and you’re dead before you can even use enough smart bombs to take him down. You can’t get many hits in either, because you have to run away from him immediately and you can’t shoot behind yourself.

tumblr_njof3soain1svmpf2o1_400Eventually, after all those tries, I finally fluked it and dropped an un-aimable Heavy Bomb on him just as he was about to touch me. Phew!

In the process of building up gold to spend on the final battle, I replayed the earlier levels again, and after a while found I could quite easily make it from the start of the game to the very end boss attack without ever dying. And that’s including the Boss Rush. How I hate Boss Rushes. The point being, that even though some levels were bloody difficult, they became complete walkovers. Obviously my skills had increased. Or something.

Utterly_impossible._Can_complete_the_whole_of_the_game_without_dying__but_final_part_of_final_boss_Nope.__t_httpt.co3AOjMNSF4QComing to 3D Fantasy Zone without being a fan of the original (it looked great, but was too hard and I didn’t like the shop mechanic), I’m amazed that not only did I really enjoy this, but despite the number of times I had to replay bits to tackle the final boss, I never once gave up.

I’ve unlocked all the extras now too, including Upa-Upa Mode. I gave that a go, but I’m not sure I like it. The shop has gone, and now upgraded weapons cost gold either per second, or per bullet. I rattled through all my reserves in mere seconds! Hmm.

Filed Under: Gaming Diary Tagged With: 3ds, completed, fantasy zone, Post

3D Afterburner II (3DS): COMPLETED!

Posted on 06/02/2015 Written by deKay

tumblr_nilnmo6png1svmpf2o1_400Yes, I’ve returned to another incomplete game to finish it off. Technically, I had already completed it, but I’d not managed to finish Special Mode which is unlocked after reaching the end of Arcade Mode. I’d had a couple of attempts, but failed. Unlike Arcade Mode, you can’t restart from any previously reached stage on Special Mode – you have to start from the beginning each time. Annoyingly, I’d reached the final stage on one of my attempts, then lost the last of my lives.

I fared better today (probably because I hadn’t previously realised you got a “bullet time” button in Special Mode), beating the final “boss” (he’s not really a boss) and learning the Truth About Tom. Actually, it’s still pretty uncertain as to whether Tom is a traitor or not. Or perhaps he was cloned by the enemy. Who knows. It doesn’t matter.

Filed Under: Gaming Diary Tagged With: 3ds, afterburner, completed, Post, retro

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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