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3D Outrun (3DS): COMPLETED!

Posted on 12/03/2015 Written by deKay

tumblr_nl49s9vtv31svmpf2o1_400Long awaited by many, 3D Outrun finally found its way onto the European eShop today, and I had to buy it instantly. It’s a superb conversion, actually improving on the original arcade game by making it widescreen and 60fps (not that I can tell it’s not 30fps any more – I’m fps-blind) and most importantly, 3D.

tumblr_nl49sdkvqy1svmpf2o1_400It’s hard to express just how fantastic the 3D effect is. It was great in 3D Afterburner II and 3D Space Harrier, but in 3D Outrun it is truly astounding, especially on stages with road furniture on both sides and bridging over the road. You really feel like you’re in a tunnel. It’s incredible, and adds to the feeling of speed too.

This version also adds two extra music tracks. Neither are as good as Magical Sound Shower, but then, that’s a near impossible task. They’re at least as good as Splash Wave and Passing Breeze though, and it’s hard to think they were not originally in the arcade version they sound so well suited.

tumblr_nl49sklhph1svmpf2o1_400As the title of the post suggests, yes, I’ve completed it already. It isn’t a long game, and it’s a bit easier than I recall the arcade version being, but it is still so much fun to play. I ran through it five times (plus a few more where I ran out of time) reaching each of the five goals. Each one unlocks a “car tune-up”, such as better cornering or a higher top speed, and using these changes the colour of your car. It does feel a little odd to be driving a yellow or purple not-Ferarri (actually, the car seems to be an Armani now – no, really, look at the logo), it has to be said.

Excellent game and impossible to play without a massive grin. Especially if you pick Magical Sound Shower on the radio.

Filed Under: Gaming Diary Tagged With: 3ds, completed, outrun, Post, retro

Shantae (3DS)

Posted on 28/02/2015 Written by deKay

tumblr_nk52gywkz91svmpf2o1_400You know when you stumble into the eShop and you’ve credit in your account and you see a game you’d been intending to get for a while but haven’t because you’ve loads of other games to play and you “accidentally” buy it? That.

tumblr_nk6ibnsbom1svmpf2o1_400Shantae is a gorgeous looking GBC platformer, with some fantastic sprites and animation layered on top of a pretty hard platformer. It’s essentially a Metroidvania, where you enter labyrinths (which have several puzzle elements) to both rescue a genie (each of whom provide you with a new power) and recover a mystical stone (protected by a boss).

tumblr_nkdvafcbm01svmpf2o1_400So far, I’ve completed two such labyrinths, and it’s been a lot of fun. I’ve two powers, activated by dancing specific combinations of moves, so can turn into a monkey who can scale walls and an elephant who can smash through blocks.

tumblr_nki1v4sxgu1svmpf2o1_400Less fun is navigating the world between towns – it’s a long way and some of the monster you run in to are very hard to defeat unscathed. It seems you can collect warp squid to allow you to teleport from town to town, but at the moment I can’t, and things are compounded by poor signposting. I’m told where to go, but not how, meaning I can spend half an hour going in one direction only to end up in the wrong place and have to backtrack. A bit annoying.

But Shantae can shake her pixel bottom so it doesn’t really matter.

Filed Under: Gaming Diary Tagged With: 3ds, Post, shantae

Pokémon Shuffle (3DS): COMPLETED!

Posted on 28/02/2015 Written by deKay

tumblr_nkdva7wmvn1svmpf2o1_400A few years ago, I stopped (with rare exceptions) playing games on my iPhone. The App Store had become swamped with F2P games with IAPs and other abbreviations, and even “traditional” games had been drugged with mechanisms designed to only allow play if you keep buying gold, or gems, or whatever for ridiculous prices. “Sonic had run out of jumps! Buy 10 jumps for £2.99?”. No.

And yet here is Nintendo, perhaps the last bastion of proper games, releasing a free to play match-three puzzle game, complete with all the evil in-app purchases you could ever wish for. All filled with Pokémon. Rubbish.

But, because it’s Pokémon, and Nintendo, I thought I’d give it a go. And what do you know? You can complete the game without spending a penny, without being restricted in any way (bar being unable to play for hours at a time), and it’s actually pretty good.

tumblr_nki1v9yv711svmpf2o1_400You know how these games work. You match three (or more) of each Pokémon, and they disappear. The Pokémon twist adds a little more depth. Each level is a fight with another Pokémon, and you get to choose which of your previously captured monsters to put up against it. Each has an affinity, so some are better at dealing damage to different types than others, and this damage is applied when you match them up. Some have Mega transformations which allow special moves that wipe out large areas of the board. You’ve a fixed number of turns for each stage, but if you defeat the monster before the counter hits zero, you get a chance at capturing it.

Sometimes the chance, measured as a percentage, is laughably low, but you can improve your chances by buying a Great Ball with coins. It’s here where the IAPs come in. To buy more moves, or Great Balls, require coins or jewels (the in game currencies). To obtain coins, you spend jewels (or win matches), and to get jewels, you spend Real Actual Money. You’re also limited to playing five stages (or attempts at stages) – you spend a third currency, hearts, each time you want to play. How do you get more hearts? IAPs. Yay.

tumblr_nkdvabcrni1svmpf2o1_400Here’s the thing though. Hearts replenish, up to 5 at a time, by just not playing the game. You get another heart every half an hour, so if you play the game in spurts here and there, you’ll never feel the need to buy more. Every so often, and more frequently if you get lots of streetpasses, the game bungs you a heart or two anyway. Coins can be won in the game, so you never need to buy those either, and jewels? I was given about 20 for free across the course of the game, and I finished the game with 4 left. Basically, the IAPs are totally unnecessary.

The game is pretty addictive, which is clearly required if you’re Nintendo and want to make some money out of this, but if you’re like me and can be patient, you can play the game as a fun diversion a few times a day, completely for free without ever feeling restricted.

The irony is, if Nintendo had ditched IAPs and charged maybe a fiver for Pokémon Shuffle, I’d have happily given them the money and they’d have made some cash out of me. Instead, they’ve tried (and failed) to extract IAP cash from my pocket and ended up with nothing. Here endeth the lesson.

Filed Under: Gaming Diary Tagged With: 3ds, completed, pokemon, Post

Legend of Zelda: Majora’s Mask 3D

Posted on 27/02/2015 Written by Xexyz

I've started this, and got through the first three-day cycle.  I will write more when I have worked out how the game works better, but for now let's just say it's excellent.


Filed Under: Gaming Diary Tagged With: 3ds

Mario Golf: World Tour (3DS): COMPLETED!

Posted on 19/02/2015 Written by deKay

tumblr_njzj24qcn11svmpf2o1_400That was quick! I am aware that most of the time you’d spend with a golf game like this would be in multiplayer, or the online tournaments, or (in this case) the extra courses that don’t play a part of the “story mode”, but I didn’t expect to have licked all three course contests in just a few days.

tumblr_njzj1tnbcf1svmpf2o1_400In fact, I won the first and second contests on my first attempts, although the Mountain Course proved trickier and I placed second on my first two tries. I didn’t play especially badly, but it was hard to get birdies and the winners seemed to get -8 very easily. On the attempt when I actually came first on the Mountain Course, I managed -7 with Mario in second place with -4. It all seemed somewhat random as to how well your opponents do.

Completing it has unlocked some more clothes and clubs and Peach’s Garden (whatever that is) so there’s more to do yet.

Filed Under: Gaming Diary Tagged With: 3ds, completed, mario, Post

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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