That final case was all over the place. Not least when the real villain was revealed, and then that person was really revealed. Twists and turns everywhere, which pretty much nobody being quite what I expected.
And that’s it! More than 23 hours, making it the longest Phoenix Wright game by around 5 hours. Not bad considering this one is more streamlined than the others. But it’s not over yet! Capcom announced a DLC extra chapter this week, and that’s due in a couple of weeks time, so there’ll be more Wright very soon. He’s been gone too long. Tooooo long.

And still I’m playing this. I’ve yet to miss a single day of play, in fact. That puts me past the number of consecutive days played of any previous version for sure, and, past the number of days in total I’ve played both Wild World and Let’s Go To The City. I don’t recall how many days I actually played the Gamecube version for though. I know it was a lot, and pretty much a year from start to finish, but I know I didn’t play daily.