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Picross e7 (3DS): COMPLETED!

Posted on 21/05/2017 Written by deKay

Maybe I miscalculated, or maybe my picross skills are now honed to the point where I complete puzzles on autopilot, but it turns out Picross e7 was actually shorter than Picross e6. Not much – 27 1/2 hours compared with about 28 hours, but it was still a surprise.

Like before, there’s some “cheating” going on by reusing the same pictures for both the picross and mega picross modes, which is a shame. Also, you don’t get many “bonus” puzzles for owning other games in the series – just 15 in total. It’s the same as before, but there are 6 previous titles now, not 3!

And that’s all there is to say, really. It’s more picross. And there’s an excellent toilet in it.

picross e7

The post Picross e7 (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

The Legend of Zelda: Oracle of Ages (3DS): COMPLETED!

Posted on 01/05/2017 Written by deKay

Last time I completed Oracle of Ages was almost 12 years ago, not long after I started this gaming diary. You can read my post about that here. Since then, I’ve played a lot more Zelda games, but in my mind the Oracles games have always been the best. Would my memory hold up, in light of Link Between Worlds and Breath of the Wild?

Actually… yes.

Ages is not without faults. Changing weapons is perhaps the biggest issue, especially on boss fights. Swimming controls, in particular once you pick up the mermaid gear, could be much better. Warping between the past and present, once you have the right tune, takes just a little too long. Having to remember where everyone and everything on the map is, for later reference, is difficult.

But most of these don’t really matter. The item swapping is a product of its time: The Game Boy Colour only had two buttons, after all. What is still outstanding is the game itself. In particular, some of the puzzles are genius. I wonder about the brains of those who created them, notably the Mermaid’s Cave dungeon. Not only do you need to contend with some of the more fiendish riddles, but you also have to leave the dungeon, change era, and return. I also must have spent four or more hours in the multidimensional nightmare that is Jabu-Jabu’s Belly. Raising and lowering water and a one-way system broke my brain several times.

From what I recall, Oracle of Ages is the more cerebral of the two Oracles games. Difficult puzzles, but generally easy bosses, with Oracle of Seasons being the opposite. It certainly seems to be the case given what I’ve said, and that all of the bosses – even the final one to a lesser degree – were incredibly easy. The only problems I had were figuring out how to damage some of them, which again bears out the puzzle-based nature.

So is it better than Breath of the Wild? I mean, really? It’s certainly a better Zelda game, yes. It doesn’t have the scope, beauty or freedom of the Switch title, but it is a purer, tighter, more focussed Zelda experience. But then, Breath of the Wild isn’t a true Zelda game in my eyes.

Seasons next!

The post The Legend of Zelda: Oracle of Ages (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, zelda

The Battle Cats POP! (3DS): COMPLETED!

Posted on 17/03/2017 Written by deKay

Well that was very easy. An abundance of cat food meant I could easily max out all my cat character classes, pay for items to ensure I always got treasure on each level, and use that treasure to make myself even more powerful.

battle cats

It was so easy I barely even took damage on my base for the entire game. I used the “Cat God” special power just once, and that was only to see what it did. I suffered a single defeat, due to forgetting to pause the game when I put it down for a few minutes.

All that said, it was pretty good fun. I’m still baffled as to why the “game delay” stuff remains when there aren’t any IAPs to bypass it, but it didn’t affect me in the end.

battle cats

The post The Battle Cats POP! (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post

The Battle Cats POP! (3DS)

Posted on 13/03/2017 Written by deKay

A fun little game, in the same vein as Swords and Soldiers only simplified and with cats. You generate money, and spend it on soldier cats (the Battle Cats of the title, I assume) of various kinds, who walk left to the enemy base. At the same time, the enemy are sending baddies over to your base. So they fight.

You gain XP each battle, and use it to unlock new cats and power up your soldiers  and base. You also get cat food, which acts as a sort of in-game currency, and can use it to buy things like more XP.

Nice as the game is, though, this cat food has all the smell of those evil In App Purchases that games like this are so fond of. You see, each level you play depletes an energy counter. When it runs out, you have to wait so many minutes or hours for it to refill, or, you can “spend” some cat food to do it now. Thing is, you can’t do the normal IAP thing of buying cat food with real money (not that I would ever do such a thing anyway), defeating the purpose of having it. As a result, you literally have to just wait to play for no reason at all. Which kills the game a bit.

Other than that, The Battle Cats POP! is cute and addictive. And the only thing other than Zelda that I’ve played in the last week.

The post The Battle Cats POP! (3DS) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, Post

Pokémon Sun (3DS): COMPLETED!

Posted on 06/02/2017 Written by deKay

That was excellent! Quite a different game to Pokémon Y, although not in the way it is sold: No gyms! No gym leaders! No HMs! No, except trials are almost exact replacements for gyms, captains are virtually the same as gym leaders, and the Ride Pager replaces HMs. Net difference, almost zero.

What’s actually different is how the UI has been improved, with tweaks like being able to immediately put a caught Pokémon in your party. And the streamlined box management, simpler local trading, being able to see move effectiveness (against Pokémon you’ve already fought or have caught) – stuff like that.

Mega Evolutions are gone again, but Z-Moves are really pretty similar replacements. All of the PSS has sadly been stripped out and although the system that is here as an alternative (a mix of the Festival Plaza and Poképelego) is good, it lacks the always-on abilities, Streetpass, and the online web-based games you can play outside of the main game. Since the full announcement of the Nintendo Switch – which doesn’t have Streetpass, but does have a version of Pokémon Sun/Moon coming for it – it’s perhaps clear why this is the case. Anyway. The new features are great for levelling up a load of Pokémon at once so it gets a pass.

As for the game itself, 66 hours is a lot. Not far off twice how long it took to complete Y, in fact, and I’ve not even started the post-game content. I assume there is some (other than just filling the Pokédex), anyway.

The post Pokémon Sun (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, pokemon, Post

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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