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Forgotten Worlds (Evercade): COMPLETED!

Posted on 13/03/2023 Written by deKay

Aside from a demo for the Spectrum version of this scrolling shoot ’em up, I don’t think I’ve ever properly played Forgotten Worlds before. I know Your Sinclair raved about it, but the controls (which are crying out to be twin-stick before that was a common thing) always seemed too fiddly to bother with, so I never really tried.

Turns out, that I was right.

OK, so in the arcade you have a stick to move, and a rotary dial to aim your shots. Without a dial or a twin-stick setup, that’s never going to work well when translated to other devices, and the Evercade doesn’t have either. Instead, it does what other versions of the game did, and rotated with buttons. Which is rubbish, and meant that I rarely bothered trying because it was too slow and inaccurate, especially when things got a bit hectic. Turns out, you don’t actually need to change your aim that often.

What you do need to do, often, however, is insert virtual coins, because Forgotten Worlds is REALLY BLOODY HARD. The first few levels are very easy, but by the time you’re over halfway through the game dying every 20 seconds is the norm. It’s also not even that good a game, so why I persevered, I don’t know. It has elements similar to Parodius and Fantasy Zone, with levels that have themes which seem to riff on Greek myths and Egyptian gods, as well as a mid-level upgrade shop, but it’s not as good as either of those. That said, I’m not a massive fan of shoot ’em ups but Parodius and Fantasy Zone are two of the few I enjoy, so who knows what the problem I have with it is.

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

Final Fight (Evercade): COMPLETED!

Posted on 10/03/2023 Written by deKay

You know, I’ve realised there’s a flaw in playing arcade games on a non-arcade device. You just keep piling virtual coins in until you win. Sure, you can do this on MAME, and yes, the EXP does have a credit limit option, but still – completing a game is as much an exercise in pressing “insert coin” as it pressing punch and kick. Because ain’t nobody limiting themselves to 3 credits unless they’re masochists.

The game is as it ever was. I played as Haggar and punched more people called Bred and Poison than you could ever imagine existed before reaching the final fight (oh-ho!) and punching wheelchair-guy out the window. Yes, I put a lot of electronic coins in the slot. But it’s fun and the graphics are huge and it hasn’t really aged badly. Providing you ignore all the stuff about Poison’s backstory, anyway. Which isn’t mentioned here, so you can!

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

MERCS (Evercade): COMPLETED!

Posted on 10/03/2023 Written by deKay

Is it MERCS not Mercs? Everywhere seems to say it in all-caps, but why? It’s not an acronym. In this TED Talk I’ll be explor…

Not really. I don’t care. What I do care about, however, is that this, a three-player game, is one of the Capcom games built into the strictly single player Evercade EXP. Seems an odd choice to me, but then I suppose it’s another title to show off the EXP’s tate (or TATE? Answers in the comments, please) mode. Which it does, and it’s just as well because oh my is everything tiny when round the “normal” way.

MERCS/Mercs is the sort-of sequel to the similar Commando game, only it’s a lot easier (you have a health bar instead of insta-death, and when you die you just carry on rather than go back to a checkpoint) and, from what I remember from the much-played Spectrum Commando, it’s a lot shorter too. Very, very short in fact.

It was mindless fun though, and the flamethrower weapon is just glorious.

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

Lightning Swords (Evercade): COMPLETED!

Posted on 10/03/2023 Written by deKay

Oh would you look at that. My Limited Edition Evercade EXP finally arrived! And with it, a bgt pile of games – some built-in, and two Arcade cartridges. So, what will I play? Why, Lightning Swords, a game I’ve never heard of, of course!

Imagine if Revenge of Shinobi was Rolling Thunder, and you’re most of the way towards what Lightning Swords is. A sideways scrolling swordy-slashy game with hundreds of identical foes and a few bosses. You can pick up powerups which appear to do nothing, and you can do special attacks by holding down the slash button for a bit. It’s not bad, but you can see how it’s designed to chew through all your 10ps.

Bafflingly, to jump you press up. Why? This isn’t an 8-bit computer game with a one-button Quickshot II – it’s an arcade game with as many buttons as you want! They could easily have made the Evercade version respond to a second button for jump, even if that were as well as up, but no. Feels unnecessarily fiddly.

But anyway. Done. It’s not the best game in the world but it was fine.

Note: screenshot isn’t mine, it’s from the Evercade site. Would be nice if you could screenshot on an Evercade!

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

Rod Land (Arcade): COMPLETED!

Posted on 31/07/2022 Written by deKay

Now this game I have heard of. It’s one of those single screen, clear out all the baddies games like Parasol Stars and Snow Bros, only in this one you grab them with your rod and then bash their brains out on the floor. As you do.

I had forgotten, however, that there were bosses! But, and like most of the rest of the game actually, they were surprisingly easy to beat.

A very happy jolly platformer with cute graphics. Not as good as Parasol Stars though.

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, retro

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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