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64th Street: A Detective Story (Evercade): COMPLETED!

Posted on 31/07/2022 Written by deKay

Despite the name, there’s no actual detectiving in 64th Street. Sure, at the end of each level a wall of text comes up to say you found a clue to, uh, whatever the thing you’re supposed to be doing is, but actually, the game is 100% punching and kicking people. Because, it’s a Final Fight type game after all.

I’d never heard of it before, and, when I came to write this I’d already forgotten what game it was. But I do remember the gameplay and it’s fine. Nothing special, it’s not up there with Streets of Rage or Final Fight, but it’s fun enough even if it does nothing new and copies pretty much everything from those two games (which, to be fair, are very similar already!).

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

Ichidant-R (Switch): COMPLETED!

Posted on 22/12/2021 Written by deKay

When this came out, I played and completed it almost immediately. But, as I was looking for a two player game to play with my daughter – and that was a while back – I thought it’d be good to play again. And it was!

It’s a very different game when you’re playing it with someone, as it’s both competitive and co-op at the same time. You have to complete each mini-game to progress, but only one of you actually needs to do that so you compete to see who can do it first/best/whatever. This also has the knock-on effect of making the game even easier than it already was as you have effectively have twice as many chances to beat each game!

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, retro, switch

Double Dragon II: The Revenge (Evercade): COMPLETED!

Posted on 21/12/2021 Written by deKay

You know something? I’ve never been a big fan of Double Dragon. Sure, it’s OK. And yes, it’s one of the first arcade games I ever completed in an arcade (well, in a shed in a field), I don’t understand the reverence. It doesn’t have the fun of TMNT, or the style of Streets of Rage, or the depth of River City Ransom. But here we are.

The main reason for playing it was because my daughter wanted another two player game to play through after Wizard Fire and this was just there on my Evercade. Is it OK that she likes games where you punch people in the face? That’s fine, right?

So we played through it, used a billion credits on the end boss because that’s what happens in arcade games so they can extract the maximum number of ten pees from your pockets, and watched the ending. Hurrah?

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, double dragon, evercade, retro

Wizard Fire (Evercade): COMPLETED!

Posted on 18/12/2021 Written by deKay

The sequel to Gate of Doom, apparently. Well, it’s obvious when you play but not so much from the titles of the games. Although they’re called Dark Seal and Dark Seal II in some regions so I suppose that makes sense. It also doesn’t say “I’m the wizard!” any more, which instantly loses it a million points.

It is a bit better in terms of clunky-flickeryness, and the magic system is improved: Previously it seemed random which effect you’d get but now it appears to be linked to which character you choose. Gameplay is almost identical though, but levels are worse designed and the final few are just throw hundreds of baddies at you just to make you give up your (real) money. Ha ha suckers! I can just press Select!

We again played it in co-op, and enjoyed it a moderate amount, but it’s really not as good as other similar games.

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

Gate of Doom (Evercade): COMPLETED!

Posted on 18/12/2021 Written by deKay

“I’m the wizard!” it shouts as you choose to be the wizard when you start the game. Stupid, but it stuck in our house.

I wasn’t the wizard though, my daughter was. I was the knight. In this scrolling fighting game, not completely unlike Golden Axe or Gauntlet III, each character has different skills but as you die one hell of a lot regardless it doesn’t really matter that much. Yes, it’s a coin-muncher but as it’s on the Evercade the coins are simply pressing the Select button so it’s a bit cheaper that at the arcade.

Not that I ever played it at the arcade, because I’d never even heard of it until I saw it on this cartridge.

It’s OK. Very flickery, probably pushing the hardware a bit too much with the big sprites, but it’s mindless killing and there’s nothing wrong with that, right?

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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