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Mr Driller 2: completed!

Posted on 05/03/2026 Written by Xexyz

Is it possible to complete a Mr Driller game? Well, there is a story, and a set of difficulty levels with a narrative connecting them, and once I completed the highest difficulty level I saw an ending scene and credits and a screen that said “The End” on it. So yes, it is possible. That doesn’t mean I’m not going to play it again, though; it probably means that I’ll stick to normal difficulty rather than hard.

I have a Mr Driller 2 cartridge for the GBA (which, I believe, I bought for a pittance in the US once), and I have played it a lot on the Game Boy Micro at various times over the last couple of decades. I’ve never completed the Egypt stage, though, but recently I noticed the game’s release on the Switch Online service and thought I’d give it a go.

Maybe the Game Boy Micro d-pad wasn’t up to the task, since on the fourth attempt on the Switch – using my 8bitdo controller – I got to the bottom of the well. It being a US translation, everything’s measured in feet instead of metres, and the target depth is 10,000ft. I understand in the original Japanese this was 2,000m, meaning that Mr Driller in the US is 52% taller than his Japanese counterpart. There are breaks every 500m, transitioning to new types of level – the number of colours, prevalence of X blocks, appearance of star blocks, formation of X blocks around the air capsules – and quite often I would finish a level with very limited air, hoping the next would be either a two-colour stage (where chain reactions clear half the level, allowing you to grab multiple air cannisters at once) or one with helpful X block obstacles. I was crushed once, and ran out of air twice, but having been awarded an extra life on the way down (for, I guess, score related reasons) I was able to complete the game with 10% air left.

I don’t think I physically breathed for the last 500m.

The resolution betrays this as a handheld game.

I may have completed the main game, but there was one more surprise. On starting again, there’s a new extra hard stage – the North (Pole). Once again it’s 10,000m, but the levels are much harder. The first two have virtually no air available, meaning the third level is a welcome break with capsules here there and everywhere. The pattern repeats a few times, with levels starved of oxygen, meaning that if you don’t start them with a full tank you’re going to die. There are other levels where the air is buried under many patterns of X blocks, necessitating an excavation to release the air. It’s not easy; my best is 9610ft which was agonisingly close, but the last level is one of those with virtually no air and I started it on my last life with 25% in reserve.

Filed Under: Gaming Diary Tagged With: completed, Emulation, game boy advance, switch

Virtual Boy Wario Land (Switch 2): COMPLETED!

Posted on 17/02/2026 Written by deKay

Yes! I was one of those idiots that paid SIXTY SIX POUNDS for a piece of plastic that you put your Switch (or Switch 2) in, so you can sit awkwardly while playing games made for one of the worst consoles ever made! It’s like having two red-tinted Game Boys stuck in front of your eyes that you can only really play at a table (or, as I did, on the sofa with a teetering pile of lap cushions), all so you can get a not especially impressive 3D effect in some poorly realised games. Idiot.

Just lookit though. LOOKIT.

Although I’ve never owned a Virtual Boy, I have played on a few and can say that this Switch peripheral manages to recreate the ridiculous of the original flop console admirably. With my Nintendo Online subscription I also get access to 7 games (about a third of those ever released – most of the rest are on the way), and having tried them all only Virtual Boy Wario Land really works.

And, against all the odds, it’s great.

It’s a pretty straightforward platformer, with about 20 levels and some power ups that let you smash blocks or shoot fireballs, but the 3D comes in as there are “front” and “back” layers to the playfield. Much like Mutant Mudds, I suppose, which I know came much later. There are special blocks that “throw” you in and out of the screen, as well as pipes and doorways that sometimes do the same. Some of the levels are almost 3D mazes as you try to find a key to open the lift to the next level. Every few levels you get a boss, which also tends to swap plane in some way or another.

The 3D effect is subtle, but it’s nice. I don’t think the game would have suffered by being a straight Game Boy or SNES title, though. It’s hard to see from the screenshots how well it works because it seems so damn dark and the dual-screen thing (one for each eye) means you lose the 3D completely. But anyway, nice game shame about the delivery mechanism, I suppose.

Filed Under: Gaming Diary Tagged With: completed, Diary, retro, Switch 2, Virtual Boy, wario

Super Mario World: completed!

Posted on 06/02/2026 Written by Xexyz

I didn’t get lost again, but that was largely because the game’s designers had finished messing around with the world map and everything was fairly linear from that point. I did find a couple of extra exits on Chocolate Island, but maintaining my aim of ignoring the red blinking markers and just pushing through to the end, I finished off Wendy and progressed through the shipwreck down to Bowser’s hidden valley, previously submerged beneath the suspicious big empty sea in the middle of the map.

I was expecting the Valley of Bowser to be more difficult, in fact, but actually the levels themselves didn’t present much of a challenge. There was one annoying level where the big moles kept getting in the way and I couldn’t find the way out the level, meaning I died a couple of time running out of time, but one I realised that I could go out and get a Yoshi, and then eat the moles, things became easier.

What was tricky was the final boss battle, and I felt I was fighting against the controls much more than in the rest of the game. To defeat Bowser you had to attack him from above, and the only way you could do that was to jump on one of the clockwork bomb things he was throwing down to stun it, grab it, and then throw it up so that it would land on Bowser’s head as he swung his ship back around. Obviously, this had to be done while avoiding the other clockwork bomb things and his ship.

Peach really needs a better tailor.

Still, it only took me a couple of goes, and then I saw the credits, meaning that the game is completed. Sure, it’s not completed completed, since there are a lot of secret exits I’ve not found, and I believe there’s a star world somewhere to be discovered. I’ll park it here, much as I did with Galaxy and 64 and Odyssey, and plan to come back to it one day soon.

Filed Under: Gaming Diary Tagged With: completed, Emulation, SNES, switch, Switch 2

Fantasy Life i: The Girl Who Steals Time (Switch 2): COMPLETED!

Posted on 05/02/2026 Written by deKay

Almost exactly 11 years ago, I played and completed (and then played some more) the original Fantasy Life game on the 3DS. I really enjoyed it, and after all this time I was excited to play the sequel.

Only, it isn’t really a sequel. There’s nothing, plot wise at least, that links this game to the previous one. Sure, the mechanics and graphical style are nearly the same, but there’s no story continuation or even, as far as I can tell, any shared characters or history. Actually, “history” is one of the main plot points in “i” (no, it’s never explained what the “i” is for), since the game takes place in two different eras, 1000 years apart. Gameplay-wise, it isn’t too different from before – choose a Life, level up by doing Life related things, complete quests for people, and so on. So it’s similar.

One big difference, is that you’re pretty much forced to change Life (a Life being a trade or character class) as you progress. In the first game, I completed the story without ever swapping from my Paladin Life, but in “i” you can’t do certain story-based things without changing to be a miner or an alchemist or whatever. Swapping between Lives is a big thing, and as each one levels up separately, there’s a lot of grinding. Certainly more than I remember from the original, and my play time – over 50 hours by the end of the game (with some Lives still untouched) compared with less than that to 100% the original – showing it in cold hard stats. Some of that extra time is that there’s more to do, but a lot is grinding.

Thankfully, a lot of the grinding is done by exploring a separate, and huge, game area called Ginormosia. Here you can level up by chopping trees and swording bees and whatever else, unlocking new companions when you complete shrines you find, and making areas of this continent level up too. It’s fun to just wander and complete challenges like fighting or farming while you grind. I also found a way to quickly level up a new Life. Get one of your miner companions to mine ore while you hang around as an artist or carpenter, and when they are done you get a all the XP. With a miner on level 50 and some level 40-50 ore, you can get your “new” Life from level 1 to level 40-odd in minutes.

In terms of plot, there’s stuff about you and your archaeologist mate flying a dragon to an island, then getting separated as you end up in the past, and then lots of back-and-forth between eras while you build a new village in the present (in a definitely not Animal Crossing type way) whilst finding items and advancing your Lives in the past. There’s loads to do, millions of items, weapons, foods and furniture to craft, people to meet, side quests to complete, and that’s before you even hop over into Ginormosia or do the dungeon tree thing or the dream world stuff. What are they? Well, Google exists.

So, I completed the game as (mainly) a Mercenary, swapping to most of the other Lives along the way. I’ve already made a start on trying to get them all up to at least Expert rank, and have started the other Lives too. Still lots to do, and still having a lot of fun. Is it as good as the original Fantasy Life, though? Well, there’s certainly more, but I’d say overall, it loses a bit of focus as a result. Still excellent, but not quite as excellent.

Filed Under: Gaming Diary Tagged With: completed, Diary, fantasy life, Switch 2

End of January – C’est Magnifique

Posted on 01/02/2026 Written by gospvg

Play

Clair Obscur Expedition 33 (PS5) - Completed

Believe the hype!

Just tick off the checklist below and go and play.

1. Do you enjoy turn-based action RPGs like the old school Final Fantasy games?

2. Do you enjoy a story with a great cast of characters?

3. Do you enjoy a lovely soundtrack and gourgeus graphics?

It also has waterfalls!

Star Wars Outlaws (PS5) - Playing

Sticking with the physical backlog time to enjoy some science fiction action with Star Wars Outlaws.

You play as Kay Vess a young theif/scoundrel who has to escape her home planet after a heist mission goes wrong, with her companion Nix she escapes and lands on Tosharra a planet covered in windswept plains & canyons.

You can explore the planet on your speeder and find treasure, interact with one of the many factions including the Imperials to unlock contracts & missions. You also have the Trailblazer ship to explore outerspace & begin your adventure!

Yes, it has waterfalls!

 

Tiny Tina's Wonderlands (PS5) - Playing

The Claptrap Boys are back! with a weekly PMG enjoying another Gearbox game in Tiny Tina's Wonderlands which is set in a fantasy-themed tabletop world. It plays just as you expect, you get lots of missions and lots of loot!

I've gone with the Spore Warden class which also has a toxic mushroom companion that helps attacks nearby enemies.

It's good to be back playing with the crew and thankfully everything worked smoothly with party chat! 

The game also has waterfalls! 

 

2026 Gaming Resolutions

1. Purchase no more physical games until I have reduced my backlog to 3 titles (currently at 13!).

Still intact reduced down to 11 (Started Star Wars Outlaws/Tiny Tina Wonderlands).

 

2. I did well in 2025 and avoided buying the PS5 Pro and Switch 2, I need to keep that going in 2026, no new hardware purchases except if required PS5 controllers.

Still intact, nothing purchased.

 

3. I have £80 on PSN credit and this all I can use until I reduce my digital backlog to 10 titles (either by playing or dropping, currently at 35 games). No more shopto top up codes!

I will renew PS+ at the essentials tier in November, I don't need the extra tier it just adds more titles to my backlog!

Still intact, no new games purchased, I spent £13.99 from the exsisting PSN credit on Star Wars Outlaws season pass.

 

4. I did really well this year with FOMO, I did not go back to Fortnite even with the Simpsons map or the BTTF skins, I also avoided purchasing Arc Raiders. I don't have the free time for these type of games. Need to avoid the hype and just play what I already own.

Still intact, I have been tempted by ARC Raiders but thus far have managed to avoid being weak! 

 

Backlog

Digital Games (37) - +2 added The Witcher 3 DLC that I purchased a few years ago but have never played.

PS+ Subscription - I scrapped the PS+ Extra list because it is not a backlog for games that I have purchased just titles that are avalable on the subscription service that I want to enjoy.

PS+ Monthly (19) - Unchanged, my main focus in on the Physical Games list.

Physical Games (11) -2 Started playing Star Wars Outlaws & Tiny Tina's Wonderlands

Total = 67 Games


Shopping

Star Wars Outlaws Season Pass £13.99 (from exsisiting PSN credit)

2026 Target is spend less than £100

 

Want

I did enjoy playing the demos of Tainted Grail which scratched my Skyrim itch & Dragon Quest VII Reimagined just looks gourgeus!

Both added to the wishlist. 

 

Bin

Nothing at all this month.

Filed Under: Gaming Diary Tagged With: Clair Obscur, completed, Playstation 5, star wars, Tiny Tina's Wonderlands, UGVM

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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