No, you shut up. It’s my game. I’ll play it if I want. I said shut up. Stop laughing.
One credit. Start to finish. Bosh. Done.
We shall speak no more of it.
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Posted on Written by deKay
No, you shut up. It’s my game. I’ll play it if I want. I said shut up. Stop laughing.
One credit. Start to finish. Bosh. Done.
We shall speak no more of it.
The post 3D Altered Beast (3DS): COMPLETED! appeared first on deKay's Gaming Diary.
Posted on Written by deKay
It was never the best of Sega’s arcade games. Impressive as it was, with the hydraulic cabinet and fancy (at the time) scaling sprites, I never really found it very much fun. I bought the Mega Drive “Super” version, which had neither of those selling points and it was dire. I wasn’t expecting much from the 3D update.
And I was right. It’s pretty poor. The 3D works well, and it has all the nice touches other games in the 3D Classics series have, like tilting display and “cabinet noises”, but it’s short, easy, and boring.
Much easier than Super Thunder Blade was, in fact. Not sure why that might be, but I’m sure that was a lot longer. I certainly never completed it, anyway. I don’t think I’ll be playing this again – the into the screen levels are fun but very short, and the vertically scrolling bits aren’t a patch on other shoot ’em ups.
It’s no Afterburner.
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Number two completed from the Sega 3D Classics Collection. It started off very easy, but by stage 14 or so it was nigh on impossible. My tactic near the end was to place stuff as quickly as possible almost anywhere, then hope I’d done enough, unintentionally, to set up a few chains.
It seemed to work, but there were so many near misses and failures.
Unexpectedly, the final boss (“Satan”, although very different looking to any Satan you might think) was very easy to beat. Or I was just lucky?
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Posted on Written by deKay
Number two completed from the Sega 3D Classics Collection. It started off very easy, but by stage 14 or so it was nigh on impossible. My tactic near the end was to place stuff as quickly as possible almost anywhere, then hope I’d done enough, unintentionally, to set up a few chains.
It seemed to work, but there were so many near misses and failures.
Unexpectedly, the final boss (“Satan”, although very different looking to any Satan you might think) was very easy to beat. Or I was just lucky?
The post 3D Puyo Puyo 2 (3DS): COMPLETED! appeared first on deKay's Gaming Diary.
Posted on Written by deKay
I’d never even heard of Actual Sunlight, so I was a little surprised to not only find it sat there on my Vita, but also to find myself playing it. Wait, what? A Vita game? Here? With my reputation?
It turns out it was on PS+ a while back. I dived in. Oh god.

When a game starts telling you to commit suicide, you know you’ve made a mistake playing it. Sure, it’s telling your character to do it rather than you the player, but the exposition of Evan Winter’s dreary, dead-end life – with his high tech trinkets that do nothing to make up for his non-existent love life nor his pointless, joyless job – rings a bell for many people, I’m sure.
Go to the roof, and jump off.
Actual Sunlight is a narrative discovery game, following Evan’s mundane activities as he gets up, has a shower, laments his existence, and heads off to work. Or the roof of his apartment building, if you decide to try and end it all. It’s a spoiler to tell you there’s no real choice in the matter, but a one worth spoiling as it’s as much about the journey as it is the destination.

I didn’t enjoy playing it. I don’t think you’re supposed to. Everyone you talk to is miserable, and playing it makes you miserable. Still, it was interesting, I suppose, watching Evan descend seemingly into schizophrenia as he converses with himself, acts out a life he could have had, and ultimately takes himself to the roof after all.
The opening titles warn you that Actual Sunlight deals with difficult and mature issues. I’m not sure it actually deals with them, but they’re certainly represented. Probably best to avoid the game completely if the themes here are likely to cause you distress. An odd choice for Sony to push as a PS+ title, I’d have to say too.

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