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3D Afterburner II (3DS): COMPLETED!

Posted on 06/02/2015 Written by deKay

tumblr_nilnmo6png1svmpf2o1_400Yes, I’ve returned to another incomplete game to finish it off. Technically, I had already completed it, but I’d not managed to finish Special Mode which is unlocked after reaching the end of Arcade Mode. I’d had a couple of attempts, but failed. Unlike Arcade Mode, you can’t restart from any previously reached stage on Special Mode – you have to start from the beginning each time. Annoyingly, I’d reached the final stage on one of my attempts, then lost the last of my lives.

I fared better today (probably because I hadn’t previously realised you got a “bullet time” button in Special Mode), beating the final “boss” (he’s not really a boss) and learning the Truth About Tom. Actually, it’s still pretty uncertain as to whether Tom is a traitor or not. Or perhaps he was cloned by the enemy. Who knows. It doesn’t matter.

Filed Under: Gaming Diary Tagged With: 3ds, afterburner, completed, Post, retro

Blok Drop U: completed!

Posted on 04/02/2015 Written by Xexyz

Not the most taxing game, I managed to finish this in about thirty minutes.  The idea is that you start with a screen full of blocks and you tap on the grey ones to get rid of them, with the aim of getting the single red block to rest on a stable surface.


Unfortunately the red block is a bit bouncy, so dropping it from such a height probably won't work.  Instead, by getting rid of some of the blocks and causing the rest to collapse in an organised manner, you need to get the red block to rest quite gently.


That's the idea, at least.  The problem is that it just feels a bit too random as to whether things will happen in the way you expect, which is a fatal flaw in a puzzle game.  On some levels I ended up doing the exact same thing a few times and eventually got past the level when the red block happened to bounce in the way I intended.  At other times I carried out a very controlled descent and the game still didn't let me complete the level - this is blatantly safe:


Anyway, half an hour later, and it's all complete.  i can't see myself going back to it; I'm just glad I got it for roughly 40p.

Filed Under: Gaming Diary Tagged With: completed, wii u

Weapon Shop de Omasse (3DS): COMPLETED!

Posted on 04/02/2015 Written by deKay

tumblr_nj61z6rgrv1svmpf2o1_400And that’s it! By the end it got pretty easy, as I realised that you only really need to make weapons for the main characters and fob off the NPCs with whatever you have in stock that most closely fits their request.

The final hour or two was mainly waiting. Each main customer came in one at a time, wanted “the ultimate weapon” to defeat the Evil Lord, and then came back a little later after I’d forged it. For a few of them, I’d already made the best weapon, but to kill time I forged new ones in case I managed to improve the stats through better forging.

tumblr_nj61z17nxj1svmpf2o1_400The forging in general was pretty hit and miss (ha!), as it wasn’t always clear which bits of metal you were supposed to strike and which you weren’t. Still, I struggled through without much difficulty, and late in the game I realised that doing badly in forging was actually a bonus as it mean you got more hits in and thus better stats. Which seems a bit backward. Improved things further by making use of the heating up and cooling down options, which I’d ignored early on. Also ignored were the additional “ingredients” for the weapons which supposedly improve them, but I found superfluous and usually just added them at random just because they were there, or just didn’t bother.

tumblr_nj41qm9ahs1svmpf2o1_400Technically, the game was completed once my first customer beat the Evil Lord, but you get an extra achievement (or Feat or Accomplishment or whatever the game calls them) for getting everyone to beat him so I did that. Apart from the coward bloke who just ran away, but it appears that was what was supposed to happen.

Then I found out that I could have avoided all the waiting by holding down the L button to speed up time. Sigh.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, weapon shop de omasse

Another World: completed!

Posted on 02/02/2015 Written by Xexyz

I continued to play this on the 3DS for convenience.  I was quite close to the end, it seems - after fighting my way past a group of guards, assisted by releasing animals that attacked them, I was escorted to a big tank thing which was then repeatedly attacked, and I had to prod at various buttons to fire my escape pod into a public bath. 


I then ran away from the shooters, following my friend, before falling down a hole and being saved by an enemy.  Why he didn't let me drop I have no idea.  He kicked me over and was about to kill me when buddy intervened, leading to a big fist fight.  I crawled over to the control panel ... very slowly ... then killed the baddie as he walked towards me.


I teleported up through the ceiling, and was initially worried by the big bird thing until I realised it was the way out.



Hooray!

Filed Under: Gaming Diary Tagged With: 3ds, completed

Picross e5 (3DS): COMPLETED!

Posted on 31/01/2015 Written by deKay

tumblr_niyhgz3gd61svmpf2o1_400I do like a bit of Picross. Considering it’s a puzzle game that requires thought, I can lose hours to it by switching my brain off. Seriously – the puzzles complete themselves after a while. It’s like a reflex or something.

Picross e5 is exactly like Picross e4, so if you’ve played that you know what to expect here. The only slight surprise is that they’ve managed to squeeze some extra pixels out of the bottom screen and throw you some 20×15 size puzzles for the first time – 15×15 being the previous max. There aren’t all that many though, with the majority of the game being 15×15.

Maybe for Picross e6 they’ll stop pretending anyone actually uses the stylus controls (nobody does, you idiot) and just go all out on the top screen instead. Pretty sure they could squeeze a 30×20 on there.

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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