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Uncharted: completed!

Posted on 16/04/2014 Written by Xexyz

They did introduce something new - but hardly innovative.  It turns out that the treasure is cursed, and all associated with it turn into the undead.  Yes, it's yet another game where you get to fight zombies.  These aren't the shambling hordes of Resident Evil, these are agile and quick and vicious.  These are just horrible.

While I did find the three-way battles between Drake, the zombies, and the mercenaries pretty clever, the general tone of the game was worsened by their inclusion.  I'm sure that many would argue that they were crucial to the plot - don't take the gold off the island, it'll make the world cursed! - but it could have just been a disease inside the golden statue instead.  Maybe it's just that I don't like things jumping out at me.

So, Drake went into the tombs, found Sir Francis, found the zombies, worked out that the gold was cursed.  There were some clever platforming bits around a 3D maze, where I had to follow signs marked either II, V or VII, which would have been a clever puzzle if it wasn't for the very obvious notes shown at the start of the section.  Unfortunately the platforming bits kept on being broken up by more mercenaries appearing from nowhere.  Also unfortunately, Drake died many times on the platforming bits because the controls are just a bit woolly.

Right at the end, there was a section where Drake had to chase the real enemy, and I kept failing it because unlike the rest of the game, there was a time limit.  I had to run past lots of zombies and mercenaries, shooting without aiming, and then jumping onto the treasure as it was hoisted into the air.  The final level thankfully had no zombies, but lots of sniping, rocket launchers, and an invincible enemy who ran from area to area.  The final battle had me foxed for a while until I realised I had to brute force it, rather than taking cover I just had to make Drake rush the enemy as he reloaded.

So, game finished, and I immediately went back to the first couple of levels to try to understand the plot a bit better, having forgotten about it in the years since I started the game.  I found a few more treasures by exploring, and was struck by how different the first couple of chapters felt, before gun-toting enemies turned up.  If only there was more of that during the game.

Anyway, while I've been a bit down about the game in my write-up, I was keen to continue it, and must admit that it's been well worth playing.  I hope that its sequels have learnt from the progression in game mechanics over time, and I'll move onto Uncharted 2 at some point soon.

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

Deus Ex Human Revolution – Completed

Posted on 14/04/2014 Written by gospvg

I have not played the earlier Deus Ex games but if they were anything like Human Revolution then I pray for a HD remake so I can play them. Everything from the soundtrack, combat, stealth, hacking to the character voices was spot on.

I eventually unlocked all the abilities earning enough experience points & purchasing piraxis kits.

So many choices throughout the game that effect the outcome of the plot & none more so than your final decision.

If I had more time I would definitely play the game again to try and earn one of the more difficult achievements & see the alternative endings.

This game is so enjoyable that it has to be added to the Top list taking the number to 34.

Filed Under: Gaming Diary Tagged With: completed, Deus Ex Human Revolution, Xbox 360

Dear Esther (Mac): COMPLETED!

Posted on 13/04/2014 Written by deKay

esther0027I’ve had this sat on my Mac’s hard drive for some time now, but being a non-console game it never crosses my mind to play it. Not least because connecting up a TV and a controller and so on… Today I had a couple of hours free and a game a couple of hours long was available, so Dear Esther came out.

First, I should point out this isn’t a game. I know there are people who would argue that it is, but it’s no more game than it is fish. It’s a story wrapped in a mostly linear walk around an island. A confusing, broken story relayed out of order in paragraphs both lucid and on the edge of insanity. Walking to various places triggers a section of plot, and eventually your wandering leads you to the radio mast you can see in the distance from the very start of the game.

paul0033And there it ends. Along the way, if you’re lucky, your exploration will reveal a little about who you are, who Esther is, and why you’re on the island. Or it won’t, as these story snippets are apparently random.

I think I found enough to make a sense of the proceedings. Perhaps not the sense, but I can certainly make some organisation of the information my playthrough revealed. Er, not playthrough. As that implies a game. Which this isn’t. No, really – you do no game stuff.

jakobson0017But was it good? I don’t know. I’m glad I experienced it (narrowly avoided saying played there), and it was pretty and clever, but I’m not sure how much more I got out of it via this medium rather than by just reading a short story. It didn’t help that you move so slowly, artificially extending the length of the notgame. It took me only about an hour and a half in total, and even though the vistas were nice and the cave drawings and chalk scrawlings added a little, I think I’d have preferred more wordy exposition in that time, or less time.

Filed Under: Gaming Diary Tagged With: completed, dear esther, Mac, Post

Completed – Football Chairman

Posted on 10/04/2014 Written by gospvg

After winning the Euro Shield & finishing 1st in 76/77 season. The 77/78 season saw Oxford United complete the Quadruple winning all three domestic cups & taking the Champions League.


There is now nothing else left to achieve so I'll walk off into retirement.



Filed Under: Gaming Diary Tagged With: completed, Football Chairman, iOS

999: completed!

Posted on 09/04/2014 Written by Xexyz

It was the good ending - I had managed to fulfil all the requirements through the story (more by luck than judgement, I fear), so I found out about the experiments of the past, the identity of Zero, the way that bracelets worked, and the truth behind the multiple doors marked with a 9.  If you're going to play this yourself, don't read any further.

There were many questions left unanswered.  Of course, the whole game ends on a cliffhanger note - where are June and Santa, what was Lotus doing by the side of the road, will the timeline heal itself to allow Akane to live?  Was Akane there the whole time through the story, or was she just imagined?  When she felt faint, was that because Junpei was facing puzzles that might have led to him being unable to get to the incinerator?

Some of the mathematics towards the end of the true ending were a bit of a stretch, as well.  Suddenly moving to base-27 and then converting that to a digital root was very odd.  Revealing that June's bracelet was number nine means that there were two number nine bracelets and no number six - but a convenient O which is six as a digital root.  It felt that after playing the game according to the rules, everything was being broken at the end.

Still, an intriguing game, which shows how videogames can present a story in a way that film or books cannot.

Filed Under: Gaming Diary Tagged With: 3ds, completed, ds

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93: A Playdate In The Back Room of Ann Summers
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Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

93: A Playdate In The Back Room of Ann Summers
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93: A Playdate In The Back Room of Ann Summers
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92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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