Phoenix Wright Ace Attorney: Dual Destinies: Turnabout Reclaimed: completed!
Yes, an orca.
Having the case split into two worked quite well, as otherwise it could have become a little excessive in length. Towards the end of the second case there were a number of clever twists which referred right back to the initial investigations, and the cast of characters was exactly the right size to avoid confusion. The only story-related point which did seem a little off was the marginalisation of Prosecutor Blackquill, whose role seemed to only consist of taunting Phoenix from time to time.
As ever, there were some excellent bits of writing in the game, spoilt only by the occasional typo. The judge in particular was well written, with his amazement over the orca (and distraction by the penguins) well thought out. His constant mistake over hip-hop music was the most amusing though.
The case-specific characters were a mixed bunch. Initially I couldn't stand Dr Crab, but I warmed to him towards the end of the game, although I'm annoyed by the way that characters flat-out lie with quite flimsy reasoning at times. Some of the later parts of the case revolved around the system he ran (which was "illegal" - I think there was a bit of an error in translation here, I think it was probably meant to simply by unapproved), which had one of the most awkward abbreviations ever.
Sasha' on the other hand, I immediately liked as a character, but she very quickly revealed herself to just be a bit shallow and whiny. Her constant fish puns tailed off in the middle of the game, only to see a resurgence at the end.
Finally, Marlon Rimes ... amusing and unlikable, and an obvious villain from the start. He made me laugh many a time, particularly when his solid evidence revolves around him rapping that he didn't do it.
No more Phoenix Wright for a while - this makes me sad.
3D Streets of Rage (3DS): COMPLETED!
This is not what I expected one of my first completed games of 2014 to be, what with having got A Link Between Worlds and Duck Tales recently. Something made me want to buy and start playing this yesterday (perhaps because I’d just finished Steamworld Dig), and I finished it today.
It’s the same game as it ever was, although you’ll notice I opted for the Japanese version (mainly because I’ve never played it). It made little difference bar the title screen and the small amount of text though.
The 3D effect, however, is impressive. Like 3D Sonic the Hedgehog, it’s entirely superfluous, but the sprites just look gorgeous in the 3D playfield.
There were no surprises – I’ve completed Streets of Rage $hlmun times before after all – but I enjoyed it a great deal. I also found a tactic to deal with the “Blaze Twins” that I don’t think I’d ever realised before: Blaze’s reverse kick. Excellent.
SteamWorld Dig (3DS): COMPLETED!
First game of 2014 to be completed! Woo!
I was a big fan of the 360 indie game Miner Dig Deep, and many years ago loved Diggers on the Acorn and Amiga, and it was my enjoyment of those two games that made me want SteamWorld Dig. The stars aligned and I was given some eShop credit just as this was on offer, and so I snapped it up.
I’m glad I did. It’s very much in the same vein as those two games I’ve already mentioned, with more combat and much more impressive graphics. Being able to wall jump gets rid of the concern you might dig your way into an inescapable pit, and the ability to carry a teleporter (which takes you back to the surface) means you never need to be too far from home, and the upgrades shop.
It’s a short title (I clocked it at just over five hours), but it’s well worth the journey. The only real downside to the length is it’s difficult to stop playing so the end comes all too quickly.
Attack of the Friday Monsters (3DS): COMPLETED!
This is another one of those “Guild” games – short, experimental titles that were originally in a compilation in Japan, but were released in the UK as separate digital only games. I’d been interested in getting it for a while as people had said it was a fun little story in a slightly bizarre setting, and I’m a fan of strange and obscure Japanese games. However, when it came out I had lots of other games to play and no eShop credit.
It’s currently on offer, so a couple of days ago I bought it. And, within three hours play, it was complete – not that the shortness matters, as I went into the game knowing it was short.
The plot is a bit confusing, consisting of a quiet 1970s Tokyo suburb, its residents, and giant 70′s style monsters that appear each Friday night, which somehow doesn’t really concern any of the locals. Coincidentally, or not – you decide – the local TV station films their show about giant 70′s style monsters on Fridays. But then there’s some other plot about aliens, and how they may or may not be controlling, responsible for, or fighting the monsters.
You play as a young boy who has recently moved to the area, and much of the game is his interactions with other children from his school, his parents who run the local laundry, and other local residents – some of whom are a little… odd. You help solve minor incidents, riddles and relationship issues, all the time collecting “glims”, which you exchange for playing cards. You use these cards to “battle” the other kids in a variant of scissors, paper, stone. If you win, you get to be their “boss”, and they open up more information for you.
Anyway, the story is sort of gentle and sweet in a Ghibli sort of way, and certainly kept me hooked. Once completed, the game lets you continue to tie up a few loose ends and finish your card collection, but there’s no obvious way to solve all of the remaining side stories and a search of the internet shows pretty everyone else is also stuck, so I’m not sure I can proceed. Still, at least the main story is done.
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