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Mega Man 6 (Wii U): COMPLETED!

Posted on 29/12/2014 Written by deKay

MASTER_OF_TOMAHAWKAfter the slight drop in quality that Mega Man 5 brought to the series, I was glad to see that things improved for the final NES Mega Man outing.

As I’ve mentioned before, each game so far has added some new move, add-on or feature to the series. Mega Man 6 sort of brings two, as Rush is removed as a rocket/trampoline and becomes a sort of exoskeleton for Mega Man, giving him two new powers – a jetpack (which works for a very short amount of time) and a power suit which allows you to break cracked blocks (much like Guts Man’s power from the original Mega Man) and destroy some otherwise invincible enemies.

Roided_Up_Mega_Man_in_Secret_Room_WorldMost of the levels also include branching paths, including two different locations for the final bosses in each of the first 8 stages. Finding the alternative location results in an extra item in addition to the power that the boss normally leaves behind. Four of these items are the letters BEAT, which provides you with, obviously, Beat from Mega Man 5. I had to redo one of the levels to get the B as I’d missed it, but it wasn’t worth doing as Beat has absolutely no use anywhere in the entire game.

Impossible (3)Once more, the difficulty of the game has been reduced, meaning that apart from Mega Man 5, the games did get progressively easier as the series went on. In 6, this was in part because of the abundance of E-Tanks, but also because of the ridiculously simple to beat final boss(es) and some of the alternate routes in the levels (almost all of which I took) seemingly miss out large sections of the game.

And that’s it. All the NES Mega Man games done. End of an era, or something. Thankfully, there are plenty more SNES titles to work through next! Final best-o-meter: 6>4>5>3>2>1.

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, wii u

Titan Attacks! (Vita): COMPLETED!

Posted on 21/12/2014 Written by deKay

tumblr_ngabss4udu1svmpf2o1_1280Perhaps I was a little hard on this. I gave it another go, and found I really started to enjoy it. Yes, it’s still a Super Space Invaders clone, but the levels are more varied and the power-ups you can collect add something to the game. In fact, I not only completed Titan Attacks!, I looped the entire game twice, picking up all the trophies in the process.

Which makes it my first Playstation title where I’ve got all the trophies. Or even tried for all the trophies. It wasn’t difficult, and only took a few hours to blast through the 100 stages three times, but it was fun. First impressions can be wrong, it seems!

Filed Under: Gaming Diary Tagged With: completed, Post, psn, Vita

Titan Attacks! (Vita): COMPLETED!

Posted on 21/12/2014 Written by deKay

tumblr_ngabss4udu1svmpf2o1_1280Perhaps I was a little hard on this. I gave it another go, and found I really started to enjoy it. Yes, it’s still a Super Space Invaders clone, but the levels are more varied and the power-ups you can collect add something to the game. In fact, I not only completed Titan Attacks!, I looped the entire game twice, picking up all the trophies in the process.

Which makes it my first Playstation title where I’ve got all the trophies. Or even tried for all the trophies. It wasn’t difficult, and only took a few hours to blast through the 100 stages three times, but it was fun. First impressions can be wrong, it seems!

Filed Under: Gaming Diary Tagged With: completed, Post, psn, Vita

Completed – Ghost Recon Future Soldier

Posted on 10/12/2014 Written by gospvg

The last mission took us quite a few attempts because the enemies kept on running away & we had to hunt them down either within a time limit or could not let them run away.

For the few quid it cost us in a 360 sale it's been a decent co-op game in the gameplay element, even if the story is your typical American Oorah bullshit.

I enjoyed the co-op play in tagging enemies & going for timed sniper kills.

We swiftly move on to Borderlands Pre Sequel which I expect may well be our last Xbox 360 PMG game.

Filed Under: Gaming Diary Tagged With: completed, Ghost Recon, Xbox 360

Mega Man 5 (Wii U): COMPLETED!

Posted on 07/12/2014 Written by deKay

Tedious_boss_rush.Yes, this did take a while longer than previous Mega Mans (Men?). Not in terms of actual play time, as this came in at a little over 4 hours, so slightly shorter than Mega Man 4 (bucking the trend of Mega Man games getting longer in sequence!), but in terms of number of weeks over which I played it.

Charge_kick_doesn_t_do_anything_My excuse is HYRULE WARRIORS, which has eaten most of any game time I have. I’ll turn the Wii U on, intending to play Mega Man or UnEpic or Mario Kart 8, but ending up with Hyrule Warriors instead. Occasionally, sometimes, eventually, my finger has managed to successfully prod Mega Man 5 and I’ll play for a few levels.

This game’s “new thing”, as each game has so far added something, is Beat. A semi intelligent homing attack bird robot. Obviously. So pointless is Beat, that I didn’t even consider using it until the final boss battle.

1337As for the rest of the game, it was more of the same. You can see they were really struggling with robot bosses and powers at this point, as many were retreads of previous ones. One of the levels tried to be a bit different with a sort of jetski section, but it was frustratingly hard and, ultimately, crap. Still, at least there was nothing as rubbish as Top Man’s awful flying spin-kick power, although the Charge Kick neared it. The final boss was similar to a previous boss (in Mega Man 3, I think – at this point they’re all starting to blur into one), but somehow even easier. Especially with Beat. Disappointing, in a way.

Overall I’d have to say it wasn’t as good as Mega Man 4, but better than 3, even though this breaks my until-now perfect run of sequentially better Mega Man titles. 4>5>3>2>1. I suppose it also breaks the run of getting bigger each time too, since it’s slightly shorter than 4. 6 next? Aye, go on then.

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, retro, wii u

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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