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Guacamelee! Super Turbo Championship Edition (Wii U): COMPLETED!

Posted on 08/07/2014 Written by deKay

A_winner_is_you_Guacamelee! Super Turbo Championship Edition is an updated version of the original Guacamelee, with new areas and a new boss and some other new stuff. Apparently. I don’t know exactly what is new as I’ve never played the original. Or even been interested in it. When it came out over a year ago, I barely paid it a passing glance. Yeah, it looked quite nice, but was a PS3 title so it dropped off my radar and I forgot about it.

Then it was revealed that it was coming to more platforms this year, and I ended up reading more about it. Passively, until the magic “metroidvania” word was said. It’s like an instant interest trigger. When it was released on the Wii U, I pounced on it, and I’m glad I did because it’s one of the best games I’ve played this year.

Chozo_statues_here__metroidIt definitely is a metroidvania style game, but with added combo-fuelled fighting (the “‘melee” of the title) and more tricky platforming than is usual for the genre. But that’s fine, and they’re both great additions. As you’d expect, exploration of the world reveals new abilities (by way of “Choozo” statues, in one of several thousand Metroid references) which in turn allow further exploration of the world.

Soon your luchador hero (oh yeah, the whole game is Mexican wrestler/Día de Muertos themed) can do a massive uppercut, double jump, run up walls and fly horizontally. And turn into a chicken at will. Yes.

GOAT_FLYThese moves not only allow access to new and secret areas, but can also be used in combat to lengthen combos and assist in taking down certain foes weak to specific attacks. It’s a fighting game that requires a bit more thought than most.

In addition, the entire world is split between two geographically similar but graphically different planes – the land of the living, and the land of the dead. At various points in the game you’re taken between these two realities, but later you gain a power-up that lets you swap at will, flicking between two versions of the same area. Since some items, characters, platforms and dangers only exist in one plane or the other, swapping between two adds another layer to puzzles, exploring and platforming. Some of the most difficult platforming I’ve ever come across, in fact, once all your powers and abilities are available.

Majora_s_Mask_vs_Mega_ManFor example, there’s an area where you must flick between each plane (twice) while double-jumping, followed by an upper-cut, to land on a wall which only appears in one of the two planes. It’s about eight button presses in under a second, in a precise order while still “steering” your man, and you have to remember to hold a direction at the end or he falls off. In the Tree Tops area of the game, I failed to reach the prize because my fingers and brain simply couldn’t co-operate successfully to navigate the clearly impossible obstacle course and my game pad almost suffered a catastrophic industrial accident.

Bosses follow the same tradition as the 2D Castlevania games by being completely impenetrable until you actually watch carefully, take your time, and only attack when absolutely safe. When you know how to beat them, they’re a walkover, but until then you feel like you’ve hit the wall and want to rage quit. There’s nothing quite the same as the feeling when you finally best them. Especially the final one. Hoo boy.

AmazingDespite the frustrations in both battle and navigation, or perhaps because of them, Guacamelee is hugely enjoyable. Metroidvania games always have a pull due to how a new ability suddenly rejuvenates the game, pushing back bedtime just a little longer while you “just see how this works” and “I wonder if I can now reach…”. The actual game doesn’t really need to be particularly impressive in order to hook me with this mechanic, but as a bonus, Guacamelee is more than impressive in most respects.

The graphical style is beautiful. The music is a fantastic arrangement of Mexican themes. The story is interesting. There are funny characters and so many references to other games, not just Metroid. Everything comes together to be fun, fluid, and moreish. I enjoyed it so much that I completed it in but a few sittings.

tumblr_n8g4rmiqfk1svmpf2o1_1280It isn’t especially long (around 6.5 hours, my Wii U stats report), but I’ve stuff left to do provided my controller can remain intact for the remainder. I seems I bumbled into the bad ending, where I didn’t collect all of the mask. Naturally I didn’t know about the existence of the mask until after I’d beaten the final boss – another nod to Castlevania titles – so even after it’s done, the game still pulls you back for more.

Anyone know anywhere selling Wii U game pads cheap?

Filed Under: Gaming Diary Tagged With: completed, guacamelee, Post, wii u

Pullblox World (Wii U): COMPLETED!

Posted on 03/07/2014 Written by deKay

P.I.M.P.That’s clearly a pimp, not a boss. And it’s the final “main” level in the game. Which was really pretty difficult, mainly due to needing to set up so many blocks before you could progress to setting up other blocks. Having said that, I’ve had a few levels which I’ve struggled for half an hour or more on, and this took less than that.

With the main 120 levels done, and the end sequence watched (or rather, played – there’s a star-finding minigame over the credits), I’m still almost 120 levels short of doing all those available. I unlocked a new set after the credits, and there’s still the other game modes to do, so still plenty of game left.

Filed Under: Gaming Diary Tagged With: completed, Post, pullblox, wii u

Picross e3 (3DS): COMPLETED!

Posted on 22/06/2014 Written by deKay

picrosse3Ta dah! There’s not much to say, really. It’s more Picross and I completed it.

I have two things to mention, though. The first is about the length of the game – it’s a good 8 hours shorter than Picross e2 (and about an hour shorter than the original), which is a bit disappointing.

The other thing is the Mega Picross puzzles. I don’t like them. They’re like normal Picross puzzles, only the numbers sometimes – but not always – span two rows or columns. For the easier puzzles, that’s fine, but some – the final one especially – don’t seem to be possible without guesswork, or at least some pretty shaky assumptions. It just adds a level of complexity that is unnecessary and unneeded.

Still, I did enjoy it, despite these two issues. Roll on e4…

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

Animal Crossing: New Leaf (3DS): COMPLETED!

Posted on 14/06/2014 Written by deKay

HNI_0088Before you complain that I can’t have completed it, because it’s Animal Crossing, hear me out. Sure, you can get 100% of the items in your catalogue. Or maybe get a Perfect Town rating for so many days. Or win all the trophies. There’s no real way to complete Animal Crossing as such, but you can complete certain goals.

I set myself a goal, and today, I hit my target.

HNI_0037What goal? To play Animal Crossing: New Leaf every single day for an entire year. And that’s exactly what I’ve done. 366 consecutive days. I’ve experienced every season, every event, every holiday, festival and scheduled special happening. 366 days. 500 game hours. Good grief.

Previous games in the series had either been played less frequently, or for fewer months in total (specifically the Wii version, where my Wii died after three months solid play and I lost my saved game), so this is the most, and most frequent, I’ve played an Animal Crossing game.

HNI_0073And it was fantastic. Never once a chore, no matter how repetitive. Always a joy, no matter the weather or villager mood. So much to do yet so little done. I’ve just realised, in fact, that I’ve not even been to the island since Christmas. I’d totally forgotten it even existed!

I’m not done yet. I’ll still play it, checking in every now and again, but I’m done with daily play. In a way I’m sad, but I’m also relieved because I can play some other games now instead.

Filed Under: Gaming Diary Tagged With: 3ds, animal crossing, completed, Post

Dungeons & Dragons: Tower of Doom (Wii U): COMPLETED!

Posted on 11/06/2014 Written by deKay

I_can_take_you.With Lego done and dusted I was all set to start on Batman: Arkham Origins but for some reason I decided to play this instead. I’ve been eyeing up the icon on the Wii U home screen for a while, thinking about finishing the other game in the Chronicles of Mystara package (I completed what turned out to be the second one a while back). So I did.

It’s not as polished as Shadow of Mystara, but then it is several years older. The graphics aren’t as good, the game is shorter with fewer branching paths, and I don’t think there are as many characters to choose from (I picked “Fighter” this time).

16bit_Skyrim.The main gameplay difference is how much more simple it is to select secondary weapons (like bows and magic) compared to the other game. This is probably down to having fewer options, but it means it’s a lot less fiddly. Having said that, they’re all pretty useless – aside from the oil “grenades” which you need to finish off trolls. Apparently they don’t actually die unless you burn them.

Can_t_be_anything_bad_behind_here__rightOh, and here’s a little hint for you: when you get asked if you want to take the long, easy route round a mountain, or the short route through the mountain BUT THERE’S A MASSIVE DRAGON WHO KILLS YOU IN ONE HIT, take the long route. Because I said “Pff, dragons schmagons”, and was asked if I was sure. “I can slay a feeble dragon!”. I was asked again if I was sure. “Yes! Let me at him!”. I was asked if I realised it was certain suicide. This went on for a while, but finally, I was allowed to fight the dragon.

Some 20 credits later, one dead dragon.

The end of game boss was a complete walkover in comparison. In fact, the whole of the rest of the game, including the Shadow Elf (who was pretty difficult, both times you fight him). Be warned.

Filed Under: Gaming Diary Tagged With: completed, dungeons and dragons, Post, wii u

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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