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Spec Ops: The Line: Completed!

Posted on 21/10/2013 Written by Xexyz

The title seems overly jovial, but in some ways it's fitting.  I'm glad I've finished the game, relieved in some ways, because the last few hours were the most harrowing experiences that videogaming has ever given me.  If you've not played the game, do yourself a favour and do so now.  Play it to completion, no matter what choices you make throughout.  Do not read the rest of this post until you've done so.

Right.

As I said in my previous posts, I was finding that there was an increasing gulf between the choices I was playing and the way my character was acting in cutscenes.  As I moved through the game, I was less and less willing to kill everything in my path, but was forced to do so as this was the only way to progress.  The path to reach the radioman was full of commentary on the people I was killing - they had wives and children, they were close to retirement, they never wanted to be a soldier.  As I jumped into the helicopter, some of the broadcasts were starting to ring true.  Were we really the good guys? What were we trying to achieve?

The game dealt with the descent into uncertainty really well.  It wasn't just the changes to characters' actions and dialogue, but little things such as the messages on loading screens and the way the characters dress changed.  Walker's burnt face and ragged clothes were a far cry from the immaculate uniforms he started in.

Not right at the start, however.  The first mission of the game is actually repeated later on, flying through Dubai in a helicopter, shooting down others.  Why are there so many helicopters, when the population is considered stranded?  Where did they come from?  Most games wouldn't have had me questioning this, since the narrative would already have been full of holes, but the world and path in Spec Ops is robust enough for things like this to matter.  There must be a reason for the helicopters, and that reason was becoming very uncomfortable.

The last few missions continued this story.  The endgame meant that I started to question everything that had happened, unsure of what was real and what wasn't.  As an example, one of the flashbacks shows the soldier and civilian hanging and Walker being told to make a choice.  These people flit between being living, breathing, struggling, and being lifeless corpses.  Was Walker imagining their life at the time, or is it now that he is seeing that they were both going to die anyway?  Or are both cases true?  They were once dead, but Walker saw them as living through his insanity or through the fact that he was replaying the passage of time in his mind as he lay dying?  Did Walker actually die in the helicopter crash in the very first mission and the rest of the game is his recollection of how he got to that point - and what would happen afterwards?

One of the great things about this game is that these questions are not answered and it's left to the player to make their mind up.  Depending on the final choice of the game - an abstract choice of whether to kill the player's demons or himself - there can be an epilogue which can reassure players that much of the game was imagined, but that in itself leads to more questions - did Walker actually kill people in his delusion or were the street empty?  Had the 33rd died long before Walker reached them?  Did his companions actually exist - and if they didn't, why did Walker's mind kill them off?

It's rare for a game to explore such deep questions and difficult situations, and even rarer for a game that does try to be more than a superficial shooter to not make a huge deal of it.  This game started as a relatively generic shooter, but transformed through its story into one of the best narratives I've experiences.  I can't recommend it enough - but you'll already know that, since you've completed it, haven't you?

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

Brothers: A Tale of Two Sons (360): COMPLETED!

Posted on 15/10/2013 Written by deKay

Urgh. I really didn’t enjoy that. And, without spoiling it for anyone else, I can’t really explain why.

I didn’t get used to the two-person, two-sticks controls. The camera caused a few issues (in the snowy area, specifically, and on the final “boss”), and it was far too easy. But they are not the reasons I didn’t like it.

No, it was the story. The last bit of the story. Far too grim for me, especially the bit you do immediately after reaching the top of the Tree of Life. After I’d completed the game I genuinely wished I’d never played it. Horrible. Even worse than that bit in Prey.

Filed Under: Gaming Diary Tagged With: 360, brothers, completed, Post, xbla

Bastion (360): COMPLETED!

Posted on 13/10/2013 Written by deKay

A beautiful game. Gorgeous to look at. Fantastic music. Fun to play. Somewhat short, and incredibly easy (I didn’t die at all, ever), but really, really good.

After a few levels, I’d settled on the Fang Repeater and Machete as my weapon paring of choice. I set my special attack as the spinning shield thing, but frankly, I never needed it. Of course, I’d pick up other weapons along the way, but until I found the Calamity Cannon I swapped back to my mainstays as soon as possible. Both sword and gun were upgraded almost completely by the end, and tore through pretty much everything in seconds or less.

Spoilers follow…

The final few levels were a bit different from the rest of the game. Not only did I acquire the ability to jump (which was needed for about three minutes, when the game momentarily became a platformer), but I also picked up a massive battering ram, which replaced all my weapons until near the end of the level.

I chose to rescue Zulf, and then a slow walk to the skyway, whilst being shot at a lot until the Ura decided not to attack any more, and then chose the “evacuate” ending.

And then stupidly started New Game+, which meant I couldn’t return to the Bastion just prior to the final level and get the other ending. Tch.

Filed Under: Gaming Diary Tagged With: 360, Bastion, completed, Post, xbla

Gears of War Judgement – Completed

Posted on 08/10/2013 Written by gospvg

Bang, bang !!
Run, shoot !!
Dead !!
Revive ME !!
Bang, bang !!
Giant creature
Shoot !!!!!!!!!!!!

Credits .......

Game completed.

Filed Under: Gaming Diary Tagged With: completed, Gears of War Series, Xbox 360

Rayman Legends (Wii U): COMPLETED!

Posted on 05/10/2013 Written by deKay

raymanlegendsBy “completed”, I of course mean, I’ve got to the end credits. See. I don’t have all 700 teensies, or a million lums, or have done all the Origin levels (I haven’t even unlocked most of them) or opened Living Dead Party, but I’ve completed the story.

I played about 60% of the game in co-op with my daughter, which was fun. She generally took on the role of Murfy for those levels where he’s a part, and she did a pretty good job too – even on the harder levels. The last 40% of the game, though, I played through myself.

It’s a great title. It’s better than Origins (not least because it contains Origins), plays fantastically, looks beautiful, and is challenging without being impossible. It is somewhat easier than Origins, however, with the final boss being something of a walkover. This was only slightly disappointing though.

However, despite all the fun and greatness, there’s a niggle that it isn’t quite as good as lots of people have said. I’m not sure what. It feels much bigger than it actually is, which might be it. Or it could be the lower difficulty. Or maybe the shortage of the excellent music levels. I don’t know.

I’m glad I got the Wii U version, though, as the 360/PS3 versions would really be missing out with the lack of proper Murfy levels and two-screen co-op. And everything said, I haven’t actually paid for it, so that was a bonus too!

Filed Under: Gaming Diary Tagged With: completed, Post, rayman, wii u

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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