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SigCorp Holiday Special: completed!

Posted on 14/05/2014 Written by Xexyz

It seems that once the story for this little additional chapter had been completed, the developers decided they'd done enough and didn't bother to update To The Moon to link to it, or even add in any saving ability.  It's short enough to not need saving, but the fact that I didn't even know that it had been sitting on my hard drive for a few months indicates that there should have been some effort to integrate it into Steam.  Instead, I had to find the game folders on my hard drive and launch the game manually.


It's not much of a game, to be honest.  There's very little exploring to be done, and it's all very linear in giving you one task to do at a time.  To The Moon may have been similarly linear, but it didn't always feel like it.


After a brief explore of the facility, and learning that people are picketing outside, the game within a game provides a reasonable distraction, being a very basic and surreal version of the first game's story.  Piloting Neil through top-down levels, avoiding "zombievas", and collecting some of the memory triggers from River and John's story.  There was a bit of challenge here, but not much.


It was nice to see Neil and Eva again, and it's certainly renewed my interest in the next game.  I can't help but feel that it would have been better to release this at a later date though ...



Filed Under: Gaming Diary Tagged With: completed, PC

Katamari Forever (PS3): COMPLETED!

Posted on 12/05/2014 Written by deKay

tumblr_n5dd6ic09d1svmpf2o1_1280I’ve completed this before, but only in one game mode – “Forever”. Randomly, my daughter asked me to play it again a few days ago (I didn’t even know she knew about it – she was two years old when I last put it on!) and I got a bit hooked again and played through it in Katamari Drive mode.

Which is basically the same game as before, only you move a lot faster.

This makes open levels with lots of things to collect a lot easier, and cramped levels (and those where you have to avoid certain objects) nigh on impossible. Still, I managed it and it was lots of fun because it is Katamari and Katamari is always fun and best and aces.

Lovely. Oh! And *PS3 GAME KLAXON*

Filed Under: Gaming Diary Tagged With: completed, katamari, Post, ps3

Super Metroid (Wii U): COMPLETED!

Posted on 11/05/2014 Written by deKay

tumblr_n5g6uku1xw1svmpf2o1_1280And that’s it. Samus saved the day (although, in the end, all she saved was herself – spoilers). The game was completed in 7 hours 40 minutes, and with a collected items percentage of 79. I’m surprised it’s as low as 79%, as although I didn’t attempt to get 100%, I did search pretty much everywhere and only knowingly missed three upgrades – two missiles that I saw but couldn’t figure out how to reach, and a Reserve Tank that I never actually saw. I got all the Energy Tanks though, as I assumed the final boss would be a nightmare and I’d want as much health as possible.

Insert_Cypress_Hill_reference_here.It’s genius, then, that how much health you have is completely irrelevant to the final fight. OK, so shooting Mother Brain Inna Jar is tricky with all the Evil Party Rings of Doom, but they don’t do a lot of damage and Mother Brain herself doesn’t attack until after the jar is destroyed, and it’s at that point health is pointless.

UmYou see, she transforms into a monster thing who unleashes everything at you, and is a rocket sponge. After all my missiles, super missiles and power bombs were depleted, she fired a multicoloured beam that drained me of almost all my energy (see? It doesn’t matter how much you have), then was about to finish me off when Baby Metroid (Oh! How he’s grown! Hasn’t he just? How adorable!) returned having almost sucked me dry not ten minutes earlier before he realised I was his mum. He then latched onto Mother Brain and appropriated her essential juices, before transferring them to me, restoring my health. In the process, Mother Brain reanimated and started attacking Baby Metroid, destroying her. Aww.

Worst_baddies_everStill, I’d recovered by then, and had a new rainbow beam power thing which made short work of what was left of Mother Brain, and then (of course!) a time bomb was triggered and I had to run back to my ship very fast. The end!

Yes, I’m aware I’ve missed out a lot of stuff from between my last post and the final boss. There’s just too much good to say about the game. I loved the pacing, the music and the exploration. There’s always something great about getting a new ability in games like this, that allows you to get past a room you were scratching your head over previously. Slowly building you up to be a virtually unstoppable powerhouse with each upgrade and item.

Almost_everything___supermetroidIt may be a game from 1994 (that’s TWENTY YEARS AGO), but it hasn’t aged. The pixels are still beautiful. The gameplay is timeless. Some people said they didn’t think it’d stand up today, especially coming to it now having never played it before (which I haven’t), but they were so very wrong. If this was a new release now, it would stand up perfectly against current titles. One of the best games I’ve ever played. I’m just amazed I’d managed to miss out on it for so long.

Filed Under: Gaming Diary Tagged With: completed, metroid, Post, wii u

Super Mario Bros 2 (Wii U): COMPLETED!

Posted on 03/05/2014 Written by deKay

Dinner_time___spoilers_for__qazimod_Super Mario Bros 2 appeared on the Wii U Virtual Console months ago. I think it may have been one of the 30p games from a year ago. Either way, I’ve not played it since it came out, although I had reached level 5.

Spurred on by playing NES Remix 2 recently, of which Super Mario Bros 2 is a part, I thought I’d best finish up the full game properly, and so did.

Look_behind_you__A_three_headed_mon_uh__snake_It was much easier than I recall from the last time I completed it, which was on the NES soon after release, actually. This is probably because all the hard bits (in particular, the bosses) were part of NES Remix 2 and in some cases were trickier there due to additional rules or being unable to use my character of choice (Mario, obviously).

As a result, I cleared the remaining few levels in about half an hour and saw Wart off without any problems.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, wii u

NES Remix 2 (Wii U): COMPLETED

Posted on 01/05/2014 Written by deKay

FINALLYI loved the original NES Remix. Even though several of the included games were, er, not of the best quality (Pinball, Clu-Clu Land, Urban Champion, Golf), the package was fun and the challenges were great. Getting Remix 2 was always going to happen.

And it happened! And all was good.

404The selection of titles this time round seems much better. That’s not surprising as Nintendo have picked some later NES titles for this sequel – Metroid, Super Mario Bros 2 (and 3), Zelda II, Kirby’s Adventure, and what I believe is what the final official NES game, Wario’s Woods.

If you’ve played the first Remix, you know what to expect here. The bulk of the game is made up from playing short sections of the NES games, often with different rules (take no damage, collect X coins, you can’t jump, etc.). The rest of the game is taken up with remix levels.

Here, the games are modified more severely, such as being all in black and white, or the screen is upside down, but some are mashed up with other games. Collect all the coins in a Mario level, as Samus, for example. Disappointingly, and like the first game, these mash up levels aren’t as frequent as you’d hope. There are more in this outing, but still very few.

Nope.It is great, and technically – due to the better game selection – it should be better than the original, but it falls a little short. One reason is that it is generally a lot harder. Perhaps some people wanted this, but I found the first game just about hard enough. Here, I’m struggling to get even two stars on some challenges, whereas I got three stars without to much difficulty (comparatively) on most of Remix 1. A Kirby challenge where you can’t deflate, and a Punch-Out!! one where you have to beat a super powered Glass Joe (quickly!) almost caused the death of my gamepad.

Another reason is there doesn’t seem to be as many games. I’ve not counted, but I’m sure there aren’t. Certainly, in the unlocked Bonus section, there’s just one – the terrible Ice Hockey game. I’m sure the original had more.

Secret_Weegi__That_s_two_I_ve_seen_now.__yearofluigiFinally, there’s the many Mario challenges. We’ve already done Super Mario Bros, so adding The Lost Levels here doesn’t really feel like adding a new game – it’s just a retread.

Having said that, there are two pretty big additions to this iteration. Firstly, despite just missing out on The Year of Luigi, is the inclusion of Super Luigi Bros. Sure, it’s just Super Mario Bros, but mirrored horizontally so you now run right to left instead of left to right. Luigi’s physics more closely match his strange jump movement of more recent games too.

Super_Weegi_BrosSecondly, there’s Championship Mode. Here, three challenges are thrown at you and when you complete them you’re put on a worldwide leaderboard. It’s supposedly set up to resemble ye olde Nintendo Championships, and works well. There’s only one set of three challenges so far, but I presume others will follow.

As you can see from the title of this post, I’ve completed NES Remix 2.  I don’t have all the stars (I’ve about 410 overall, I’m not sure how many there are in total – I’d guess around 500), but I’ve completed every challenge in the game and unlocked all the Remix and Bonus challenges (and beaten them, too).

Worst._Challenge._Ever.It’s definitely worth a purchase, and certainly a lot of fun, but some better challenge choices and more work on mashups would have bumped it up the “needometer” a little. The replay option (you can even replay how people who posted on Miiverse played, which is nice) is a great addition but ultimately doesn’t fix the few slight issues.

And the challenge where all you have to do is watch the “how to play” demo on Kirby’s Adventure? What? Who thought that would be a good idea?

Filed Under: Gaming Diary Tagged With: completed, nes remix, Post, wii u

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

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