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The Wonderful 101 (Wii U): COMPLETED!

Posted on 17/02/2014 Written by deKay

tumblr_n17nb1ocvt1svmpf2o1_1280A concerted effort over the last few days has paid off, and I’ve managed to complete The Wonderful 101!

I really enjoyed it. It’s mental, but it’s so much fun to play. OK, so the number of times you fight the same baddies is perhaps a bit too high, and drawing Unite Morphs in a narrow or enclosed space is sometimes a little tricky, but there’s just too much to love about it.

It’s so bright and happy, with plenty of funny conversations (like Red’s ability to remember and repeat everything he’s told, Green and Black having a wager on who would win “mumble mumble mumble something something with Pink” if they destroyed more bad guys than the other, and so on), and somehow manages to be a little dark and sinister too. The way the action ramps up (as does the size of the foes) towards the end of the game is brilliant – when you realise that Platinum Robo dwarfs your team, but he then is essentially microscopic compared to other enemies later on. Amazing.

The levels are varied too, with some isometric shooter sections, a couple of Rez-like into-the-screen bits (complete with lockons), and even a few bosses you have to beat Punch-Out!! style.

Yep._Platinum_are_definitely_Power_Rangers_fans.I should mention the number of references to Platinum (the team who made the game) too, as there are a lot. Platinum Robo itself wears the developers’ logo on its head, and the massive super computer that controls Earth’s defence shield is called “Mother Platinum”, and is the shape of the “Platinum 4 Point Star”. You even collect said stars as powerups in some of the levels, and there are 5 hidden Platinum Coins on each level as well.

Sadly, there’s one nasty fly in the ointment. Each “Operation” is made up of three sections (A, B and C), with each of these covering many missions (destroy a large enemy, traverse a dangerous bit, solve a puzzle, etc.). Each of the three Operation sections takes, roughly, 20-30 minutes. The problem is, that the game only saves after each section, not after each smaller mission (even though the game actually says it’s saving, and the manual says it does so). What it seems to do is save your record for that mission, with your score and rating, but not actually your progress. This means there’s 30 minutes between save points. Which is bad.

What is worse, though, is the final Operation section – 009C. It’s not 30 minutes long, being final boss after final boss (he has something like 5 or 6 forms, plus other bits and cutscenes between them). In fact, it took me almost three hours. That’s too long without a save point, took me well past my bedtime, and soured what should have been an epic final battle as I was rushing to get it done.

Still, this probably would only be an issue if you don’t have the time, or you’re shooting for high scores so have to do the 3 hour final run over and over (because you get a terrible rating if you die), but it’s something they should have fixed. Why no “quick save” after every mission, Platinum? You craft such a fantastic game and then threaten to ruin it with a silly decision. Oh well.

Filed Under: Gaming Diary Tagged With: completed, Post, wii u, wonderful 101

Super Mario Bros Deluxe (3DS): COMPLETED!

Posted on 15/02/2014 Written by deKay

Thank_you_Mario__now_why_not_do_it_all_againNintendo lovingly gave lots of 3DS owners a free copy of this GBC game (on the 3DS Virtual Console) for Valentine’s Day. Ah, bless them.

Seems that all that play on NES Remix recently has really paid off, as a I stormed through SMB Deluxe without losing a single life. OK, yes – I used the 1-2 to 4-1 and 4-2 to 8-1 warps, but I’ve never managed to do World 8 this easily. And that’s with the GBC version’s cramped level design as the screen resolution is too low…

Filed Under: Gaming Diary Tagged With: 3ds, completed, mario, Post

Stacking: completed!

Posted on 09/02/2014 Written by Xexyz

Woah, where did that come from?  Nothing about the game at all, then suddenly completed?

Stacking is sort of an evolution of the point-and-click adventure game, except rather than using objects you find in the world, you use the individual abilities of the characters you meet instead.  You do this by stacking inside them - you play as Charlie, the smallest Russian doll in the world, and the other Russian dolls are of varying sizes.  To control a doll of size 3, you need to first stack into a doll of size 2.  You directly control Charlie (or the doll which Charlie is inside), and at times this was a little imprecise, with at least one instance of the doll getting stuck on scenery.


That was a minor annoyance though, and the game has plenty of charm to overcome it.  Presentationally, it's well thought out, set in the 1930s with a silent movie art deco feel to it.  It's very clever, as well, as most of the puzzles have multiple solutions, and you only require one to continue through the story.  On the first level I did just this, but by the time I was running around a Zeppelin, I was intrigued as to how to solve each puzzle in as many ways possible.

Not only that, but there are additional challenges and special characters to collect and amusing things to do.  I'm not one for repeating things over and over again, but this game was amusing, charming and (maybe most importantly) short, and I found myself at the end of a few hours seeing the ending with the majority of collectibles from levels three and four in the bag.



I still went back to those levels though.  There are some really funny bits of dialogue throughout the game, and some of the animations on dolls is ingenious.  The Widow Chastity manages to sway her hips, even though she doesn't have any hips.


Other dolls have their own personality.




So enamoured was I with the game, that I immediately went back to the first levels and found all the collectibles there as well.  I completed the game by wrapping five dolls in bandages aboard the ocean liner, which seems a fitting end.





There's some additional content available for about £3.50 (causing the locked achievements above); I may well buy that one day when I'm tired of playing a gritty brown adventure game.

Filed Under: Gaming Diary Tagged With: completed, Xbox 360

NES Remix (Wii U): COMPLETED!

Posted on 09/02/2014 Written by deKay

Much_too_hard.I’ll say now that I don’t have all 600 (I presume) stars. I also don’t have all of all the stars for the Remix I, II and Bonus Modes. I definitely don’t have all the Three Rainbow Gold Stars for everything either. However, I consider the game completed and everything left is “extra content”.

tumblr_n0quqzdpcy1svmpf2o1_1280No, that’s not a cop-out either. I have managed to 3-star all of all the individual game challenges, netting me a gold frame around each title screen. I even managed to 3-rainbow-star one of the games. I’ve also managed to get at least 2 stars for each game on Remix I, and 2 or 3 stars on all bar one challenge on Remix II. Importantly, I passed the credits screen after finishing Remix I so technically I finished the game there, I suppose.

Haha__No.There’s only Bonus that I’m missing some challenges on. Most of them are because they’re not yet unlocked (I have 551 stars, and the next challenge unlocks at 560), but two are because they’re impossible. Namely the “beat an invisible opponent” Tennis one (it’s not hard because he’s invisible, it’s hard because aiming is impossible), and the “get a hole in one” Golf one – I can’t even get it on the green, never mind in the hole.

So while I’m sure I’ll attempt and reattempt some of the as-yet not 3-starred challenges, for now I’m calling the game completed. I’m certainly not going to try and get rainbow stars for everything, that’s ridiculous.

Filed Under: Gaming Diary Tagged With: completed, Post, wii u. nes remix

Deadlight – Completed

Posted on 06/02/2014 Written by gospvg

The game has quite a few sequences which you will fail on the first attempt like the helicopter sequence there are many similar which you will need to retry a few times before you have timed your jumps & actions perfectly to reach the next checkpoint.

The story continues after I save the RAT's son & you meet up with the remaining survivors to eventually take down the NEW Law militia. Whilst escaping from the ensuing chaos you eventually find out about your family.

Another game ticked off my XBLA backlog, time to return and complete Dishonoured whilst co-op gaming Army of Two 40th Day & Knack.

Filed Under: Gaming Diary Tagged With: completed, Deadlight

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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