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Remember Me – Completed

Posted on 12/11/2013 Written by gospvg

The last few chapters of the game give you a few unexpected story twists which I liked, equally there a few boss fights that will make you really stop & think about what strategy or s-pressen skills to use. The last boss fight proving very difficult with it's three stages took me a few attempts before I figured it out.

Remember Me vs Batman Arkham Origins and most gamers would choose Batman but what Remember Me does well is that it works with no issues at all. No bugs, crashes or corrupted saves. I'm still waiting for WB Games to confirm they have fixed the corrupted save issue before I attempt to play the game again.

With my PS4 pre-order now cancelled (Yes!! I have changed my mind again) I have the next 12 months to start working on my current backlog & look at the games I have missed this generation that I really should play. Next on the list though is a return to Fallout New Vegas & Old World Blues DLC.


Filed Under: Gaming Diary Tagged With: completed, Playstation 3, Remember Me

DLC Quest – Live Freemium or Die: Completed!

Posted on 31/10/2013 Written by Xexyz

I started this a while ago, but unwisely didn't complete it at the time.  While waiting for The Typing of the Dead Overkill to download, I had to rediscover the whole map, talk to everyone again, and spend ages wandering around trying to find out my current objective.


Live Freemium isn't as biting a satire as the first game (not that that was particularly vicious anyway), but instead looks to send up many aspects of gaming culture.  The comedian simply parrots out lines from games; towards the end of the came there's a collectathon fetch quest just to get hold of a certain item; the most difficult enemies are zombies.  As with the first game, the primary objective is to collect coins in order to buy new abilities or optional random stuff.  I was amused by the high-def pack, which turned everything brown, and the DLC NPC, which just generated a new character called "DLC MAN" who complained that he couldn't have a central role to the plot since he was an optional extra.

Again, the writing was clever and funny.




I'm guessing this wasn't the same shepherd that I killed at the end of the first game.  Or maybe it was, and I'm the baddie ...



The village elder was senile.


This was another of my favourite DLC packs.  Many games are being patched in this way now, which is incredibly annoying for those of us with monthly bandwidth caps ...




I was surprised there wasn't a DLC pack to restore the colour here.


This one annoyed me a bit.  It made the text more annoying to read and I couldn't find a way of turning it off.



There's a whole area which is missing until you unlock it via DLC.


My heart fell at this point.  Yes, collecting flags is funny since it shows the pointlessness of the original Assassin's Creed achievements, but do I really have to fetch so many?


Yes, it turns out, but they're all in one box.


Battling against the wind and snow reminded me of the last part of Journey.


Again, annoyingly this couldn't be turned off once applied.


And it turns out the shopkeeper is the overall baddie ...


... who sells you the swords to kill him with.



To buy the swords, you have to collect coins that he throws out, while avoiding other rubbish.  I found that by standing on the far right, nothing could hurt me and I could just pop out to pick up coins when he stopped throwing.

Filed Under: Gaming Diary Tagged With: completed, PC

Xcom Enemy Unknown – Completed

Posted on 24/10/2013 Written by gospvg

The Uber Ethereal is dead & Earth is saved but “MR T” sacrificed himself to let the rest of the squad escape & destroy the Temple Ship. The six KHANS were united for over 50 missions between them, each complimenting each other’s abilities & skills. Shooting, scouting, healing & by using psi-ops to destroy the alien invasion.

Great game & very satisfying when you manage to pull off an ‘overwatch’ strategy to take out a sectopod or a group of muton soldiers. It is tough and many times I would reload a save point to try a different approach. The main story is very brief in that you only three main missions you have to complete to finish the game but you will be given many random missions that give you the time needed to level up your characters & upgrade your facilities.

So another PS+ game chalked up to completion, that makes three now (Uncharted 3 & Specs Ops). £35 for a year’s sub is proving great value for money. I have started downloading this month’s offerings of Metal Gear Rising & Remember Me but they both will have to wait because the Bat will be arriving soon !!

Filed Under: Gaming Diary Tagged With: completed, Playstation 3, XCom

Spec Ops: The Line: Completed!

Posted on 21/10/2013 Written by Xexyz

The title seems overly jovial, but in some ways it's fitting.  I'm glad I've finished the game, relieved in some ways, because the last few hours were the most harrowing experiences that videogaming has ever given me.  If you've not played the game, do yourself a favour and do so now.  Play it to completion, no matter what choices you make throughout.  Do not read the rest of this post until you've done so.

Right.

As I said in my previous posts, I was finding that there was an increasing gulf between the choices I was playing and the way my character was acting in cutscenes.  As I moved through the game, I was less and less willing to kill everything in my path, but was forced to do so as this was the only way to progress.  The path to reach the radioman was full of commentary on the people I was killing - they had wives and children, they were close to retirement, they never wanted to be a soldier.  As I jumped into the helicopter, some of the broadcasts were starting to ring true.  Were we really the good guys? What were we trying to achieve?

The game dealt with the descent into uncertainty really well.  It wasn't just the changes to characters' actions and dialogue, but little things such as the messages on loading screens and the way the characters dress changed.  Walker's burnt face and ragged clothes were a far cry from the immaculate uniforms he started in.

Not right at the start, however.  The first mission of the game is actually repeated later on, flying through Dubai in a helicopter, shooting down others.  Why are there so many helicopters, when the population is considered stranded?  Where did they come from?  Most games wouldn't have had me questioning this, since the narrative would already have been full of holes, but the world and path in Spec Ops is robust enough for things like this to matter.  There must be a reason for the helicopters, and that reason was becoming very uncomfortable.

The last few missions continued this story.  The endgame meant that I started to question everything that had happened, unsure of what was real and what wasn't.  As an example, one of the flashbacks shows the soldier and civilian hanging and Walker being told to make a choice.  These people flit between being living, breathing, struggling, and being lifeless corpses.  Was Walker imagining their life at the time, or is it now that he is seeing that they were both going to die anyway?  Or are both cases true?  They were once dead, but Walker saw them as living through his insanity or through the fact that he was replaying the passage of time in his mind as he lay dying?  Did Walker actually die in the helicopter crash in the very first mission and the rest of the game is his recollection of how he got to that point - and what would happen afterwards?

One of the great things about this game is that these questions are not answered and it's left to the player to make their mind up.  Depending on the final choice of the game - an abstract choice of whether to kill the player's demons or himself - there can be an epilogue which can reassure players that much of the game was imagined, but that in itself leads to more questions - did Walker actually kill people in his delusion or were the street empty?  Had the 33rd died long before Walker reached them?  Did his companions actually exist - and if they didn't, why did Walker's mind kill them off?

It's rare for a game to explore such deep questions and difficult situations, and even rarer for a game that does try to be more than a superficial shooter to not make a huge deal of it.  This game started as a relatively generic shooter, but transformed through its story into one of the best narratives I've experiences.  I can't recommend it enough - but you'll already know that, since you've completed it, haven't you?

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

Brothers: A Tale of Two Sons (360): COMPLETED!

Posted on 15/10/2013 Written by deKay

Urgh. I really didn’t enjoy that. And, without spoiling it for anyone else, I can’t really explain why.

I didn’t get used to the two-person, two-sticks controls. The camera caused a few issues (in the snowy area, specifically, and on the final “boss”), and it was far too easy. But they are not the reasons I didn’t like it.

No, it was the story. The last bit of the story. Far too grim for me, especially the bit you do immediately after reaching the top of the Tree of Life. After I’d completed the game I genuinely wished I’d never played it. Horrible. Even worse than that bit in Prey.

Filed Under: Gaming Diary Tagged With: 360, brothers, completed, Post, xbla

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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