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Miss Rosen’s Wowtastic! Marching Band (Switch): COMPLETED!

Posted on 09/01/2025 Written by deKay

Note: A free code was given to me by the devs for review purposes for an upcoming episode of the ugvm Podcast. This isn’t a full review, just a record in my gaming diary. The full review will be over there anon.

A while back, I played the totally ridiculous Switch game About An Elf. It had a very unique art style and gameplay which teeters on the very definition of what gameplay is, and was baffling before you even got into the plot. Very few games leave me with a lasting impression like that, so when I saw Miss Rosen’s Wowtastic! Marching Band, which features the same art style because, well, it turns out it’s by the same devs and set in the same universe, there was a pang of omgneed. And here I am having completed it to tell you about it.

I’ll start with the gameplay because, frankly, that’s the only bit that makes the slightest bit of sense. Each level, or rather, episode of Miss Rosen’s TV show, you’re given a number of “packing” puzzles to complete. You have to fit things on a desk, or in a suitcase, or a box, before the time runs out. That’s easy to understand, right? It’s not quite as easy as it seems because they’re mostly real-world items with their odd shapes and sizes, and later levels add gimmicks like things that are invisible or that constantly move to make it trickier.

On it’s own, it’s no Unpacking or anything, but the rest of the game. Oh my.

So Miss Rosen is a wind-up majorette. She has a TV show where she has “adventures” each episode, and you know they’re going to be fun because she’s here! How much fun? This much fun! Quite. The “fun” mainly involves talking to bizarre people, creatures and sentient objects, and then solving the packing puzzles in order to help or defeat them as appropriate. All while assisted by a child called Dunno who wears a bandana over his mouth which completely disguises the fact that he’s really a T-Rex because obviously?

As the game goes on, you find there’s Something Bad happening, with things disappearing not only from existence, but from time itself. Then your friends disappear too. Is it the work of a magician who makes things disappear in front of your very eyes? Well, that would be too obvious, surely?

I… well. Erm.

What I really, really love about the game is the animation and art. Like About An Elf (Dam and her cat from that game make an appearance here too, actually) it’s hard to tell what is real, what is models, what is CGI, and what is your imagination because surely you can’t really be building a horse can you? Oh, you are? Righty-o. Backgrounds are filled with semi-humanoid mice that speed up and slow down. Is the sun made of plasticine or is it a woman wearing a mask? Why do all the women have hotpants on? THE CAR HAS A FACE. And WHY is the game called Miss Rosen’s Wowtastic! Marching Band when she doesn’t really have a marching band. Or even a band of any other sort. All important questions, none of which are answered and by the end you’re feeling bewildered and maybe a little bit sick like you’ve been on a Waltzer.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Xenoblade Chronicles 2: Torna – The Golden Country (Switch): COMPLETED!

Posted on 07/01/2025 Written by deKay

If the $hlmun of hours on the Xenoblade Chronicles 2 main game and DLC wasn’t enough, then thank $deity for this prequel spin-off! Yes, more Xenoblade! Amazing.

To be cynical for a moment, it’s clear that this was likely originally supposed to be integrated in the main game. There’s a number of flashbacks to events 500 years ago, and it’s those events that are retold in full here. You could complain about it being money-grabbing to ask you to buy two things, but when you get so much damn game for your money it’s hard to. Besides, despite being much smaller than the main game (both in terms of size and length) it’s still bigger than many other full price releases and did come with all the extra stuff for the XC2 itself.

Anyway. To the game itself!

It’s the same in many ways as Xenoblade Chronicles 2, and they’ve not drastically tweaked the gameplay. You still have blades (although each character only has two and you can’t awaken an army of them), battles are pretty similar, and even one area of the game – Gormott – is here as it was before (albeit 500 years younger with no town to speak of yet). A few things have gone, like the cloud sea “tides”, which was silly and underused anyway, and salvaging. Your main character and blades now fight directly, rather than you “channelling” your blade, but this doesn’t really change the gameplay. Crafting items is now a big thing, expanding on the cooking you could do before. Finally, there’s a new addition called “Community”, where things you do for people you meet builds your reputation. It doesn’t seem to do much, though, aside from allow access to a few more missions or skills.

The plot follows Lora, who is Jin’s driver, who joins up with Addam (Mythra’s original driver) and one of Mòrag’s ancestors Hugo, driver of Brigid and Aegaeon as they try to put down Malos before he destroys the world. You know, much like in the main game. Although it’s set 500 years in the past, there are a surprising number of recurring characters, including Mikhail (as a kid). It’s interesting to see how Jin is a good guy here, before he becomes one of the Big Bads in XC2. In fact, it’s a shame that it isn’t really fully explained why Jin and Mikhail swap sides, although both are redeemed in XC2.

So really, it’s more of the (almost) same. A few changes, some new locations, and a power where you can halve your HP in return for vastly reducing the cooldown of your skills which speeds up fighting lower-level enemies greatly – a really issue in the main game and I’m thankful for here. Probably essential playing if you liked Xenoblade Chronicles 2, and probably useless to play if you haven’t played (or at least, intend on playing) that as there’d be a load of missing context. Xenoblade Chronicles 3 before X comes out now? Why not?

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, xenoblade

Rain On Your Parade (Switch): COMPLETED!

Posted on 02/01/2025 Written by deKay

Rain On Your Parade is one of those silly arcade games that things like Donut County and Pool Panic. In this, you’re a sentient cloud who – initially – is mainly tasked with raining on things. After all, what else can a cloud do? You have to soak so many people or rust so many vehicles, that sort of thing.

Quickly things take a bit of a turn when you’re encouraged to cause chaos, set fire to stuff (you can hover over oil leaks and then rain oil), learn how to cause lightning, and so on. The game is framed within a Princess Bride style man telling a kid a bedtime story about this cloud, and he keeps adding to it to keep it interesting, so there’s the introduction of a baddie – Dr Dryspell – who wants nothing more than make everything dry.

Levels are varied, some short, some mere time or score attacks, and some pretty huge and complex. There’s quite some imagination going on (“rain” coffee into cups, get everyone covered in bird poo) but a special mention is needed to the first person shooter level, and the Legend of Zelda one for really stretching the formula. It’s also fun finding the references to other games, like Katamari, Metal Gear, and Power Wash Simulator.

Most of the levels have a number of “missions”, which usually require you to wet a certain number of things or complete the level without running out of water, and there are optional tasks, and even some optional hidden tasks, if you really want to go down the 100% complete route. There’s also a load of unlockable “costumes” for your cloud, like a frog hat and a chainsaw, and some minigames too.

Rain On Your Parade is quirky and funny, although a bit janky when it comes to things like collision detection and it even crashed on me a couple of times, but don’t let that put you off. A bit more polish would have been nice but it doesn’t detract from the ridiculous gameplay. Oh yes, and it has toilets. Five stars, would play again. Etc.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Astro Bot (PS5): COMPLETED!

Posted on 28/12/2024 Written by deKay

Super Mario Galaxy 3 is a real love letter to Nintendo games, especially previous Mario titles. There are so many parts lifted from or referencing bits of the earlier games, as well as other Nintendo titles.

You’ve the Mario 64 Bowser boss fights and Tiny-Huge Island, Super Mario Sunshine’s FLUDD and void levels, Super Mario Galaxy’s worlds and “flying into the level” sequences, a replica of Mario Odyssey’s Lake Kingdom, and characters and enemies from across the series like Thwomp and Wriggler make appearances, as well as Mario game features like a ghost house and switch palaces.

Then there’s a whole level based on Link’s Crossbow Training, another which is Donkey Kong 64, a number of Kirby areas and mechanics, and sections where you’re Samus in morph ball form. There are even a few bits of the game which are taken from Splatoon, a power up to make you a character from Arms, some Wii Bowling, and even a bit based on the Donkey Kong tilting game from Nintendoland on the Wii U. The hub world acts like a Pikmin level too. So much Nintendo crammed into one game!

It is glorious and fun, and slightly confusing, as it doesn’t make any sense that as well as all this Nintendo stuff there’s also a level based on the Sony PSP Loco Roco game, a Minecraft level, about seven million collectible Nathan Drakes, each in minutely different clothes, and the aim of the game is to (re)build a PlayStation 5 console. Plus this is Nintendo’s first game on a Sony platform, perhaps as a response to Sony allowing Lego Horizon Adventures on the Switch? Most queer.

Yes, I am being intentionally facetious but in a positive way. Sure, the whole game looks and feels like a Nintendo game, and yes there are so many bits that seem transplanted directly from a Nintendo title, but it’s done really well. It’s the most Nintendo non-Nintendo game I’ve ever played, and that’s high praise.

Really, this is supposed to be a celebration of PlayStation history, but because Sony doesn’t really have any – not like Nintendo does – most of the referenced games and characters you encounter and collect are actually from the likes of Konami, Activision and Sega. Rez, Katamari, Devil May Cry, Persona, Tony Hawk – they all had a presence on a Sony console but they’re not Sony games. There’s a lot of Ape Escape, Horizon and Uncharted here, but nothing like the amount of first party stuff you could get with Nintendo so it has to be beefed up with cross-platform stuff.

Also, I have no affinity with, love for, or fond memories of Sony stuff so all that passes me by anyway.

What’s left is a great Mario game without Mario in it. And that’s OK.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5

Tiny Toon Adventures: Buster’s Hidden Treasure (Mega Drive): COMPLETED!

Posted on 23/12/2024 Written by deKay

Since I had my Retroflag GPi out for the Mandatory Playing Of Mega-lo-Mania, I thought I’d play something else afterwards. Perusing those Mega Drive games I’d not really played before, but I remember having reasonable reviews, I came across Buster’s Hidden Treasure and gave it a punt.

And you know what? It’s alright actually.

The 8 and 16-bit console eras were drowning in character platformers, and yet none really touched Mario or Sonic. Even the big games like Dynamite Headdy or Rocket Knight couldn’t really compete, and licenced games specifically generally fared badly, especially on the Mega Drive and SNES.

Turns out that this Tiny Toon Adventures game isn’t anywhere near as bad as most similar platformers. Sure, it’s never going to be in anyone’s favourites list, but it manages to get the physics right (have you ever played Bubsy the Bobcat? Oh my) and have some genuinely fun levels and bosses. It’s by the numbers, but does it well. Even if Buster is trying very hard to be Sonic.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, retro

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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