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Xenoblade Chronicles 3: Future Redeemed (Switch): COMPLETED!

Posted on 29/04/2025 Written by deKay

I’m a little sad now that the whole Xenoblade Chronicles trilogy has come to an end. This feature-length DLC for XC3 might be the last time we see the worlds created for the series, as although it did manage to forge some links with Xenoblade Chronicles X, I understand that’s not really related and the “links” are really little more than Easter eggs. Sad.

But the good things! Future Redeemed is set about 500 years before Xenoblade Chronicles 3, in an area of the same world that is somewhat missing from the main game for reasons which are clear in that game. You play as Matthew, a very familiar looking human who is from The City (no, not the same one as the main game) rather than Agnus or Keves. Agnus and Keves are about, nearer the start of their never-ending campaign to wipe each other out. Matthew, a mysterious woman called A, two “rescued” soldiers from the war, and – what? – both Shulk and Rex from XC1 and XC2 make up your party.

Gameplay is much the same as the main story, although there’s no Ouroborosing here (instead you have team-up attacks that effectively serve the same purpose). A few minor mechanic changes, like clearing out waves of baddies, change things a bit, but really what you’re here for is the plot and the further exposition of how Aionios came to be, how the hell grownup Rex and Shulk are here, and why Matthew looks like, well, spoiler. That, and a very familiar location from XC1 makes a major reappearance.

For a series that I wasn’t too sure I’d get into at the start, I have certainly spent one hell of a lot of time on it these last couple of years!

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, xenoblade

Harmoknight: completed!

Posted on 25/04/2025 Written by Xexyz

Harmoknight is best described as a rhythm platformer, although the platforming is basic at best and the rhythms are simple. You have two buttons – a jump, and an attack – and you have to either jump or attack in time with the music’s beat. In most cases it’s sufficient to react in time to seeing the gap or enemy, but on occasion the screen zooms in and reaction times are just too long; it’s at this point that you’ll lose too many lives and have to repeat the level. Each time you repeat you’ll get a bit further (usually), remembering the patterns to hit the buttons in and perfecting timing.

While that’s the core of the game, there are a few sections or levels which differ. Boss battles tend to give you a phrase to repeat, which is very reminiscent of Space Channel 5’s reliance on varying rhythms, while other levels have other characters join to introduce slightly different button requirements – pressing A or X depending on whether there’s an upper or lower enemy, for example. In order to pass a level you generally need to collect enough purple notes – from just running over them, or from hitting enemies exactly in time, or from hitting background objects as you pass them – and this awards you a Royal Note which is used to unlock new parts of the map. It’s possible to get to the end of a level and get a “so so” rating (rather than “good” or “great”), meaning you have to repeat it.

I like rhythm action games. Parappa the Rapper was a favourite at university; I enjoyed Um Jammer Lammy as well, and Vib Ribbon was bought on release day from WH Smiths in Clifton Downs. Space Channel 5 was uniquely stylish, and I still remember Owen when I play it. I’ve enjoyed the various Rhythm Heaven games I’ve played, and Rhythm Thief & the Emperor’s Treasure, and of course the dance mats and bongos and plastic guitars and the maracas. I wouldn’t say that Harmoknight was the best, but it was very enjoyable. The stages were the right length, the requirements were sufficiently varied, and the game didn’t outstay its welcome. After beating the final boss there were a few bonus levels to complete, plus a new section of the map opened. As well as this, any level which you pass with a “great” rating gives you the option of playing it at a faster speed.

It’s a pretty game with a clear visual identity

The game really benefits from being on the 3DS. The latency between processor and screen is known, and so the timing is spot on. Going back to replay Parappa nowadays is difficult, because of lag between the console and the TV, and the fact that the timing was never quite right in the game to start with. No such problems here – if you know which buttons to press when, you could close your eyes and hit the beat dead on. The fact that I didn’t get perfect scores on every level is my fault, not the game’s.

I’d recommend it, but with the closure of the 3DS eShop there’s now no legal way to get it. Maybe wait for the inevitable rerelease on the Switch 3.

Filed Under: Gaming Diary Tagged With: 3ds, completed

Prince of Persia: completed!

Posted on 07/04/2025 Written by Xexyz

Having completed level 10, I was expecting the difficulty to ramp up towards the end of the game. In fact, level 11 wasn’t that difficult, provided you didn’t take it too slowly. The first part of the level required a run along a long collapsing pathway in order to reach the end platform before it was too late; you had to run along this to avoid stepping on traps which closed the door to progress. After this it was fairly straightforward to the end of the level, after ascertaining where leaps of faith off the side of the screen were needed.

Level 12, on the other hand, took me an absolute age. The first part of the level (which, for some reason, is back int he dungeon) is set up with the need to climb up several screens, going back and forth across two pillars in the centre of a gap. This requires a number of perfect jumps and preparation by knocking down tiles to allow for a grab on a solid platform. As you get near the top you have to open a gate by climbing up a screen, and you see the shadow prince waiting for you. I died twice straight after this point, before I got up and around the corner to face him.

I was expecting the fight against the shadow prince to be tricky, but it defined my expectations. It took me an absolute age to figure out that he was mirroring my moves – luckily, as I was being overly cautious, he wasn’t striking out at me but instead just defending. I tried to drive him backwards, but that didn’t work. I pressed up to defend myself over and over, followed by a strike, but he just did the same and knocked health off me. And then I had an inspirational thought; I put my sword away.

So did he.

I gingerly walked towards him, expecting him to draw his sword at any moment, but he didn’t. Instead I eventually reached him, and we merged into one being. Very clever.

There were a lot of vertigo-inspiring sections in the last couple of levels.

That didn’t help with the fact that there was then nowhere to go – the path ended with a dead end. I slowly stepped to the edge to see if I could hang down and reach anything, but instead a path appeared in mid-air in front of me. I ran across this, half expecting it to collapse or disappear, and found myself at the end of the level; or rather, not the end of the level, but in the second part of level 12, with a relatively easy path to face Jaffar. While his was the most difficult sword fight so far, I managed to defeat him having lost only two health points.

And that was that. I went through the opened door, and ran down the corridor to find the princess. Everyone was happy, everyone1 lived happily ever after.

She could at least have made her bed.

  1. Other than those who were now dead. ↩︎

Filed Under: Gaming Diary Tagged With: completed, PC

April 2025 – I have finally finished Cyberpunk 2077, well sort of!

Posted on 07/04/2025 Written by gospvg

Play

Cyberpunk 2077 (PS5) 

After exploring every nook and cranny of Night City & enjoying the multiple different endings. I've finally completed Cyberpunk 2077 and got the platinum.

Except ...

Phantom Liberty (PS5)

I have gone straight into playing the the Phantom Liberty DLC.

One annoyance I did have with the game is in place it it very dark and there is no brightness setting or torches in the future?!

Backlog

Shopping

£23 spent on a pre-owned Metaphor ReFantazio

PlayStation Plus (To Play)

Yet another game I want to play in Robocop was added.

Want

I have no interest in the Switch 2 but interesting to see the RRP of games increasing with Mario Kart World (the obvious spiritual successor to Burnout Paradise)

Bin

Lack of time to gaming, I'm always too busy doing something else

Filed Under: Gaming Diary Tagged With: completed, Cyberpunk 2077, Playstation 5

Xenoblade Chronicles 3 (Switch): COMPLETED!

Posted on 05/04/2025 Written by deKay

I’ve been playing a lot of Huge RPGs in the last year or so, and Xenoblade Chronicles 3 might be the longest one yet. I’ve completed it, but of course There’s Still More To Do, so it’s not over yet. Just 85 or so hours in.

It’s hard to talk about everything in the game without spoilers. Normally, a spoiler in an RPG like this would just spoil the ending of this game, but in the case of Xenoblade 3 it would actually spoil enjoyment of the previous two games in the series too.

What I can say, hopefully ruining nothing for you, is that the whole existence of the world of Aionios, the setting for the game, is directly related to Xenoblade 1 and 2. This becomes clearer as you play, especially if you remember locations from those games as places you visit in Xenoblade 3 are somewhat familiar, either in look or in name (or both). There are a few “wait, what?” revelations related to it too, but I won’t go into them.

Hung on the front of this is the “day to day” story of the game. Two factions, Keves and Agnus, are locked in perpetual war. Soldiers, when defeated in battle, release some sort of life essence which is used to sustain the Flame Clock of their enemy, and this clock is essential to the existence of that army. For centuries, this life force has bounced back and forth, with no overall victor – intentionally, as it turns out. To add to this, soldiers are “born” as children and only live for 10 years – assuming they’ve not KIA.

You start out as a small group of Keves soldiers, and because of $event, you end up fighting alongside some Agnus soldiers rather than (or perhaps, as well as) against them. This starts off a chain of events which ultimately reveals that this entire war is orchestrated by a higher, malevolent, power and surprise – you have to team up permanently and Become Greater Together and other tropes in order to prevent (or cause?) the end of the world. This mostly involves going round all the colonies, from both sides of the war, and destroying their flame clocks to release them from the endless fighting.

I’m amazed that the three games in the series can be so similar, but somehow still have completely different worlds and events and still be linked in ways that I couldn’t ever have imagined. It’s really clever.

But, that’s the plot. How is the gameplay? Well, it’s similar to what came before, really. You still have a party of heroes, you still have “arts” and other special moves and attacks, and it’s still real-time-ish battles as before. There’s no “foresight” power like in Xenoblade 1, and you don’t have “blades” as such like Xenoblade 2, and there whole upgrading and buffing your party and stats has been streamlined and polished, but it’s still played and controlled in essentially the same way. Battles feel quicker than they did in 2, which was one of my only negative points on that game.

Voice acting is, again, excellent. It took a while for the new characters to grow on me, but I can’t complain about how good their actors are. As before, it’s mostly regional accents – Welsh cat ladies, Australian rebels, etc. – which really adds something. There’s a big variety of characters, loads of heroes you can add to your party (only one at a time, though) each with their own missions and stories too.

And that’s it. There’s a lot more I could say, but spoilers, right? Is it better than 1 and 2? No. But the thing is, I’m seeing all three games as one massive game now, and it’s certainly not a disappointment or a dip in quality. Now, if only Xenoblade Chronicles X was also linked in to the series properly!

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, xenoblade

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93: A Playdate In The Back Room of Ann Summers
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Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

93: A Playdate In The Back Room of Ann Summers
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93: A Playdate In The Back Room of Ann Summers
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92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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