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Tiny Terry’s Turbo Trip (Switch): COMPLETED!

Posted on 20/11/2025 Written by deKay

Tiny Terry’s Turbo Trip is a silly little game where you, a bored child left with your uncle while your parents have gone on summer holiday (leaving you behind to go to summer school because you’re bad or stupid or something), decide to get a driving licence, a car, and then modify it so you can drive off into space. Obviously. And just LOOK at the art style. Look at it.

It plays out as an open world game where you collect items of rubbish that you can spend on car upgrades, and find money to buy items, weapons and so on. There are missions where you have to find stuff or go places, and loads of weird characters to meet. Like the guy who is clearly burning alive on the beach but refuses to listen to you saying he’s fine until you return later to find his charred remains and nick his sunglasses. For the guy in a back alley who wants you to help him do crimes, but not really bad crimes, just middling crimes. Or the kid who fences stolen cars. Or the fast food seller who is legally bound to give you “beach fries” for free whenever you ask, which you then take home to feed your fish with. It’s all very silly.

As a game, it’s a bit flawed. The physics are a bit wonky and the collision detection is terrible. Platforming is harder than it really needs to be partly because of the camera and partly because you can’t gauge depth properly. Some of the missions are a bit too vague to understand what you need to do, and the minigames (like yoga and football) are fun for a while but tedious when you have to do them enough times to hit a quota and complete a task.

That said, it is such an absurd game it really does have to be experienced. If only for the strange squashy pets you can “make” that follow you round for seemingly no purpose.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Luigi’s Mansion (Switch 2): COMPLETED!

Posted on 17/11/2025 Written by deKay

Nintendo were kind enough to give this GameCube game out to people who pay for the top tier of their online subscription service. Back when it originally came out – at the GameCube’s launch – it was perceived to be a disappointment. Indeed, I eschewed it in favour of Super Monkey Ball and Tony Hawk’s Pro Skater 3 because it wasn’t the follow-up to Super Mario 64 we all hoped was happening. Of course, I did eventually play it and yes, it turns out it was great after all. But still very different to a Mario game.

Another complaint levelled at it at the time was the length. Nintendo had reportedly “done some research” and found that people wanted “shorter games”. Luigi’s Mansion is, by modern standards, pretty short at about 5 or 6 hours, but that’s still plenty long enough as far as I’m concerned.

Now, some twenty-something years later, how does it stand up?

Perfectly, it turns out. Nintendo’s art still looks great now, even though it’s all 4:3 and SD and running on a toaster. The gameplay is as great as it ever was, and very little has actually aged. One thing that has, I found, is I could not longer control it with the default “invert Y” setting. Why this is, I don’t know. Maybe in time I’ll be unable to cope with anything but the definitely backwards “natural scrolling” mouse/trackpad setting that computer operating systems default to these days. Sad times if so. Anyway, with the Y setting changed I was away.

Everyone knows how to play Luigi’s Mansion – find ghosts, scan their weaknesses, suck ’em up – so I won’t spend time on that. Needless to say, it’s still fun. Luigi’s Mansion 3 obviously improved so many areas of the game (such as everything being more interactive – here Luigi just grinds up against most things going “unngh unngh oohyeah”) but the core mechanics are still sound.

One negative I have, which presumably I had originally but my diary doesn’t go back that far, is the Boo chasing. To properly complete the game you have to find 50 hidden Boos, one in most rooms, and when you do they float off and you have to suck them up. Unfortunately, they have a tendency to escape the hoover and fly through walls. Chasing them when they do this is a bit tedious, but there are some that run off to rooms that although next door, can only be accessed via a full loop of the mansion so it takes ages – especially as they tend to escape again back to where they came from.

That’s all though. Everything else is excellent.

Filed Under: Gaming Diary Tagged With: completed, Diary, luigi, Switch 2

Pesticide Not Required (Steam Deck): COMPLETED!

Posted on 16/11/2025 Written by deKay

What if Vampire Survivors was a chop-chop, dig-dig game? As in, as well as auto-attacking swarms of enemies with increasingly more powerful weaponry, you also plant crops, mine ore and catch fish? Well, Pesticide Not Required answers that question.

As with other Survivors-type/Bullet Heaven games, there’s the usual kill things, get XP, go up levels, spend points on mostly random updates, and repeat. Only here, in order to progress, you have to buy seeds at the end of each day and plant them, keeping them watered until they’re able to be harvested. At first this is tricky as you’ve limited tillable soil area, plus you’re dealing with all the baddies, but you can unlock helpers who can plant and water on your behalf, and you’re able to purchase extra planting spots too.

This addition set of chores really changes the gameplay a fair bit, as you have to specifically go to areas of your garden as well as just avoid baddies, or you won’t progress. Is it better than Vampire Survivors? No. But it’s well worth playing. Oh, and if you’re wondering, I class it as complete because I completed every scenario in every season.

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

Un Pas Fragile (Steam Deck): COMPLETED!

Posted on 11/11/2025 Written by deKay

Un Pas Fragile is a short narrative game about a frog who wants to do ballet. As all frogs do, I expect. It plays out over a few days, where you leave your house, get the bus, go to ballet school, and do some ballet.

Of course, other people (er, animals) are not as accepting of your life choices as you’d like, so you get laughed at and bullied to begin with, meaning that you have to do some simple interactions with them each day to try and win them over. Then, when it comes you giving your final ballet performance in the game, your new friends (assuming you’ve made some) all make up the audience.

It’s pretty simple, but very sweet.

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

Souldiers (PS5): COMPLETED!

Posted on 09/11/2025 Written by deKay

From the name I fully expected this game to be a soulslike so just clicked nope-skip every time I saw it for sale. But then I stumbled across it on a Metroidvania Games You May Have Missed list and I re-evaluated. Then I noticed it was on sale for about three quid on PSN and so bought it.

First thing I have to say about it is that it’s HUGE. I’m used to 2D Metroidvanias for being 8-10 hours long, maybe 15 at the most, but Souldiers took me over 40 to complete. The world is made up of several large areas like a mine and a pyramid and a sky fortress and each one is about as big as a reasonably sized game by itself. In fact, if I’d completed the first area and that was the end, I’d have felt that was plenty of game, but no – it kept on going.

The plot is something about how you are one of a band of soldiers who, in the middle of a war, end up trapped in a cave. A fairy-like being appears to you and offers you an escape, but to another world. With no hope of getting out any other way, you accept and all step through a portal, ending up in what seems to be a sort of limbo that all sorts of races go to after they die.

This world is under threat though, bad thing with all the power is taking over the place, and so you volunteer to help. Which means you mostly have to do it all yourself. Sure, some of your fellow soldier and new friends help out a bit, but you know how it goes.

It’s a vast Metroidvania with each area being very different in terms of style and gimmicks. There are loads of power-ups, upgrades and secrets, some tricky bosses, and a cast of varied characters, as well as a few twists along the way. Definitely recommended to fans of the genre. Like me!

Filed Under: Gaming Diary Tagged With: completed, Diary, metroidvania, ps5, psn, souldiers

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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