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to a T (PS5): COMPLETED!

Posted on 31/05/2025 Written by deKay

Keita Takahashi makes some really odd games. Most well known (and probably still his best) is Katamari Damacy, but I’ve also played, enjoyed and got thoroughly confuddled by Noby Noby Boy (the refrain from which is still a thing in my house), Wattam and Crankin’s Time Travel Adventure. to a T, completed with a lower case t at the start, is his newest and yeah, it’s a concept.

Your main character, who I think is a girl but maybe you just interpret how you want, is a normal human teenager living a normal human life except for some reason your arms are permanently stretched out to the side like you’re locked in I’m-a-aeroplane mode. You attempt to do normal human tasks like get dressed, have a poo, brush your teeth and eat (increasingly weird flavours of) King Pig Breakfast Cereal whilst unable to move your shoulders or elbows. Luckily, you have your dog to assist.

Quickly, things get even more bizarre when a freak accident at school makes you realise you can fly like a helicopter, and because you use this ability to save the life of one of the schoolkids who bullies you for being a T, you make some new friends.

The gameplay is mostly walking round town looking for things or people, and using the controller to try and perform actions like your morning routine or taking part in PE or science lessons in your unique T-shaped way. Each day is essentially a new “episode”, so they start with the opening credits and catchy theme tune and song, and finish with the bizarre “giraffe learns to be a chef and grows vegetables and gets up at 4am to bake bread” song. It’s nuts and awesome.

Eventually, you find out the reason you’re a T. And there’s no way in hell you’ll guess why before you get there. You also take a little detour spending a day controlling your dog for Reasons. Oh, and at one point you have to race a train. Also, when you play (and please do play it because it’s like nothing else) do look out for the easter eggs referencing Takahashi’s other works – they’re pretty much all there, somewhere.

to a T defies a full description (at least, without ruining too much), but it is great. My only real issue with it is the way the camera angles change at various parts of the map which got me a bit lost, but on the up side I did find some secrets as a result. And that catchy stupid song which you can’t unhear. Glorious.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5, psn

Dig Dig Dino! (Playdate): COMPLETED!

Posted on 31/05/2025 Written by deKay

Season Two of the Playdate games have started arriving, and the first one I worked through is this lovely little archaeology title, where you dig down and find bones and… well, you do that a lot.

It reminds me a lot of SteamWorld Dig, although it isn’t a platformer and has (almost) no combat, but progression is similar. The deeper you dig, the more energy it takes to dig, so you buy upgrades (with money earned from things you’ve dug up) that give you more energy or let you dig more easily or deeper. Unlike SteamWorld Dig, it’s viewed from above rather than the side, so you have wider areas of things to uncover, and there’s a bit of a puzzle element as some rocks and things need to be fully uncovered before you can destroy them and dig underneath.

Another thing that is similar to SteamWorld Dig is the twist that I won’t be revealing. If you’ve played that game, then when you get to a certain point in this game you’ll realise the same thing!

It’s a pretty simple game, but there’s a moreish gameplay loop as you finish each run with usually just enough money to buy upgrades to get you just a little further next time. It’s clearly been tuned to keep you coming back, as every run seems to get you something new.

Filed Under: Gaming Diary Tagged With: completed, Diary, playdate

Donkey Kong (Switch): COMPLETED!

Posted on 27/05/2025 Written by deKay

I’ve always loved this game. It’s the Game Boy version of Donkey Kong, also sometimes referred to as “Donkey Kong ’94”. I talked about it more last time I played it, which I thought was maybe three years ago but it turns out it was FOURTEEN years ago. Cripes.

This time, I played it on the Switch’s Game Boy game service thingy, but it’s just the same game as it ever was before. It’s still really slick, and plays well to the Game Boy’s limitations.

Filed Under: Gaming Diary Tagged With: completed, Diary, donkey kong, game boy, retro, switch

Emio – The Smiling Man: Famicom Detective Club (Switch): COMPLETED!

Posted on 26/05/2025 Written by deKay

This Famicom Detective Club game differs from the others in a number of ways. Firstly, for some reason, “Famicom Detective Club” is now the subtitle rather than the title. Secondly, there are a few tweaks to the dialogue system (which I’ll explain in a bit), but the big one is that this isn’t a remake of a 40 year old Famicom title – it’s a completely new game in the series, with the murder mystery story written by the same person as those games were all that time ago.

This time round, you’re needed to investigate the creepy case of a child has seemingly been murdered by a man wearing a paper bag with a face drawn on it, and is actually quite scary. As you uncover more, you find that it would appear to be linked to a series of murders from about 18 years prior (which, coincidentally, your boss investigated at the time) as well as the disappearance of two people, one of whom is the brother of the police officer assigned to the current case. It’s all a bit twisty and it’s really good.

Although it obviously uses the same game engine as the other two games, this one is improved a bit. The biggest change is the (optional) highlighting of words in your conversations that may link to questions or actions you can choose from the menu, and provide new information. This gets rid of most of the press-everything-until-the-right-thing-happens issue from the other games, although it isn’t a complete fix. Still, a massive improvement.

I can’t say much more about the game as it’ll ruin it for anyone who is going to play it, but it is much darker in tone than the first two titles, which weren’t exactly light to start with. If you like murder mysteries, this is an essential play.

Filed Under: Gaming Diary Tagged With: completed, Diary, famicom detective club, switch

Blue Prince (PS5): COMPLETED!

Posted on 23/05/2025 Written by deKay

So what if dominoes was an art deco dungeon crawling roguelike deck-building puzzle game?

You’ve inherited a fortune from your great uncle, but only if you’re able to reach room 46 of his 45 room house. Getting to the room involves solving logic and cryptic puzzles, realising that random items in each room might actually be important clues, and putting together hidden messages and objects to understand your family’s past and the reason the house is so weird.

The weirdness of the house comes about from the fact that each day, it is emptied of all the rooms. Each door you open requires you to draft the room that will appear on the other side of it, and you can choose from three randomly chosen rooms from a larger deck each time.

Rooms have different purposes, with different door layouts, so it’s possible to dead-end yourself and that’s where the roguelike bit of the game comes in – you call it a day and start afresh tomorrow. The house layout resets, you lose all the items you’ve collected, and you give it another go. You can also end a day if you run out of steps – you only start with so many and each room you enter (or re-enter, so backtracking is penalised) uses one up. Food you find and sometimes drafting bedrooms can boost your number of steps, though.

As you play, you find a few things which do persist between days, like being able to start with some money – which you can use to buy things in some rooms – or gems – which you mainly use to draft rarer or more powerful rooms. You can also open up permanent shortcuts and boons, and start with more steps.

I’ve seen a lot of people complaining that you’re at the mercy of the random number generator in order to progress, but that’s no different to Rogue, really. Most runs have you finding something new, like a bit of story, a secret, a clue, a new room in your room pool or a permanent bonus of some kind so even failed runs usually have some progression. For example, you may find a safe combination but then fail to get the room with the safe in it on the same run, but your knowledge of the combination carries over.

It’s smart, weird, occasionally cruel, but always intriguing. And who wouldn’t want to explore a reassembling, randomly generated family mansion full of secrets and puzzles, one failed day at a time?

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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