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Xenoblade Chronicles: Definitive Edition (Switch): COMPLETED!

Posted on 21/04/2024 Written by deKay

I’m definitely in the mood for roleplaying games this year, so Xenoblade Chronicles – a game I already have, unplayed, for the 3DS – came to mind. Of course, I couldn’t play the 3DS version when a newer, better, more complete version exists, so I had to buy that. Naturally, it has never seen much of a price drop but after a few weeks of checking sites for cheap copies an Italian version came up on eBay for £23, less than half the usual going price. Thankfully, it has an English option, and so here we are.

Going into a 50+ hour RPG can be pretty daunting. That’s a big ol’ time sink for a start, but it’s also “what if it’s too hard and I can’t complete it?”, or “what if it’s terrible?”. Reviews suggested the latter wasn’t likely to be true and being an RPG you can always grind levels for any hard bits, but very quickly I hit a bit of a wall – I hated the combat.

Traditionally, any JRPG to me has turn based combat. You could also (incorrectly) argue that games like The Legend of Zelda are RPGs (they’re not) and so are action based combat. Then you have western RPGs like Fallout 3 or Knights of the Old Republic which have their own systems with Action Points and semi-real-time combat. Xenoblade is different. And I didn’t like it.

You see, when you trigger a fight (ideally by sneaking up behind a baddie and slashing your sword at them) you move into what superficially appears to a be real-time fight where you can move as much as you want and attack when you want and physically dodge rather than (seemingly) hidden dice-rolls determining actions and success. Except it isn’t like that, as although you can use one of your various attacks (and buffs, debuffs and heals) each one has a cooldown. There’s a bar along the bottom of the screen with your moves listed, and you spend 95% of each fight looking at and selecting things on this bar rather than the action unfolding, and it’s just weird.

Or at least it was until something clicked: This is basically the same combat system as in Eternal Sonata.

Now I realise you, dear reader, are about to be shouting in the comments about how Final Fantasy have been doing this for years and how it’s used in Kingdom Hearts and it’s really common or something. But I haven’t played those to any degree. I have, however, played Eternal Sonata. Anyway, following this revelation, it was fine. Well, I mean, the game operating through a set of icons along the bottom of the screen was still a bit odd but gameplay-wise, all good.

With all that out of the way, what about the actual game, eh? Unfortunately that got off to a bad start too, as within minutes of actually taking control of my character, I’d unlocked twelvetentymillion quests. Which was more than a little overwhelming. And they just kept coming. Luckily, they’re dealt with in a really clever way, in a nice checklist which you can turn quest tracking on and off for with map icons and instructions and reminders. I believe this is a system from the later Xenoblade games which was backported to this remaster of the Wii original, where the old quest tracking system was essentially unusable. Yay for waiting to play a later version! So, like the combat, I was won over and ticking all the boxes became a fun obsession rather than an irritating chore like it appeared at first.

Xenoblade Chronicles is a big game. Sure, I mean that in that it’s a huge RPG, and I also mean in that it’s an epic storyline, but I really mean that the whole world is set on (and in) the body of two massive titans – Bionis, a creature of earth and nature, and Mechonis, a being of gears and metal. Areas explored and encountered are on the leg, or hand, or inside the chest of these creatures. In the distant past of the world of Xenoblade, these two giants fought, and ultimately both “died”. The Xenoblade of the title was the weapon of choice for the Bionis, and it’s this that Shulk – tiny human that he is – ends up wielding himself. Yes, somehow it’s a lot smaller when Shulk holds it, although like most JRPGs it’s still hilariously oversized.

Anyway, Doings are Afoot, and it seems that the denizens of Mechonis (mostly robots) have been sent to war with those (mostly humans) of Bionis, and they’re near indestructible without the power of the Xenoblade. So begins Shulk’s quest to avenge the apparent death of his friend, and he travels the world to reach Mechonis and defeat the Big Bad. Only, of course, there are more twists than a telephone cable and things aren’t as straightforward as it seems.

This plays out in a fairly standard JRPG way – reach new areas, get new friends (some of whom join your party) and foes (or are they?), fight increasingly more powerful baddies, complete side quests, rebuild a city, make embarrassed faces when any sort of physical attraction might be construed, get progressively more powerful yourself, augment your clothes and weapons with stones that boost various stats, and so on. You know the deal.

Fights are complex, with three characters to keep track of (although you can only directly control your leader), combos to try and build, and a system of staggering, knocking over, and paralysing baddies which require certain attacks in specific orders to achieve – and they’re necessary for some baddies or they just won’t take damage at all. All this while there is so much chatter. Reyn constantly yelling “Now it’s Reyn time!”, Sharla peppering every fight with “My rifle’s getting hotter!” and so on. It’s a bit much after 80 hours. There is some funny (for a while…) bants though, mainly involving Riki the catmouseturnipbear thing. Behold the “Riki Need Paws!” exchange:

I’ve made a few comments now where it suggests I didn’t like the game. I haven’t mentioned the slightly annoying fetch quests, or the sometimes dodgy graphics (mainly when close up or in caves), or the fact you often have to wait until a certain time of day (there’s a full day/night cycle in the game) to talk to people. You would be wrong – it was bloody brilliant, warts and all.

The plot, especially the resolution, is utterly mental. The twists along the way are whaaaaaaa? in the extreme. But it works somehow. The gameplay is solid, the just one more area carrot is strong. The areas, when there are big open vistas are gorgeous, with some very Breath of the Wild vibes. The soundtrack is great, the main characters are brilliant (although “Shulk” is the worst name in all of creation) and it’s just fun. I may have taken a very long time to come to the Xenoblade party, but after 90-odd hours of it I’ve definitely arrived and look forward to some Xenoblade Chronicles 2. Once I can find a cheap Italian copy, of course.

Oh, and to explicitly answer the two concerns at the start of this post – it was easy, and I did like it. Phew, eh?

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, xenoblade

Earth Defense Force: Iron Rain (PS5): COMPLETED!

Posted on 12/04/2024 Written by deKay

Although I’d had access to this via PS++++++++ for some time, I’d never downloaded it as I, erroneously, thought it was that vertically scrolling shooter EDF spin-off rather than a “normal” third-person co-op giant insect/robot apocalypse game. Then I noticed the screenshots and realised I was thinking of Earth Defense Force: Wing Diver The Shooter and Iron Rain is, in fact, more of the game I wanted.

It is, broadly, the same game that most of the other games have been. You’re one of a few remaining soldiers, defending the world from giant ants, spiders and wasps, various alien robots and attack ships, as well as NotGodzilla and a huge sea lizard thing. It differs from others in the series by being – mostly – more serious and realistic. At least, as realistic as such a plot can be, anyway.

There have been tweaks to how you get better weapons and armour, as you now collect credits and spend them rather than just pick up new guns and rocket launchers and so on, which I don’t like as much. Really, though, it doesn’t make enough of a difference to worry about.

Like recent EDFs, I played through in co-op with my daughter. It’s always way better playing EDF as a pair, and it is, perhaps bizarrely, one of her favourite game series. We found it quite a lot easier than earlier titles, although the final level was really difficult.

Filed Under: Gaming Diary Tagged With: completed, Diary, earth defense force, ps+, ps5, psn

Rental (Steam Deck): COMPLETED!

Posted on 04/04/2024 Written by deKay

Rental is (or at least, was at time of writing, who knows what the Terrifying Future holds) a free game on Steam and nothing is more important in gaming than low, low prices. So why the hell not, eh?

Perhaps the best way to describe the game, assuming you can’t see the screenshots here, is What if Animal Crossing was Resident Evil on the PS1? Or maybe, Silent Hill: Sylvanian Families. It has the cute animals and the quaint little house and then Horrors.

As you take your cute little bunny into this holiday cabin, you quickly realise something isn’t right. In full BBC Ghost Watch style, you catch a glimpse of a thing. Or there’s a noise. Or a voice. It’s a bit creepy, especially given all the tweeity in the graphics.

I won’t spoil what happens, especially as it’s so short so, coupled with the freeness of the game, you’ve no excuse not to discover it for yourself, but after some hunting for items it gets even more disturbing and weird. Do you like cute free games that subvert your expectations and turn disturbing and weird? Then you’ll like Rental.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Portal 2 (Switch): COMPLETED!

Posted on 16/03/2024 Written by deKay

Having completed Portal 2 in co-op, I thought I should really play the single player too. I’d remembered the overarching plot from my first playthrough, and the end boss fight (including how to beat it), but almost none of the puzzles and areas were familiar. Or rather, were but in a fuzzy sort of “this looks like something I have a very vague recollection of” in terms of graphics more than anything.

So as with Portal, it was a nearly new experience and it still holds up well today. The new additions over the first game such as the bouncy gel and slidey gel are fun, but I seem to remember that those bits of the game, specifically in the Cave Johnson areas, made up a much larger proportion of the game than it turns out they do. As in, I was sure they took up at least 90% rather than the 20%-ish they actually do. Memory, eh? It isn’t how it used to be.

Cave Johnson is great, by the way. His audio recordings and descent into old man lunacy as they progress are hilarious. As is the rest of the dialogue, actually, with Wheatley being excellent and Potato-GLaDOS an excellent alternative to the unhinged normal-GLaDOS.

Portal 2 may not be as fondly remembered as Portal but it is still fantastic. If only Valve knew how to count to 3, eh?

Filed Under: Gaming Diary Tagged With: completed, Diary, Portal, switch

Portal 2 Co-op (Switch): COMPLETED!

Posted on 12/03/2024 Written by deKay

Why yes, I did decide to play Portal 2 after Portal. And yes, I have played Portal 2 before. But! I haven’t played this Portal 2 before. I shall explain.

What I’d never realised before, is that co-op mode in Portal 2 is not Portal 2 with two players. No, it’s a completely separate game. Different levels, different plot, different player character(s), just all set in the same world as Lonely Boi Portal 2. With two players at the same time.

With two players, you get two pairs of portals. Although they’re not linked (so player 1’s two portals operate independently to player 2’s), they can be entered by either player. What this means, is that the level puzzles aren’t just twice as complicated, they’re exponentially more complicated to solve. That, and you absolutely must work more closely as a team than any other game I’ve ever played before. Yes, even more so than something like Overcooked, where one player can pick up the slack for the other – you can’t so that here.

To illustrate this, I present A Video.

And that was a pretty simple example.

I played through the game with my daughter, and coming up with solutions together was great. There’s a fantastic “point at somewhere and the other player will see the marker” feature, which is invaluable for “put a portal right there” moments. It certainly meant less marker pen on the TV, anyway. There are also a number of useless but fun emotes the two robots (Atlas and P-Body) you play as can perform, like dances and high-fives, and you can’t not play something like this without accidentally on purpose pushing, or portalling, your co-op partner into the acid or ineffectually shooting them over and over with your portal gun for no reason whatsoever.

An added complication with two players was that because you have two players, often the solution to get one player to the goal doesn’t match the solution for the second player, meaning that we needed two solutions much of the time. Things were made somewhat harder for us because, somehow, we started the game by playing through Area 6 without realising, and that’s the final set of levels in the game and certainly the most difficult. A bit of a baptism by fire, really, but it did mean we were absolute pros when it came to playing Area 1 immediately afterwards.

Such a great game, and also a massive shame there’s no follow up. More co-op games like this please.

Filed Under: Gaming Diary Tagged With: completed, Diary, Portal, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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