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Sunless Sea: Zubmariner Edition (Switch): COMPLETED!

Posted on 10/10/2021 Written by deKay

I used to play Echo Bazaar, an online web-based story RPG thing from Failbetter games, ages ago. Before it was renamed as Fallen London, which is also the setting of the game. It was good, although you really needed to pay for extra moves and features to get the most out of it. I’m against IAPs as a rule so kind of fell off it. I did love the Lovecraft/Pratchett crossover vibe of the world though, and so Sunless Sea – a fleshed out, naval focussed spinoff with no IAPs – piqued my interested. And then, when it was about £4 bundled in with Slain and Snakeybus on the Switch, of course I was going to buy it.

Sunless Sea takes the same story-RPG base of Echo Bazaar, but adds to it an action boating game, where you sail the seas of the Neath – the world below the world – exploring strange islands and trying not to 1) run out of fuel, 2) run out of food, 3) get smashed to pieces, or 4) go utterly insane with terror. It’s also a roguelike in that you, as captain of a barely sea-worthy vessel, are prone to becoming A Bit Dead (due to the reasons above, and more) and when you die, it’s game over. Well, except your heir takes over but can’t carry much of your skills, belongings, money, or even sea charts over.

Much of the game is sailing as far away from London as you dare, interacting with the strange characters and creatures found on outposts and far-away cities, and carting items and dodgy passengers around the map for varying amounts of reward and bonuses. Generally, the further you go, the riskier your trip, as enemy ships and giant sea creatures attempt to kill you but also because your supplies and fuel may not last the trip – and you can’t always restock en-route.

One of the problems of the game therefore is glaringly apparent. Sailing, which is 90% of the game, is slow. Sure, you can upgrade your engines and later, if you have enough money, buy better ships, but even then it takes ages to get from A to B and back. Even the non-boaty bits are also slow, in that there’s a lot to read and digest, and even (I found, anyway) planning to do. Ultimately, it doesn’t really matter, but it does make the game a bizarre dichotomy of laidback ocean trundling and heavy stress panic as your fuel counts down your impending death.

After my first “run” ended abruptly after less than an hour, and the next two or three were little longer, I managed to get around 5 hours into a game only to make a stupid mistake (I bought something which left me without enough money for food, so had to eat my crew, and then I died). Five hours is a long time for a roguelike game, so I was a little deterred. However, I gave it another go and this time managed more than 60 hours before I realised I was close to my goal (“become the greatest explorer” or something was my chosen win condition) and from then on the stress was almost unbearable. Sixty hours of “work”, when I was so close to a win, which could all just vanish at any moment through idiocy or randomness. The trip back to London was torture. But finally, I did it. A win! The end! Phew, eh?

Filed Under: Gaming Diary Tagged With: completed, Diary, fallen london, switch

Overcooked 2 (PS5): COMPLETED!

Posted on 20/09/2021 Written by deKay

Although I enjoyed the original Overcooked, it was much too hard. Sure, I could get one star on each level, but that wasn’t enough to progress. With the “All You Can Eat” pack a free rental on PS+, my daughter and I gave the sequel a go and it’s much, much easier. To the point where we got 3 stars on most levels first time.

The main change seems to be that you have much more time to complete dishes. Previously it was all too easy to get a meal almost ready before the customer complained (which also wasted the meal, in most cases), but I don’t recall there even being a time limit in Overcooked 2. That does sort of remove any challenge from the game, but then, that made it more enjoyable for us and we managed to reach the end without ever having to return to earlier levels to try and scrape an extra star or two to unlock the next level.

Filed Under: Gaming Diary Tagged With: completed, Diary, overcooked, ps+, psn

Zookeeper World (iPad): COMPLETED!

Posted on 19/09/2021 Written by deKay

The original Zookeeper was the subject of one of my very first posts on this here gaming diary over 16 years ago. Well, not quite the original game as that was a Japan-only GBA release called Zooo or something, but the DS version I played was pretty much the same game. Anyway, forward time on a bit and the world of match-3 puzzlers has changed a bit so you can’t just re-release Zookeeper and expect it to fit in.

So they’ve aped the likes of Simon’s Cat and Puppy Blast and added loads of gimmicks to the formula. Now instead of (or as well as) removing a number of each animal, you also have to deal with revealing panels behind them to remove, or have them in bottles that you have to match two or three times before they disappear. Or there are flowers you can’t directly match to remove, crates you have to break, or beehives where removing animals next to them releases bees. There are fruit bombs that blow animals away, conveyor belts that move things round, and crowns you can only get rid of by dropping them off the bottom of the screen, as well as power-ups to employ.

On top of that, progress through the levels unlocks money and items for your real actual zoo which you can fill, Theme Park style, with attractions and animal displays. This is not the same Zookeeper I remember.

But, it is at least as addictive and it’s a lot of fun. Some of the levels are incredibly tricky, and a few may only be clearable with luck, but I loved working through all 200 of them and it’s one of the more polished and solid games of its genre around. Plus, as it’s Apple Arcade, there’s no in-app purchases like all the other games have, and no adverts.

Filed Under: Gaming Diary Tagged With: apple arcade, completed, Diary, iOS, zookeeper

The Magnificent Trufflepigs (Switch): COMPLETED!

Posted on 09/09/2021 Written by deKay

At first glance, and indeed, at several subsequent glances, The Magnificent Trufflepigs looks and feels very much like Everybody’s Gone to the Rapture if it was a series of The Detectorists. It has the same slow, pondering walk through realistic British countryside aesthetic, no combat, and a story which just gets more interesting as you progress. Plus, you have a metal detector and have to dig stuff up.

But the detectoring is just a delivery mechanism for the story, which has you called up by an old friend to help search a local farm for an earring to match one found years earlier. You set off, separately to cover more ground, to discover buried nails, scraps of machinery and bottle caps while discussing how your friend’s life is starting to unravel a bit.

That’s all there is to it – about two hours of digging and chatting in a relaxed, stressless way – until the story reaches the end and there’s a revelation which I have to say I did see coming so wasn’t really surprised. It didn’t matter because it was the journey, the chat and the low-impact gameplay which was excellent and a nice diversion from most other games. And it’s oh so pretty and atmospheric.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

The Room Two (iPad): COMPLETED!

Posted on 02/09/2021 Written by deKay

I quite enjoyed the first game when I picked it up on the Switch cheap a while back, but never saw this sequel (or rather, second half of the story) appear on there. I noticed it was on Apple Arcade and so thought I’d play it there instead what with it being essentially free.

Controlling it on a touch screen was actually more complex than perhaps it should have been, especially the zooming in and out which felt in inverse of pinch-to-zoom controls every other app ever has. Very little of the game is actually speed dependant though, so it wasn’t really a problem – I just preferred the joycon pointer waggle controls on the Switch.

The story continues on exactly from the end of the previous game, so it seems like one game cleaved in two rather than a separate instalment. It’s also more of the same thing – escape room style puzzles, with lots of key-finding and hidden drawers and arranging thing in a particular way. It did seem a bit easier than the first part, but a few parts of that were a little obtuse so maybe that’s intentional.

Filed Under: Gaming Diary Tagged With: apple arcade, completed, Diary, iOS, the room

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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