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Earth Defense Force 5 (PS5): COMPLETED!

Posted on 20/08/2021 Written by deKay

I realised for the first time while playing EDF 5, having played all (I think) of the previous titles in the series, that I think the reason I enjoy them so much is that they’re basically musou games only with guns and aliens. Sure, there’s less base defence and area capture, but the gameplay is surprisingly similar.

After I’d played a few levels, my daughter noticed it was two player and so asked to join in, which made it even more like musou games like Pirate Warriors and Hyrule Warriors that we’d played together.

If you’ve played an EDF game you’ll know exactly what to expect from Earth Defense Force 5. Millions of giant insects, cities that get levelled, hundreds of weapons and the best worst voice acting ever. Only this time round, it’s all with a rock solid framerate rather than sometimes dropping to seconds-per-frame, even in split screen. I suspect running this PS4 game on my PS5 counts for some of that though.

The game also adds new enemies to the series. The “Hector” robots are gone, replaced with giant frog soldiers (that your teammates refer to as ”just like us” – are they blind?”) and armoured giant alien soldiers. There are also a few more varieties of ants and spiders and stuff. Otherwise, it’s basically more of the same. Which is no bad thing of course, and exactly why I bought it!

Filed Under: Gaming Diary Tagged With: completed, Diary, earth defense force, PS4, ps5, psn

Mom Hid My Game! 2 (Switch): COMPLETED!

Posted on 04/08/2021 Written by deKay

A while back I played the original of this and it was cheap, short and silly. The sequel is just the same, only with different scenarios. It seemed a bit easier too, but perhaps I was more tuned to look for weird stuff or something.

There’s not much more to say about it – just read the original post!

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Luck Be A Landlord (Mac): COMPLETED!

Posted on 04/08/2021 Written by deKay

This game is a bit like a cross between a clicker and a fruit machine. You spin the reels, and get items appear, and then get money depending on what items and how many of each. But you also unlock more items that could appear, and there are buffs to certain items which increase their worth or a multiplier or both.

So, for example, if you get a Witch, then you get more for each Cat it is next to. Or if you get a Monkey, you get more for Banana. After so many rounds, you have to pay rent and then the rent increases for the next set of rounds. Can’t pay? Game over! So yeah, it’s partly luck based, but then it says that there in the title!

There’s an endless mode, which is obviously impossible to complete, but there’s also a mode with an actual ending, and it’s that I completed.

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, Mac

Zelda (Game & Watch): COMPLETED!

Posted on 31/07/2021 Written by deKay

I was lucky enough to be given (an original!) one of these, as well a Donkey Kong and Donkey Kong II, this weekend. It’s the best Game & Watch game and although I have a keyring mini replica I haven’t played the G&W classic since it was a Hot Product in the school playground.

And it still stands up really well today. Although it was much, much easier than I recall because I managed to complete it on my first go. Actually completing G&W games is unusual because most are high score chaser games, but Zelda has an endpoint – get all the bits of triforce by killing all the dragons – and that’s what I did. It was Excellent.

Filed Under: Gaming Diary Tagged With: completed, Diary, game & watch, retro, zelda

Game Dev Story+ (iPhone): COMPLETED!

Posted on 29/07/2021 Written by deKay

Many, many moons ago, I bought the original version of this on my iPhone. It was great. In fact, I still have it and my development company (Ubisocks) is still going and is on year 300 or something.

Recently, a modified version was released on Apple Arcade as Game Dev Story+. I’m not sure what is actually modified, aside from a different coloured icon, but it doesn’t matter because it meant I could restart the game without losing my more-than-a-decade-long save file.

It’s easier than I remember. Certainly, the early stages anyway. Once you have All The Money and can get a game that scores 40/40 regardless of how hard you actually try during development or which genre combo you choose then it’s a walkover, but I had no issues in the beginning at all – never ran out of money, constantly made a profit, and quickly grew Fire Sausage (my new development house) to the point of unstoppable sales. My Animal Crossing clone in particular was a massive seller and award winner!

After 20 in-game years you reach “the end”, in that no new stuff happens, but by that point I’d won all the awards and created a best-selling console so I’d done everything there is to do.

Filed Under: Gaming Diary Tagged With: completed, Diary, iOS, iPhone

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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