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Mini Motorways (iOS): COMPLETED!

Posted on 09/10/2019 Written by deKay

Let me just address your question of “Alright deKay, how are you going to claim you’ve completed this?” right off the bat. Each level has an achievement for getting a certain number of cars on the map, and I hit this target and got all the achievements. Happy?

Mini Motorways is very similar in style to Mini Metro, which I have on many different devices and enjoy very much. It’s not surprising it’s similar as it’s the same developers, of course, but there’s something not quite right with it and I’m not sure it’s entirely down to me not being very good at it.

The aim is to join up houses with a matching colour building, by drawing roads, so people can get to and from work. If you can’t supply enough people in cars fast enough, then it’s game over. And here is the problem: sometimes you can’t through no fault of your own.

Of course, you can fail by causing too much traffic congestion, or having routes that are too long, or not making use of motorways, bridges or traffic lights most efficiently, but I was failing even when I’d the shortest possible route with no delays or junctions. The game simply wasn’t proving me with enough people to service the buildings, or was but randomly putting them far too far away from each other.

As a result, success was much more down to luck than planning, of which there was an element in Mini Metro but here it’s more obvious and there’s nothing you can do about it.

The post Mini Motorways (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

The Get Out Kids (iOS): COMPLETED!

Posted on 02/10/2019 Written by deKay

Another Apple Arcade title, and one that looked really nice but turned out to be pretty weak. There are lovely little dioramas for each location, with what starts out as simple point and click puzzles in each. Unfortunately, the puzzles are all far too simple throughout the game instead of getting harder or more complicated.

The story also seems to start out interesting, a couple of kids in the 80s sneaking out at night to watch a film, but then it veers into uninteresting vampire nonsense. Props for being inclusive with the characters, but they’re poorly written with shoehorned 80s references cluttering the dialogue and, well, just too much dialogue.

It’s not puzzley enough to be a puzzle or adventure game, and not clever or exciting enough to be a narrative discovery game, so ends up as a bad one or the other or in limbo between the two.

The post The Get Out Kids (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

What the Golf? (iOS): COMPLETED!

Posted on 29/09/2019 Written by deKay

I didn’t think Apple Arcade was ever going to be for me, and to be honest I still don’t, but that hasn’t stopped me getting the month’s free trial and giving a few things a go. What the Golf is one game that stands out as “working on a touch screen”, to the point where I’ve managed to complete it. And, more importantly, enjoy completing it!

The game starts off as a golf game. Pull back your finger to aim and control power, and get the ball to the flag. Very quickly, however, things change. The flag moves, or you “hit” the club instead. Or the golfer. Or the hole. Or cars, bottles, footballs, bicycles, houses, saw blades, and many other increasingly ridiculous things.

As you move around the map, you reach areas with levels last pay homages to other games – Flappy Bird, Super Meat Boy, Portal, Superhot, Mario, Katamari Damacy and Metal Gear Solid. The rules of the game frequently change, with many ideas used just once then discarded. Instant restarts and for the most part unlimited “swings” reduce the frustration, so the game remains constantly fun. The only level I didn’t enjoy was the final one, and that was because it’s very long with many sections – and I encountered a bug in the final section which meant I had to keep restarting. That aside, What the Golf is excellent.

I do wish it was on the Switch instead, though.

The post What the Golf? (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

Things I’ve Been Playing Recently

Posted on 07/12/2017 Written by deKay

I’m aware I’ve not posted in a while, so just a brief catchup.

Stardew Valley (Switch)

Just reaching the end of Winter, Year 3, and although I’m ready to wed the lovely but crazy Emily, there’s been no rain for the entire season so I can’t see the guy on the beach and buy the necessary amulet. I’ve been making friends with everyone while I wait instead. I’ve also managed to complete Qi’s increasingly more bizarre requests and now have access to the casino. I’ve not won much though.

I think I’m nearly done with the game. Once I’m married I’ll consider retiring, unless it opens up more gameplay stuff. I’m almost 110 hours in and there are other games that need playing.

Super Mario Odyssey (Switch)

800-odd moons now. I’ve completed The Darker Side (but not The Dark Side), and collecting the remaining moons is tedious beyond belief. It’s the least fun Mario game in ages now. But I feel I must get them all, so…

Million Onion Hotel (iOS)

I talked about this for a bit on the ugvm Podcast (which you really should listen to). It’s a 5×5 grid, screen tapping puzzle game that I paid real actual money for and it’s madness. And too hard. I reached the third boss but that’s as far as I’ve managed so far.

Picross S (Switch)

Not very much though. Just the odd puzzle every now and then. That’s not knocking it – it’s how I want to play it!

The post Things I’ve Been Playing Recently appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: iOS, mario, picross, Post, stardew valley, switch

Yellow (iOS): COMPLETED!

Posted on 16/11/2017 Written by deKay

That podcast that I do, you know, the ugvm one? Well, Luffer was on it this week and he told us all about a mobile game called Yellow. It piqued my interest, despite being a mobile game, so today I looked it up and discovered it’s free. Free! Something I read said it was ad-supported, but I didn’t see any, so not sure how that works. Free!

It also does the other thing that negates the issues I have playing telephone games, buy having sensible, touch-screen usable controls. No virtual sticks and buttons here. Ticks all round.

Click to view slideshow.

The game itself is a set of 50 puzzles where you have to turn the whole screen yellow. The thing is, you’re not told how to do this, and the puzzles are all different (with only a few sharing similar ideas). You have to not only work out what you’re supposed to do, but how to do it.

Some involve pressing shapes in order, others need you to move things around. There’s a Rubik’s Clock type one, a couple involving wordplay, and one with RGB sliders – only they’re not exactly RGB.

None of them are especially taxing, and the whole game is only around an hour long, but it was fun, and clever, and that’s more than enough a free game needs to be.

The post Yellow (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

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