Yellow (iOS): COMPLETED!
That podcast that I do, you know, the ugvm one? Well, Luffer was on it this week and he told us all about a mobile game called Yellow. It piqued my interest, despite being a mobile game, so today I looked it up and discovered it’s free. Free! Something I read said it was ad-supported, but I didn’t see any, so not sure how that works. Free!
It also does the other thing that negates the issues I have playing telephone games, buy having sensible, touch-screen usable controls. No virtual sticks and buttons here. Ticks all round.
Click to view slideshow.The game itself is a set of 50 puzzles where you have to turn the whole screen yellow. The thing is, you’re not told how to do this, and the puzzles are all different (with only a few sharing similar ideas). You have to not only work out what you’re supposed to do, but how to do it.
Some involve pressing shapes in order, others need you to move things around. There’s a Rubik’s Clock type one, a couple involving wordplay, and one with RGB sliders – only they’re not exactly RGB.
None of them are especially taxing, and the whole game is only around an hour long, but it was fun, and clever, and that’s more than enough a free game needs to be.
The post Yellow (iOS): COMPLETED! appeared first on deKay's Gaming Diary.
Data Wing (iOS): COMPLETED!
I’ve mentioned before, but I don’t often play games on my phone. Sometimes, though, one comes to my attention. Like Data Wing did.
Data Wing feels like a cross between Super Sprint, Thrust and escapeVector. You control a dart shaped object – supposedly a data carrier in a computer system – by pressing the left or right of the screen to steer. Simple controls, so workable on a touch screen!
Levels vary between reaching the exit in a fast enough time, racing other darts, finding keys, navigating through heavy gravity, and so on. Skimming the walls with your dart increases your speed, and some areas boost you, slow you down, or strip you of control temporarily.
There’s a story about a process in the computer, Mother, wanting to use you to become a real human, and a possibly reformed malware entity who suspects Mother might not be all she appears. You can also collect files that contain message fragments from the computer’s owner, revealing another story there.
Data Wing is a simple, short but excellently executed and fun little flying/racing title. And current, it is totally free. Free! Not even any adverts or anything. Amazing.
The post Data Wing (iOS): COMPLETED! appeared first on deKay's Gaming Diary.
Data Wing (iOS): COMPLETED!
I’ve mentioned before, but I don’t often play games on my phone. Sometimes, though, one comes to my attention. Like Data Wing did.
Data Wing feels like a cross between Super Sprint, Thrust and escapeVector. You control a dart shaped object – supposedly a data carrier in a computer system – by pressing the left or right of the screen to steer. Simple controls, so workable on a touch screen!
Levels vary between reaching the exit in a fast enough time, racing other darts, finding keys, navigating through heavy gravity, and so on. Skimming the walls with your dart increases your speed, and some areas boost you, slow you down, or strip you of control temporarily.
There’s a story about a process in the computer, Mother, wanting to use you to become a real human, and a possibly reformed malware entity who suspects Mother might not be all she appears. You can also collect files that contain message fragments from the computer’s owner, revealing another story there.
Data Wing is a simple, short but excellently executed and fun little flying/racing title. And current, it is totally free. Free! Not even any adverts or anything. Amazing.
The post Data Wing (iOS): COMPLETED! appeared first on deKay's Gaming Diary.
Monthly Update – Time
I can't stick to a weekly update on this blog so I'm going to try for a monthly update instead. Uploading gameplay videos to youtube seems easier than writing for this blog at the moment!
I'm still playing World of Final Fantasy when I can, near the end of the game now. Just got to focus on leveling up my group to tackle the last boss fight.
The Cogna Missions in the game were very frustrating with silly mini games you had to complete in order to advance. Whoever had this idea needs to be fired!
I've collected some good mirages now especially Gilgamesh who is very strong.
Will hopefully get some time during March to complete the game.
What else have I been playing? Back on Destiny again the game I can never stop playing it seems, this time playing with the boys to help them complete the Rise of Iron content & reach that max light level.
The Division & Elder Scrolls Online are the UGVM PMG games of choice both enjoyable & equally frustrating in their own unique ways.
A hardware upgrade to the PS4 Pro so I can get those extra few frames per second in glorious 1080p (I've not upgraded the TV just yet to enjoy 4K).
The usual post Christmas clearout of games I have no time to play has resulted in much fewer games on the shelf now with only Final Fantasy XV, Lego Marvel Avengers, XCom2, Firewatch & Abzu to play. I won't be buying anything new (famous last words) until I have completed those, Mass Effect Andromeda can wait.
Mobile gaming is still the usual Clash Royale, I got up to the dizzy heights of 2877 trophies nearly on the border of arena 10 before coming back down to rest on 2755. Lost Cities & Carcassonne are still played in small doses along with the odd turn of Pokemon Go.
Tiny Rails has had an European update so I am back on the train driving across Europe to purchase stations, carry cargo & passengers. Also still enjoying Reigns currently in the year 1553 with my longest term being 67 years with Gerald the Writer.
Played a little bit of Crashlands on the iPad but in truth if I have any free time for gaming I tend to be on the PS4.
Until next month, keep on gaming.
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