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Super Mario 3D World (Wii U): COMPLETED!

Posted on 30/12/2013 Written by deKay

Spoilers_By completed, I of course mean I have beaten Bowser. Like New Super Mario Bros U, from around this time last year, that’s only the first half of the game. The post-game mop-up of stars, flags and stamps will continue for a long time, I’m sure.

Apparently, it took me just under 5 hours to get this far. That’s shorter than NSMBU by some way. It certainly felt shorter, and was certainly easier. Yes, I found a warp (by accident) which skipped most of World 4 (this is why there’s a fairy missing in that screenshot), and no, I’ve not done every single level, but then I didn’t do all of NSMBU before Bowser either.

Being easier was a surprise. NSMBU had some tricky levels, and a few really hard ones, but the vast majority of those were in the special post-game worlds. NSMBU was a very easy game, but getting to Bowser in 3D World was a complete walkover. There is just one slightly hard level en-route – Grumblump Inferno, near the end of the game – and that was much easier once I realised you’re supposed to walk on the blocks as they rotate (as the mice do) rather than jump.

I know that 100%ing the game will be much harder, but I’m still amazed as how easy this has been so far. It’s the easiest Mario game I’ve ever played, by a considerable margin.

But that doesn’t matter. It doesn’t matter because the game is fantastic. It oozes charm, quality and variety. Every level has something new, or a twist on something that came before. The graphics and the music are some of the best in any game ever, and the gameplay is nigh-on platforming perfection. But only nigh-on. Somewhere in the transition to 3D, the platforming precision of NSMBU has slightly veered away from perfect. The controls are not as tight. The into and out of screen jumping is a little vague in places (and some of the swimming levels are a little broken with this extra plane to deal with). These are very minor complaints, however, and it’s only because NSMBU was so recent that the comparison has to be made. 3D World is still a masterpiece, it’s just there’s another Wii U Mario game that stands a little taller.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, wii u

New Super Luigi U (Wii U): COMPLETED!

Posted on 12/08/2013 Written by deKay

weegiucompleteWell, that was easier than I expected. I thought some of the later levels would be hard as nails, but due to being pretty short, they weren’t. Even Bowser wasn’t too difficult, despite the lack of restart points (meaning if you die on the boss, you have to restart the level completely!), taking only two attempts.

Disappointingly, he was the same boss as with Mario, although his attack pattern was slightly different.

With him defeated, I set about completing some of the other levels I’d skipped, missed, or hadn’t unlocked yet. I’ve not done them all, and perhaps won’t – too many other games to play – but I’ll certainly do some more at least.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, wii u

Some things I’ve played recently

Posted on 11/08/2013 Written by deKay

Round up time!

Doritos Crash Course 2 (360)

I turned my 360 on for the first time in months this weekend, and my download queue kicked in. The first thing that downloaded was this. It is, considering how it’s both a shameless advert for Doritos and free, really good fun. Much like the first game, really.

I was enjoying it, until I ran out of the stars you need to buy the next level. You see, you collect and win stars in each level, and then you spend these to buy ever more expensive extra levels to progress. A bit like Sonic and Sega All Stars Racing Transformed. Only when I ran out of stars, I was told to buy some more. For real actual money. I said no and turned it off. Ain’t playing that again.

Cloudberry Kingdom (Wii U)

cloudberry

This promised to be a lot better than it turned out, sadly. It looks and plays like a freebie Flash game. A good one, sure, but still – it’s a purposefully hard platformer with a million levels that just ramp up the difficulty to “clearly impossible”. Although the levels are short, and you instantly restart, the harder levels are almost trial and error, or worse, luck – it’s impossible to see a path through the spikes and fire and stuff, let alone avoid them all.

It is fun, but perhaps more suited to an XBL Indie Game.

New Super Luigi U (Wii U)

weegiu

At first, I wasn’t sure I was going to like this. I don’t enjoy Luigi’s jumpyslidey physics, and the game world seems to be the same as in Mario U. Having just 99 seconds to complete each level would, I thought, make them all a mad rush. No restart points would be frustrating.

But, of course, I was wrong. His floaty flutterjumps make some of the levels easier. The levels are shorter too, so the time limit rarely comes into play. In fact, the only thing I’ve not liked so far (and I’m up to the “in the clouds” world already!) is the lack of a restart point at the bosses. Oh, and the fact the bosses are the same as in Mario U, I suppose. Still, it’s really good and well worth getting.

Filed Under: Gaming Diary Tagged With: 360, cloudberry kingdom, crash course, mario, Post, wii u, xbla

Super Mario World (Wii U): COMPLETED!

Posted on 16/07/2013 Written by deKay

smwLook at all the little eggies! Look at them! I rescued them all! Woooo! Oh yeah, and the princess.

It was certainly harder than I remember, and I’ve only done the main route through the game with very few secret levels – 53 exits in total. The final boss, and the level leading up to him, was far, far easier though. Odd.

Now, I realise that to many this is evil heathenry, but I have to say – SMW is not the best Mario game. It is utterly fantastic and better than 99.9% of all other games, but I always preferred Mario 64. And, having recently played New Super Mario Bros U, I’m able to reconfirm that yes – that game is better than Mario World. It may not have the same impact, and may be lacking (comparatively) in new ideas, but it’s a more fun, more fluid, more vibrant and playable game. It takes nothing away from SMW, but definitely shows itself to be the better game. The best game. In fact. Ever.

Which is digressing a bit as this is supposed to be all about Mario World. Um. Yeah – that’s ace too.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, wii u

Things I’ve been playing recently

Posted on 14/07/2013 Written by deKay

Round up round up round up!

Monster Hunter 3 Ultimate (Wii U)

Closing in on 60 hours played now. SIXTY. Between this and Animal Crossing, I’m really not going to finish off many other games this year.

I seem to find myself playing mainly online these days. Hunting a monster in a team, regardless of which monster, who the team is, or even what rank everyone is, is always fun. Entering a room and everyone remarking on your rank and then offering to help you rank up is fantastic. I’m HR3 at the moment (but almost HR4), so although it’s still VERY early days, I’ve already been able to help some others reach HR3.

Offline, I’ve reached 5* and just have to capture a Lagiacrus to progress. Well, I say “just” – I find caps pretty difficult.

I’ve also completed my Rathalos armour, which has now replaced my Jaggi armour as my default choice. It’s not much better in terms of defence, but I haven’t pimped it out with Armour Spheres to the level I had with the Jaggi stuff, so I can improve it further.

Animal Crossing: New Leaf (3DS)

Meanwhile, AC has clocked up 90 hours play. Erk.

Sold my turnips for a 100% profit, only to find I could have got 500% the next day. That’s the way it is. Still – at least I made a stack load of bells. Made a load more selling perfect pears “abroad”.

In development news, I’ve built a street clock, a yellow bench, and a fountain, and filled my basement with urinals.

Donkey Kong Country Returns 3D (3DS)

This was one of the free games I obtained from the “So Many Games” promotion. It wasn’t one I especially wanted, but it was either this or Pokemon Mystery Dungeon so I tossed a coin. I have never been a fan of the series – I hated the SNES and Game Boy Donkey Kong Country/Land titles, and Donkey Kong 64 almost drove me away from gaming completely, but so far – only half way through the second level – I’ve been pleasantly surprised. I’m actually rather enjoying it, despite it being pretty difficult already.

Super Mario World (Wii U)

Once Kirby was completed, I returned to this. I’ve now reached Chocolate Island, so I know there’s not that much game left between me and Bowser now!

Filed Under: Gaming Diary Tagged With: 3ds, animal crossing, donkey kong, mario, monster hunter, Post, wii u

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93: A Playdate In The Back Room of Ann Summers
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Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

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