I’m not sure what came first, this or Bridge Constructor, but they are both very similar. I think I prefer Poly Bridge slightly, as it has more of a distinctive visual style as well as having useful section cloning mechanics, but the idea is the same for both games – build a bridge using a variety of materials to carry a car or other vehicle across a gap, with realistic physics determining whether the bridge holds or not.
This means you make lots of trusses.
I’ve completed almost the whole of the first world now, and the game is made more enjoyable by trying to set high scores as I go (in terms of lowest cost of materials). Not against the global leaderboards – those are full of people who’ve fluked a catapult for $5 – but against friends who’ve played the game on Steam. On the first few levels there were quite a few of them to compete against, but in later levels this has tapered off a little.






Although there is a certain challenge to building stable and strong bridges with a minimum of materials (shifting the joint points down a couple of pixels to make the wooden beams very slightly shorter), the biggest challenge for me comes in the sequencing – and particularly the hydraulics.
At the start of each level you’re told the order things happen. There may be a car going first, and then a van going second. There may be a boat coming down the river in the middle. When this happens you can be given access to hydraulic elements that help get the bridge out of the way, but these put their own stress on the bridge (and if you’re not careful can tip the whole bridge over). Alternatively you can try to build around the boat, but this can be much more expensive.


I am fast learning why I’m not a civil engineer.