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Aero the Acro-Bat: leaps of faith

Posted on 16/06/2024 Written by Xexyz

I got some variety in the setting, after defeating the boss at the end of the circus levels. Maybe I should say bosses; there were two stilt walkers who sat on opposite sides of the screen, throwing things into the middle. There didn’t seem to be too much of a pattern to where these went, so it seems difficult to avoid them, particularly given the need for the diagonal attacks at their feet. Having built up a good stock of lives (about 20) over the previous levels, a good few of them were lost here. It feels like the designers of the game knew this, since when you die during a boss fight you respawn immediately without the boss’s health regenerating.

So, circus down, and onto a couple of new locations outside. There were some new mechanics introduced here, with pendulums to jump on and roller coasters to ride. One of the rides was a rocket sled that either sat on top of rails or hung beneath them, and I had to switch between the two states to avoid obstacles that appeared with minimal notice. Again, save states made this much more bearable.

The level-boss mechanics continued here. Multiple lives built up over the levels; multiple lives lost during the boss.

The controls still don’t feel that great, particularly shooting stars. Oh, yes, shooting stars, another way of attacking the enemies, which I hadn’t previously discovered because it seems that sometimes you will throw a star out and sometimes you won’t. You have to collect them first, but even when I had multiple stars in stock, I would stand still, press A, and nothing would happen. No idea what is going on there.

Anyway, I’ve just got into the museum and the difficulty has increased significantly. Let’s see if I ever get around to completing this.

Filed Under: Gaming Diary Tagged With: Mega Drive, PC

Poly Bridge: do you truss me?

Posted on 25/05/2024 Written by Xexyz

I’m not sure what came first, this or Bridge Constructor, but they are both very similar. I think I prefer Poly Bridge slightly, as it has more of a distinctive visual style as well as having useful section cloning mechanics, but the idea is the same for both games – build a bridge using a variety of materials to carry a car or other vehicle across a gap, with realistic physics determining whether the bridge holds or not.

This means you make lots of trusses.

I’ve completed almost the whole of the first world now, and the game is made more enjoyable by trying to set high scores as I go (in terms of lowest cost of materials). Not against the global leaderboards – those are full of people who’ve fluked a catapult for $5 – but against friends who’ve played the game on Steam. On the first few levels there were quite a few of them to compete against, but in later levels this has tapered off a little.

Although there is a certain challenge to building stable and strong bridges with a minimum of materials (shifting the joint points down a couple of pixels to make the wooden beams very slightly shorter), the biggest challenge for me comes in the sequencing – and particularly the hydraulics.

At the start of each level you’re told the order things happen. There may be a car going first, and then a van going second. There may be a boat coming down the river in the middle. When this happens you can be given access to hydraulic elements that help get the bridge out of the way, but these put their own stress on the bridge (and if you’re not careful can tip the whole bridge over). Alternatively you can try to build around the boat, but this can be much more expensive.

I am fast learning why I’m not a civil engineer.

Filed Under: Gaming Diary Tagged With: PC

Farming Simulator 22: not farming

Posted on 20/05/2024 Written by Xexyz

Nicholas’s current great interest is Farming Simulator 22, after he has seen a fair few videos on YouTube talking about the array of machinery you can drive around. He has been keen to get me involved in a multiplayer game, and after weeks of putting it off, here we are.

It took us 20 minutes to get a game set up, mainly because he’s installed all sorts of mods and DLC onto his Steam game, which aren’t available on the Xbox (or, in some cases, I hadn’t installed them), meaning our games were incompatible. We worked out what we needed to do in the end, and so I entered the farm with some trepidation over exactly which crops I’d be harvesting or sowing or watering or whatnot.

I needn’t have worried. This wasn’t a simulation of farming, it was a simulation of driving around a town in big expensive machines, blocking roads, turning other vehicles over, and generally causing havoc. The farm we inherited had large fields of sunflowers and wheat, which were wrecked as two large tractors had a (slow) race through them. An irrigation machine with large arms was used to block roads. Combine harvesters pushed over quad bikes.

We parked a few vehicles on the train tracks, not expecting a train to come past. For some reason vehicles clip straight through your avatar, but interact directly with other vehicles. We found that there was a large beetroot-picking machine balanced on top of a house.

It’s all a bit silly. I asked Nicholas if we could actually try harvesting the sunflowers, and he tried to buy the right equipment and it still didn’t work. So he concreted over the field instead, so we had more space to park vehicles. As long as I don’t drive more of them into the river.

Filed Under: Gaming Diary Tagged With: PC, Xbox One

Aero the Acro-Bat: diagonal attacks

Posted on 14/05/2024 Written by Xexyz

In the rash of character-based platformers following the rivalry of Sonic and Mario, there must have been many which were unfairly overlooked. Aero is not one of these; it sold well enough to get a sequel, so was not overlooked; and if it had been so it wouldn’t have been unfairly.

Maybe I am being a little harsh; I have only played the first five levels to far, but they are all in the circus and I am longing for some variety in the setting already. My main complaint is with the way that Aero attacks enemies, and controls in general. The control layout indicates that button A is reserved for “fire”, but I have found no way to actually fire anything. Instead, I am forced to use a drill-type attack that goes either diagonally down or diagonally up, and half the time doesn’t hurt the enemy at all (but still hurts me).

A great platform game lives or dies on the accuracy of the jumps and the momentum the character has. Aero is competent enough, but it’s not fun to control – plus there are frequently unavoidable deaths from going too fast or due to trampolines launching you into spikes off-screen. Luckily for present-day me, save states make this a lot more bearable.

Filed Under: Gaming Diary Tagged With: Mega Drive, PC

Toripon (PC): COMPLETED!

Posted on 19/12/2019 Written by deKay

You have to find and take photos of all the birds in a flat. I found, and took photos of, all the birds in a flat. And some other things, some of which it seems you need to take photos of in order to unlock more birds.

I’m not sure what else there is to say about Toripon. You can get a copy here if you too want to find, and take photos of, all the birds in a flat: https://theladyvictoria.itch.io/toripon

This one had a knife.

The post Toripon (PC): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, PC, Post

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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