ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Guacamelee! Super Turbo Championship Edition (Wii U): COMPLETED!

Posted on 08/07/2014 Written by deKay

A_winner_is_you_Guacamelee! Super Turbo Championship Edition is an updated version of the original Guacamelee, with new areas and a new boss and some other new stuff. Apparently. I don’t know exactly what is new as I’ve never played the original. Or even been interested in it. When it came out over a year ago, I barely paid it a passing glance. Yeah, it looked quite nice, but was a PS3 title so it dropped off my radar and I forgot about it.

Then it was revealed that it was coming to more platforms this year, and I ended up reading more about it. Passively, until the magic “metroidvania” word was said. It’s like an instant interest trigger. When it was released on the Wii U, I pounced on it, and I’m glad I did because it’s one of the best games I’ve played this year.

Chozo_statues_here__metroidIt definitely is a metroidvania style game, but with added combo-fuelled fighting (the “‘melee” of the title) and more tricky platforming than is usual for the genre. But that’s fine, and they’re both great additions. As you’d expect, exploration of the world reveals new abilities (by way of “Choozo” statues, in one of several thousand Metroid references) which in turn allow further exploration of the world.

Soon your luchador hero (oh yeah, the whole game is Mexican wrestler/Día de Muertos themed) can do a massive uppercut, double jump, run up walls and fly horizontally. And turn into a chicken at will. Yes.

GOAT_FLYThese moves not only allow access to new and secret areas, but can also be used in combat to lengthen combos and assist in taking down certain foes weak to specific attacks. It’s a fighting game that requires a bit more thought than most.

In addition, the entire world is split between two geographically similar but graphically different planes – the land of the living, and the land of the dead. At various points in the game you’re taken between these two realities, but later you gain a power-up that lets you swap at will, flicking between two versions of the same area. Since some items, characters, platforms and dangers only exist in one plane or the other, swapping between two adds another layer to puzzles, exploring and platforming. Some of the most difficult platforming I’ve ever come across, in fact, once all your powers and abilities are available.

Majora_s_Mask_vs_Mega_ManFor example, there’s an area where you must flick between each plane (twice) while double-jumping, followed by an upper-cut, to land on a wall which only appears in one of the two planes. It’s about eight button presses in under a second, in a precise order while still “steering” your man, and you have to remember to hold a direction at the end or he falls off. In the Tree Tops area of the game, I failed to reach the prize because my fingers and brain simply couldn’t co-operate successfully to navigate the clearly impossible obstacle course and my game pad almost suffered a catastrophic industrial accident.

Bosses follow the same tradition as the 2D Castlevania games by being completely impenetrable until you actually watch carefully, take your time, and only attack when absolutely safe. When you know how to beat them, they’re a walkover, but until then you feel like you’ve hit the wall and want to rage quit. There’s nothing quite the same as the feeling when you finally best them. Especially the final one. Hoo boy.

AmazingDespite the frustrations in both battle and navigation, or perhaps because of them, Guacamelee is hugely enjoyable. Metroidvania games always have a pull due to how a new ability suddenly rejuvenates the game, pushing back bedtime just a little longer while you “just see how this works” and “I wonder if I can now reach…”. The actual game doesn’t really need to be particularly impressive in order to hook me with this mechanic, but as a bonus, Guacamelee is more than impressive in most respects.

The graphical style is beautiful. The music is a fantastic arrangement of Mexican themes. The story is interesting. There are funny characters and so many references to other games, not just Metroid. Everything comes together to be fun, fluid, and moreish. I enjoyed it so much that I completed it in but a few sittings.

tumblr_n8g4rmiqfk1svmpf2o1_1280It isn’t especially long (around 6.5 hours, my Wii U stats report), but I’ve stuff left to do provided my controller can remain intact for the remainder. I seems I bumbled into the bad ending, where I didn’t collect all of the mask. Naturally I didn’t know about the existence of the mask until after I’d beaten the final boss – another nod to Castlevania titles – so even after it’s done, the game still pulls you back for more.

Anyone know anywhere selling Wii U game pads cheap?

Filed Under: Gaming Diary Tagged With: completed, guacamelee, Post, wii u

Pullblox World (Wii U): COMPLETED!

Posted on 03/07/2014 Written by deKay

P.I.M.P.That’s clearly a pimp, not a boss. And it’s the final “main” level in the game. Which was really pretty difficult, mainly due to needing to set up so many blocks before you could progress to setting up other blocks. Having said that, I’ve had a few levels which I’ve struggled for half an hour or more on, and this took less than that.

With the main 120 levels done, and the end sequence watched (or rather, played – there’s a star-finding minigame over the credits), I’m still almost 120 levels short of doing all those available. I unlocked a new set after the credits, and there’s still the other game modes to do, so still plenty of game left.

Filed Under: Gaming Diary Tagged With: completed, Post, pullblox, wii u

Things I’ve been playing recently

Posted on 01/07/2014 Written by deKay

tumblr_n7udoirp541svmpf2o1_1280Euro Truck Simulator 2 (PC)

My first ever Steam Sale purchase! Sadly, it isn’t as great as I thought it was going to be. The graphics are flatter and drabber than videos had led me to believe, the roads are samey and short, and you’ve little choice in the routes you have to take.

Still, driving all the cars off the road on the way to Belgium, then running down all the Belgians when you get there, never gets old.

tumblr_n7y3aztlhd1svmpf2o1_400Picross e4 (3DS)

Having completed Picross e3 recently, it was obvious e4 needed to be bought. It is, as you’d expect, just more of the same. More Picross. It has the Mega Picross puzzles from e3, and the Micross puzzles from e2 though, and certainly seems a much longer game than e3. So far the Mega Picross puzzles have been completely doable without resorting to educated guesses, so in all it’s a better game.

And you get 5 bonus puzzles for each of e, e2 and e3 that you already own too. I suspect they’re Mega Picross versions of “normal” Picross puzzles found in those games, as some seem familiar.

I’ve been jumping around the various modes so I can’t really say how much I’ve done so far, but perhaps a quarter overall?

Is_ita_bird_Is_it_a_fish_Nobody_really_knows.Pullblox World (Wii U)

It’s just like the 3DS version, only with different puzzles. Which is fine. It loses a little from not being in 3D, but gains a bit from a bigger screen. I’m almost certain that the 3DS game didn’t have an unlimited rewind too – it “ran out” – but here you can rewind all the way back to the start of your attempt regardless of how long you’ve spent on it.

It also appears that some of the levels are much bigger than in the original. Some are seemingly too big – as even zooming out doesn’t show half of it.

Apparently Pullblox World has something like 240 puzzles to get through. I’m on the final “page” of puzzles (with 10 on each page) right now, and completing them will total 120, so I’m not sure where the other 120 are…

StreetPass games (3DS)

The four additional StreetPass games are currently on offer (£8.99 for the lot, instead of about £15), so I bought them. I’ve exhaused Quest and Quest II, and apart from the occasional new picture, the puzzle game was finished long ago (and is quickly completed when there is a new one).

I’ve not spent ages on each so far, but some thoughts:

StreetPass Squad is a more than slightly enjoyable side-on shoot ‘em up. StreetPass’d Miis provide different weapons for your not-at-all Opa-Opa cloned ship, and the levels are varied and fun.

StreetPass Garden is a surprisingly deep gardening simulator, where Miis help you grow flowers and harvest seeds from them, with new breeds and hybrids and stuff to collect. There are tasks to perform by growing certain types of flower, and all sorts of garden paraphernalia to collect. I hated it at first but it soon opens up into a more enjoyable game.

StreetPass Battle is like a cross between Janken and Risk, where you build up your troops (bolstered by StreetPass hits) and then take on other nations. How well you do is defined by how many troops and what sort of attack they use (in a Janken rock/paper/scissors type way). It’s very slow going though, building up your army to be big enough to defeat the next nation. Unless I’m missing something obvious.

StreetPass Mansion is part puzzle, part RPG where Miis you meet give you pieces of floor which you arrange in the mansion to create rooms. Put multiple pieces of the same colour together to make bigger rooms with better treasures, and put non-matching colours together to trigger battles where you fight ghosts. Your weapons can level up and be upgraded Fallout New Vegas style too. Lay enough floor tiles to reveal the stairs to the next floor. It’s really pretty good.

tumblr_n7ocn6ultr1svmpf2o1_400Nintendo Pocket Football Club (3DS)

Not doing too well in this at the moment. All my players are getting old and I’m unable to train up new players to replace them quickly enough. Also I’ve lost any chance of promotion from “The football icon” league, although I’m almost certain to end up in second place at, so I’m not too worried.

I’ve played a lot of online matches recently, mainly to farm cards, but I’ve been doing surprisingly well. Not enough to rise up the ranks much, but I’m certainly not dropping like I had been previously. Mind you, I’m picking my battles.

tumblr_n7w9sbxzkw1svmpf2o1_400Chibi-Robo: Let’s Go Photo! Demo (3DS)

I took a photo of my watch and it turned it into a badge. Then I cleaned up a kitchen with a sort of hoover thing, and chucked a load of rubbish in a robot bin blender thing. I had a conversation with a talking smartphone, and then wandered round a very small part of a very empty museum.

Which was all great. But I’m somewhat confused as to what all the cleaning up is for. One to wait for in a sale, I think. I’ll give it a miss at full price, not least due to having a trillion other games on the go at the moment.

tumblr_n7drd6fd641svmpf2o1_1280Theme Park (Mac)

Bought as part of the GOG sale, in a Bullfrog games pack. It’s as janky as I recall (although I mostly played the Amiga 1200 version, back in the day), slightly more so due to running under Dosbox.

I couldn’t remember how to research new things for ages, so only had the same few rides and shops for several game years. Then I remembered, but by then half my rides had exploded, everyone was too hungry and thirsty to stay, and nobody liked Vomit Park any more.

Then I screwed up salary negotiations and all my staff went on strike, during which the rest of my rides blew up.

All in all, rather successful, no?

Filed Under: Gaming Diary Tagged With: 3ds, chibi-robo, demo, euro truck, Mac, PC, picross, pocket football club, Post, pullblox, streetpass, theme park, wii u

Picross e3 (3DS): COMPLETED!

Posted on 22/06/2014 Written by deKay

picrosse3Ta dah! There’s not much to say, really. It’s more Picross and I completed it.

I have two things to mention, though. The first is about the length of the game – it’s a good 8 hours shorter than Picross e2 (and about an hour shorter than the original), which is a bit disappointing.

The other thing is the Mega Picross puzzles. I don’t like them. They’re like normal Picross puzzles, only the numbers sometimes – but not always – span two rows or columns. For the easier puzzles, that’s fine, but some – the final one especially – don’t seem to be possible without guesswork, or at least some pretty shaky assumptions. It just adds a level of complexity that is unnecessary and unneeded.

Still, I did enjoy it, despite these two issues. Roll on e4…

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

Batman: Arkham Origins (Wii U)

Posted on 15/06/2014 Written by deKay

tumblr_n73izflgay1svmpf2o1_1280Despite not “digging” the Arkham Asylum demo all those years ago, I got thoroughly hooked on the full game. This surprised me, as I’m normally not a fan of stealth action games, but you don’t have to play 100% stealth with Batman and even when you do, the hiding is varied and fun, rather than rigid and frustrating.

I played Arkham City and enjoyed that as well, although it wasn’t as good as the first game. The interior sections were great, but the outdoor city traversal bits didn’t really fit so well. I’d heard that Arkham Origins was a little further away from perfection again, but I figured that even it it was half as good as Asylum, it’d still be better than most other games.

Batman_realises_he_s_run_out_of_Mach3_blades_and_really_needs_a_shave.So far, I’ve been mostly right. It’s set before both previous games, but in the main city so much of the map I’ve been through so far is familiar, if a bit less run down and ruined. It’s still pretty much devoid of anyone bar thugs though, which seems silly.

The plot is mainly about Black Mask, a shadowy mafia type boss who has hired a load of assassins to bump off Batman, and Batman’s attempts to find both him and why he’s doing this. Although most of the assassins are lesser known Batman villains (at least one was created for this game, I believe), I’ve already come up against the Penguin in his arms dealer role. One of his floozies, Tracey, has this awesome British accent and kept saying I was “proper nawty”. Was almost a shame to break her arm and chuck her in a cage.

Would_you_kindly_find_the_PenguinI’ve had two boss fights so far. One was incredibly easy (literally one hit) with “The Electrocutioner”, who was all mouth and no trousers. The other was really pretty difficult against Deathstroke, who took a lot of counterattacking and bat-clawing to take down. Many, many retries there.

Aside from those bits, it’s all what is now pretty standard Batman fare. Picking off guards one by one by stringing them up, creeping up behind them, or grabbing them off ledges. Hacking computers. Scanning things in Detective Mode. It’s all the same as what went before, but that isn’t a bad thing as that’s what makes these games so good. That and the meaty you-can-feel-the-punches combat, anyway.

What isn’t good, and what seems to be a common thing with more and more games these days, are the bugs. Some really nasty ones which really break the game, and have been pretty frequent. There are two main recurring bugs I’ve come across: The first is when all the on-screen prompts disappear, which makes it harder in general but when it happened fighting Deathstroke and it’s essential for countering attacks, a nightmare. Image QTEs only without any prompts. Somewhat hard.

The other was when the camera decided to “lock on” to something which I’d been forced into looking at (e.g. another character), but was then never released properly, meaning I (as the viewer, not Batman himself) continued to look at the same point even when walking away from it. This also happened in the Deathstroke fight.

There are other bugs (I had a FMV sequence hang, but only for video – the sound, and then the game, continued but I couldn’t see anything but a frame of the video), but nothing as major as these. Just more sloppiness, I suppose. It’s a shame coming into another bugfest right after The Lego Movie videogame, but at least the game good enough that I still want to play it.

Filed Under: Gaming Diary Tagged With: Batman, Post, wii u

  • « Previous Page
  • 1
  • …
  • 121
  • 122
  • 123
  • 124
  • 125
  • …
  • 148
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in